Showing posts with label dragon age*. Show all posts
Showing posts with label dragon age*. Show all posts
Friday, February 26, 2021
Friday, August 7, 2020
Friday, February 22, 2013
End-of-Week Non-Elmore (2/22/13)
Nope, no Larry art this week, folks. Instead, I'm putting up an image from a game system that's captured my interest again: the Dragon Age RPG.
At the moment, I'm feeling torn. While I'm on GMing hiatus, my mind's been able to relax and I've had time to consider what I would want to do when I return to running games. And my brain has gravitated to two game systems: Labyrinth Lord and Dragon Age. Neither is better, in my mind; they're just different, and would scratch different RPG itches for me.
For Labyrinth Lord, I've got a ton of materials to use besides just the rule book, as well as rules knowledge and a desire to run some Basic D&D-type adventures. I've also got my eye on using the Dawnforge setting, which is high fantasy for sure. I know, I mentioned in my 2013 resolution post that I was going to be working on my own campaign world, but I'm not sure that's going to happen. Truth be told, the Dawnforge setting pushes all the right buttons for me, and any campaign world I would have created on my own would have stolen liberally from the setting (and some others) anyway.
When it comes to Dragon Age, its dark fantasy aspect is appealing. No faeries and unicorns, kids. I've enjoyed the setting when I've played the console game. A big draw for me is the mechanics of the game, which I find very interesting. The simple fact that it diverges so much from the d20-dominated, D&D-derived games is appealing. I think it might be good for me to try/learn a different game system.
Anyway, bottom line: I'm not stressing out about my divided attentions. I'm just going to be taking time to read through the materials I have and consider what I might want to do next in my GMing career.
Happy gaming, people!
Labels:
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Tuesday, February 19, 2013
Dragon Age RPG on Wheaton's Tabletop
If you haven't (or even if you have!) seen an episode of Wil Wheaton's Tabletop, take some time to watch his recent Dragon Age RPG game session. The game was run by the DARPG's creator, Chris Pramas, and the players included Chris Hardwick as well as the vampire from Being Human and the comic book store guy from Big Bang Theory.
It was pretty entertaining, though sometimes it seemed like they could have been less, well, giddy. I mean, I love joking around at the game table, and things should be light-hearted at times, but there's a point where you have to focus on the game with a bit of seriousness. However, this is a web show, so I think there's a case of "observation influencing the observed," and the guys were hamming it up a bit. I thought Pramas seemed somewhat exasperated with the players' antics at times, but again, this is a show and not a regular campaign session.
I have to say that my interest in Dragon Age RPG has been piqued again. Is anyone out there playing this RPG, and if so, what are your impressions of it?
On a related note, I decided to pick up the Midgard campaign setting recently, because I'm a sucker for published settings. Coincidentally, the setting book has rules for the AGE System. Hmm...
On a related note, I decided to pick up the Midgard campaign setting recently, because I'm a sucker for published settings. Coincidentally, the setting book has rules for the AGE System. Hmm...
Labels:
dragon age*,
pop culture*,
randomness*
Tuesday, July 17, 2012
In the Mind of a Mad Gamer
| "Oh, and Game Master, just one more thing: love your campaign!" |
Perhaps the excessive heat the US has been suffering under has broken my brain. Perhaps seeing the bickering of my family over parental issues (that's all I'll say on the matter here) has broken my spirit. Whatever the cause(s), I've found my brain severely unfocused as of late. As a result, my mind has been spinning on all levels, and this includes my gaming life.
When I was young, my hobbies were a true escape from a tumultuous family life. I read books voraciously. I found solace in places like, well, Solace, the tree-top village in the Dragonlance Chronicles. Yes, reading was a hobby, and linked to that was a "hobby" of self-imposed isolation. To be hidden in the depths of a library, secluded among stout walls made of book shelves with a book in hand, was to be in paradise for a short time. I also liked to write fantasical stories, an interest that I'm sure I shared with many young people who enjoyed Dungeons & Dragons.
When I discovered Dungeons & Dragons, I was often in the role of Dungeon Master, as my enjoyment of crafting plots was the greatest among my childhood group. As with many of us, the game gave us a means to develop creatively and socially.
I suppose reading is still an escape for me, and roleplaying is still something of an escape and a creative outlet, as well as a great social event (I can't say enough about how much I enjoy being around my current group of players). Though now I'm escaping the sometimes onerous grind of adult responsibility/bullsh*t.
ANYway, to continue on from my recent post about self revelation, of late I've found myself feeling pulled in many directions with regard to what I want to run as a game master. I feel really upset at myself for putting my still-young Labyrinth Lord game on hold. I didn't want to do that to my players. But I also had to be true to myself with regard to the fact that I felt unfulfilled with what I was running.
After a lot of rumination on the more nebulous aspects of my feelings, I think I've reached some clarity on things. I suppose not many people out there will be interested in hearing a 30-something man go on and on about roleplaying woes, but this is more for my own sanity, I think. I need to lay out what's on my mind in some organized form. I hope this will alleviate the swirling miasma of Gamer ADD. I've been inspired by Chris at Classic RPG Realms, who isn't afraid to talk out his struggles regarding what system to use.
Again, I consider anything with D&D "DNA" to be D&D wearing a mask. All that being said, here's my thought process as of right now:
Basic D&D
I have come to realize that I really want to run a game using actual Classic/Basic D&D rules. The retroclone thing wasn't cutting it. This came as something of a shock to me, as I'm a big fan of the 'clones. But I can no longer hide from myself the fact that I want to play "pure" if I'm going to play Basic D&D.
If I'm going to deal with the somewhat arcane mechanics of Basic D&D, then I want to be actually playing Basic D&D. That means using the original rulebooks. I have a copy of the Rules Cyclopedia that I'm dying to use, and I have PDFs of the individual Mentzer box sets that I can print out (or have done so already).
I'm not sure if this sounds shallow or bizarre, but yes, I want to use those original books. I don't want to use a retroclone. There, I said it. Again, I have nothing against the 'clones. They're great, and they're the impetus behind looking back to explore early D&D.
But I want to see that Larry Elmore/Terry Dykstra artwork when I'm flipping through the books. I want to see the fonts they used. I want the beholder in the monster section! I want that authentic D&D experience, which to me means using the original books.
And in using the original books, I want to stay as close to rules as written as I can. I really want to cut down my house rules and just do rulings on the fly as needed. I think the majority of my house rules will pertain to the classes, to give them a bit more "oomph."
Again, I'm feeling very guilty about putting my Labyrinth Lord game on hold after only a handful of sessions. I think I owe it to my group to give Basic more of a fair shot. But to me that means actually using those original rule books. Once more, I ask: is this insane?
I'll include the DCC RPG here, because it uses Basic's race-as-class feature and many other connections to Basic. I really like what Goodman Games has done to the D&D chassis. But I feel like it has more rules crunch than I'm willing to deal with at the moment. I have an urge to run some DCC RPG in the future, but not right now. I don't want to deal with the crunch.
Advanced Dungeons & Dragons
When it comes to Advanced Dungeons & Dragons, for some reason I currently have the opposite desire: I do NOT want to run a game using actual AD&D rules. I would much, much rather use Castles & Crusades. I'm not sure if this is a strange divergence from my "NEED PURE BASIC D&D!" feelings. But there you have it. At any rate, I have no desire right now to GM an AD&D/C&C game.
D&D Mine
Every once in a while I get the urge to make my own "edition" of D&D. Who in our blogosphere community hasn't felt that urge, right? I want to take the Swords & Wizardry clone as a foundation and put in all the tweaks I want and make my own game! I was inspired recently by JB at B/X Blackrazor when he proposed the D&D Mine concept.
But at the moment, this still is a case of "MUST PLAY PURE BASIC D&D!" eating at my brain. So this recurring urge is, once again, pushed aside.
Other RPGS
I really like Savage Worlds and the Dragon Age RPG. Their allure is that they offer an alternative to those games that are variations on D&D (i.e. those games that use mechanics very similar to D&D, either Basic or Advanced). And this appeals, because I have no deep-seated desire to immediately house rule either of these non-D&D RPGs, because they aren't D&D!
I think that I'm so familiar with the D&D rules that I can't help myself when it comes to house ruling. I'm sort of tired of this uncontrollable need on my part to endlessly tweak the D&D design. So, to me, the logical solution is to try another RPG for a while, and take a break from D&D in all its forms.
Yet my desire to play these games, strangely enough, makes me yearn for D&D. I'm really feeling insane...
Conclusion
I try to tell myself that I don't have a time limit on my new gaming life. I can run one sort of game/RPG for a while and then switch to another at some point down the road.
Ultimately, I'm sorry to subject my poor gaming group to the results of my scattered mind. I'm feeling like a very divided self, with my attention pulled in too many directions. This is frustrating to no end.
Any advice is very much appreciated.
Thursday, July 12, 2012
Self Revelations: D&D, the OSR, and Me
I started this blog to chronicle my return to roleplaying. I really had no idea what my attempt to return to the fold would entail, or how successful I would be. As far as success is concerned, I've got a steady group of fellow gamers that I play with on a fairly regular basis. So I consider that a success.
Note, of course, that I had no idea there was an OSR when I came back to gaming within the last few years. When I first made my concerted effort to return to the table-top, my first exposure was with Pathfinder (which I found to be interesting but too crunchy for my tastes...I had never played 3E either, for the same crunchy reason). It was this lack of fulfillment with an in-print game that caused me to wonder about the out-of-print games from my past. I decided to dig around online for those older editions, and the rest is history...
Since I've come back to roleplaying, I think I've learned some things about my current gaming self. The following is very subject to change, however, as I'm nothing if not mutable:
The Old Rules
At the moment, I don't really want to go back and use the old D&D rules as written, be they Basic or Advanced D&D. Sure, I have strong feelings of nostalgia for those old rule sets. Like so many of us, it was my first RPG. There's a certain lure to the thought of playing actual D&D instead of a retroclone, but again, that's probably just a bit of "bad" nostalgia. In re-reading the Rules Cyclopedia, Moldvay/Cook/ Marsh B/X, and AD&D, I find myself balking at the "clunkyness" (or what I personally perceive/define as clunkyness) of the rules. I've also run into that balking feeling while running some Labyrinth Lord recently. So I've reached a point where my issues with the rules have overcome the gravitas, the prestige, the tradition, the whatever-you-want-to-call-it of playing actual D&D or those retroclones that cleave close to it (i.e. the "first wave" of clones = OSRIC, Swords & Wizardry, Labyrinth Lord).
I say all the above with not a little sadness, because I blame my current state of life as being the culprit behind my inability to grok the old rules. I can't seem to retain the little idiosyncrasies of the old rules. I know this seems lame, but it's a sad truth for me. I've got some personal things in my life that are taking up a fair bit of brain power of late. Maybe this ineptitude on my part will abate someday, but for now...
I have to admit, though, that I've felt a recent urge to get the original AD&D books, in order to add them back to my collection. The books my teenage group shared years ago were destroyed by a friend who became a hardcore born-again Christian. After so many years of not having the hallowed words of Gary Gygax in my library, I feel the need to own them once more.
I'm not sure why, even though I know how old school games are about rulings and not rules, that I just can't feel totally at peace with playing D&D rules as written OR with house rules that make them more to my tastes. Maybe it's some disillusionment with the rules, or being tired of the same old D&D rules appearing over and over in the vast number of OSR publications, or a combination of the two. Don't get me wrong, I love the wondrous variety of the OSR and believe it is a positive aspect of the movement.
I think familiarity does breed contempt, and I've been around the D&D rules for so long that I'm probably getting a bit tired of them. I probably need a break from them. I can't seem to help the urge to tinker. I know, the prevailing thought process is that older D&D rules were pretty much made to be just guidelines, and made to be tinkered with. But I just don't have the stomach for too many house rules of late. Maybe it's my current time crunch that makes me get upset if I have to craft too many house rules. Granted, I don't think I've played with too many house rules, but still...I feel the need to find a game that doesn't give me the overwhelming urge to tweak. This feeling alone probably strips away a good portion of my OSR cred (if I ever had any).
The Rules with D&D DNA
Again, I've no urge to use the original D&D/AD&D rules in a current game. For my AD&D needs, I have Castles & Crusades. It is the game that had Gary's blessings as the successor to D&D, after all (at least, according to the Troll Lords, who were close to Gary before he passed).
Yes, the only version of AD&D I really dig is Castles & Crusades. It's a wonderful amalgam of 1E (classes, races, overall aesthetic) and 3.5 (more modern unified mechanic), with some new ideas/twists thrown in (example: rangers don't cast spells...that's awesome...never could stand spellcasting rangers) and an old-school mentality surrounding it.
The other game that's made a big impression on me is DCC RPG. I really like this "second generation" clone! I am definitely liking it more than the original/first wave of clones, and I know that statement may raise some hackles. I know, DCC is not supposed to be a clone, but come on folks...call a clone a clone. I'm not ready to actually run DCC RPG at the moment, but I have the itch (and some of those Zocchi dice as well).
Both of the games mentioned above use a much more unified mechanic than the old versions of D&D/AD&D. And these days, I'm loving me some unified mechanic. This is due to being busy with adult life, which leaves me with minimal brain space to use for storage of various mechanics. I know, lame, right? Oh well, it's my truth. And to thine own self be true.
The less I feel the need to house rule, the more I like the RPG. I do like to play with some minimal house rules for C&C (one sheet of paper front and back is my limit!), and DCC seems like a game I wouldn't want to house rule much at all.
But C&C and DCC have that D&D DNA, and of late that's bothered me. So I have to conclude that I'm having an issue with D&D, deep down.
Other Rules and New Rules
Lord knows that, over the years, I've played a bunch of other games that weren't D&D-based. I played a lot of Palladium (TMNT, Rifts, Heroes Unlimited, Ninjas & Superspies) and also Amber Diceless RPG. Most recently I've been playing Savage Worlds. So my experience with the other RPG possibilities out there is probably part of my current urge to look elsewhere. Look, I learned a lot about rulings not rules and other concepts favored by the OSR through my experience with a non-D&D game like Amber Diceless Roleplaying. With no dice and just four attributes, the ADRPG GM has to make a lot of rulings.
Bottom line: I'm really curious about newer, non-D&D based systems like Savage Worlds and Dragon Age. I feel the urge to break away from the D&D "hegemony"...at least for a while. These games also have unified mechanics (with Dragon Age going so far as only using the d6, rather than Savage World's use of the other polyhedrals we all know and love...I have to admit I'm going to miss all those other dice while we play Dragon Age).
I know there are a lot of OSR folks who clamor about player vs. character skill, and a system like Dragon Age can lend itself quite easily to players depending on the character stats and associated skill rolls. But I'm here to tell you that my thoughts towards character stats and skill rolls are also tied to my current gaming status. I'm a busy adult playing with busy adults. We don't have all the time we used to have in order to lean mostly on player skill and searching every cranny of a dungeon.
I guess you could say we don't have time to be incredibly clever. We have time to be somewhat clever. My players are very creative and come up with really inventive solutions to things, be they battles or negotiations with NPCs or solving puzzles. But if they sometimes want to lean on the dice mechanic, I'm not going to stop them. Because in our limited time we want the adventure to press forward, and not worry about exploring all the minutia that "pure" old school D&D play demands.
I do encourage a combination of player and character skill, a compromise if you will. These two roleplaying concepts don't need to be mutually exclusive. Player ideas improve dice roll success or eliminate the need for dice. I guess I am not purely of the OSR when it comes to mechanics, but I am when it comes to the style, the spirit. Not that labels matter, though. The gaming is what really matters.
Conclusion...For Now...
I'm not sure if I'm getting across all my feelings as clearly as I wanted, but I made an effort here. Mostly for my benefit, but I'm also wondering what others think. You may think I'm a cop out when it comes to the OSR, but again, I'm thinking that I'm more of an omnivorous gamer rather than just a consumer of the old ways. Maybe I'm not really an OSR gamer at heart. I don't know. Not that there's a strict membership guideline for the movement, right? ;-)
I'm not knocking those who want the pure OSR feeling/gameplay. I'm just realizing that I'm different...at least for the moment. Someday, I'm sure, I'll want to play C&C or DCC or maybe even Labyrinth Lord again. I think I just need some time away from the same rules I've been using for so many years. Hell, I might want to try my hand at original AD&D again. Who the heck knows, right? I'm nothing if not a sufferer of chronic Gamer ADD!
But for the time being, I talked to my group and they seem interested in me running some Dragon Age RPG. And I'm having a blast with my friend Bill's Savage World of Solomon Kane game. Both games may owe their existence to D&D (like all other RPGs), but they don't owe much in the way of mechanics. And I'm really, really liking that fact.
Wish me luck on this latest phase of my gaming life. Until we meet again, happy gaming!
Note, of course, that I had no idea there was an OSR when I came back to gaming within the last few years. When I first made my concerted effort to return to the table-top, my first exposure was with Pathfinder (which I found to be interesting but too crunchy for my tastes...I had never played 3E either, for the same crunchy reason). It was this lack of fulfillment with an in-print game that caused me to wonder about the out-of-print games from my past. I decided to dig around online for those older editions, and the rest is history...
Since I've come back to roleplaying, I think I've learned some things about my current gaming self. The following is very subject to change, however, as I'm nothing if not mutable:
The Old Rules
At the moment, I don't really want to go back and use the old D&D rules as written, be they Basic or Advanced D&D. Sure, I have strong feelings of nostalgia for those old rule sets. Like so many of us, it was my first RPG. There's a certain lure to the thought of playing actual D&D instead of a retroclone, but again, that's probably just a bit of "bad" nostalgia. In re-reading the Rules Cyclopedia, Moldvay/Cook/ Marsh B/X, and AD&D, I find myself balking at the "clunkyness" (or what I personally perceive/define as clunkyness) of the rules. I've also run into that balking feeling while running some Labyrinth Lord recently. So I've reached a point where my issues with the rules have overcome the gravitas, the prestige, the tradition, the whatever-you-want-to-call-it of playing actual D&D or those retroclones that cleave close to it (i.e. the "first wave" of clones = OSRIC, Swords & Wizardry, Labyrinth Lord).
I say all the above with not a little sadness, because I blame my current state of life as being the culprit behind my inability to grok the old rules. I can't seem to retain the little idiosyncrasies of the old rules. I know this seems lame, but it's a sad truth for me. I've got some personal things in my life that are taking up a fair bit of brain power of late. Maybe this ineptitude on my part will abate someday, but for now...
I have to admit, though, that I've felt a recent urge to get the original AD&D books, in order to add them back to my collection. The books my teenage group shared years ago were destroyed by a friend who became a hardcore born-again Christian. After so many years of not having the hallowed words of Gary Gygax in my library, I feel the need to own them once more.
I'm not sure why, even though I know how old school games are about rulings and not rules, that I just can't feel totally at peace with playing D&D rules as written OR with house rules that make them more to my tastes. Maybe it's some disillusionment with the rules, or being tired of the same old D&D rules appearing over and over in the vast number of OSR publications, or a combination of the two. Don't get me wrong, I love the wondrous variety of the OSR and believe it is a positive aspect of the movement.
I think familiarity does breed contempt, and I've been around the D&D rules for so long that I'm probably getting a bit tired of them. I probably need a break from them. I can't seem to help the urge to tinker. I know, the prevailing thought process is that older D&D rules were pretty much made to be just guidelines, and made to be tinkered with. But I just don't have the stomach for too many house rules of late. Maybe it's my current time crunch that makes me get upset if I have to craft too many house rules. Granted, I don't think I've played with too many house rules, but still...I feel the need to find a game that doesn't give me the overwhelming urge to tweak. This feeling alone probably strips away a good portion of my OSR cred (if I ever had any).
The Rules with D&D DNA
Again, I've no urge to use the original D&D/AD&D rules in a current game. For my AD&D needs, I have Castles & Crusades. It is the game that had Gary's blessings as the successor to D&D, after all (at least, according to the Troll Lords, who were close to Gary before he passed).
Yes, the only version of AD&D I really dig is Castles & Crusades. It's a wonderful amalgam of 1E (classes, races, overall aesthetic) and 3.5 (more modern unified mechanic), with some new ideas/twists thrown in (example: rangers don't cast spells...that's awesome...never could stand spellcasting rangers) and an old-school mentality surrounding it.
The other game that's made a big impression on me is DCC RPG. I really like this "second generation" clone! I am definitely liking it more than the original/first wave of clones, and I know that statement may raise some hackles. I know, DCC is not supposed to be a clone, but come on folks...call a clone a clone. I'm not ready to actually run DCC RPG at the moment, but I have the itch (and some of those Zocchi dice as well).
Both of the games mentioned above use a much more unified mechanic than the old versions of D&D/AD&D. And these days, I'm loving me some unified mechanic. This is due to being busy with adult life, which leaves me with minimal brain space to use for storage of various mechanics. I know, lame, right? Oh well, it's my truth. And to thine own self be true.
The less I feel the need to house rule, the more I like the RPG. I do like to play with some minimal house rules for C&C (one sheet of paper front and back is my limit!), and DCC seems like a game I wouldn't want to house rule much at all.
But C&C and DCC have that D&D DNA, and of late that's bothered me. So I have to conclude that I'm having an issue with D&D, deep down.
Other Rules and New Rules
Lord knows that, over the years, I've played a bunch of other games that weren't D&D-based. I played a lot of Palladium (TMNT, Rifts, Heroes Unlimited, Ninjas & Superspies) and also Amber Diceless RPG. Most recently I've been playing Savage Worlds. So my experience with the other RPG possibilities out there is probably part of my current urge to look elsewhere. Look, I learned a lot about rulings not rules and other concepts favored by the OSR through my experience with a non-D&D game like Amber Diceless Roleplaying. With no dice and just four attributes, the ADRPG GM has to make a lot of rulings.
Bottom line: I'm really curious about newer, non-D&D based systems like Savage Worlds and Dragon Age. I feel the urge to break away from the D&D "hegemony"...at least for a while. These games also have unified mechanics (with Dragon Age going so far as only using the d6, rather than Savage World's use of the other polyhedrals we all know and love...I have to admit I'm going to miss all those other dice while we play Dragon Age).
I know there are a lot of OSR folks who clamor about player vs. character skill, and a system like Dragon Age can lend itself quite easily to players depending on the character stats and associated skill rolls. But I'm here to tell you that my thoughts towards character stats and skill rolls are also tied to my current gaming status. I'm a busy adult playing with busy adults. We don't have all the time we used to have in order to lean mostly on player skill and searching every cranny of a dungeon.
I guess you could say we don't have time to be incredibly clever. We have time to be somewhat clever. My players are very creative and come up with really inventive solutions to things, be they battles or negotiations with NPCs or solving puzzles. But if they sometimes want to lean on the dice mechanic, I'm not going to stop them. Because in our limited time we want the adventure to press forward, and not worry about exploring all the minutia that "pure" old school D&D play demands.
I do encourage a combination of player and character skill, a compromise if you will. These two roleplaying concepts don't need to be mutually exclusive. Player ideas improve dice roll success or eliminate the need for dice. I guess I am not purely of the OSR when it comes to mechanics, but I am when it comes to the style, the spirit. Not that labels matter, though. The gaming is what really matters.
Conclusion...For Now...
I'm not sure if I'm getting across all my feelings as clearly as I wanted, but I made an effort here. Mostly for my benefit, but I'm also wondering what others think. You may think I'm a cop out when it comes to the OSR, but again, I'm thinking that I'm more of an omnivorous gamer rather than just a consumer of the old ways. Maybe I'm not really an OSR gamer at heart. I don't know. Not that there's a strict membership guideline for the movement, right? ;-)
I'm not knocking those who want the pure OSR feeling/gameplay. I'm just realizing that I'm different...at least for the moment. Someday, I'm sure, I'll want to play C&C or DCC or maybe even Labyrinth Lord again. I think I just need some time away from the same rules I've been using for so many years. Hell, I might want to try my hand at original AD&D again. Who the heck knows, right? I'm nothing if not a sufferer of chronic Gamer ADD!
But for the time being, I talked to my group and they seem interested in me running some Dragon Age RPG. And I'm having a blast with my friend Bill's Savage World of Solomon Kane game. Both games may owe their existence to D&D (like all other RPGs), but they don't owe much in the way of mechanics. And I'm really, really liking that fact.
Wish me luck on this latest phase of my gaming life. Until we meet again, happy gaming!
Tuesday, July 5, 2011
Dragon Age for free! DCC...not so much...
Just thought I'd point something out:
The Free RPG Day offering for Dragon Age is available for free (35-page PDF) on DriveThruRPG.
The Free RPG Day offering for Dungeon Crawl Classics is available for $4.99 (16-page PDF) on RPG Now.
Hmm. Funny how some things are no longer free now that Free RPG Day is over. You get much more RPG goodness from the Dragon Age offering, including over twice the page count, for zero dollars. 'Nuff said, as far as I'm concerned. I have to say that I continue to be underwhelmed by the hype machine that is DCC. The system may be innovative and playable and have a great old school pedigree and flavor, but there's just something about how Goodman Games is going about "selling" the game that just rubs me the wrong way. I'd be interested in hearing other people's thoughts on this...
The Free RPG Day offering for Dragon Age is available for free (35-page PDF) on DriveThruRPG.
The Free RPG Day offering for Dungeon Crawl Classics is available for $4.99 (16-page PDF) on RPG Now.
Hmm. Funny how some things are no longer free now that Free RPG Day is over. You get much more RPG goodness from the Dragon Age offering, including over twice the page count, for zero dollars. 'Nuff said, as far as I'm concerned. I have to say that I continue to be underwhelmed by the hype machine that is DCC. The system may be innovative and playable and have a great old school pedigree and flavor, but there's just something about how Goodman Games is going about "selling" the game that just rubs me the wrong way. I'd be interested in hearing other people's thoughts on this...
Labels:
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dragon age*,
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randomness*
Sunday, June 19, 2011
Free RPG Day and Other Stuff
| A peek behind my screen on Free RPG Day! (note to my players: look away right now!) |
Anyway, suddenly having six players was a bit of an adjustment for me. I think I did a fair job of adapting. I have to admit that I am most comfortable with four players. At least, that's the group size I've had for most of my life when I was running a game. So I think I could get used to running games for more players as time goes on and I shake off more of the rust from my GM skills. Looking back, it was cool to have the challenge thrust upon me unexpectedly. The group said that I did a good job with the game, so I am trusting them to tell me the truth! ;-) A part of me still feels strongly that the sweet spot for roleplaying is five players tops. Any more than that and I think that the roleplaying has to be reduced in favor of more combat/hack & slash. I am very sensitive toward keeping players from waiting around too long, and in my experience any more than five players and things start to get slow. Or maybe that's just something lacking in my GM skills. Who knows? I'm also pretty tired right now so I'm surely not doing this subject much justice.
As an aside, Wednesday nights are of course D&D Encounters nights. And there are several games of D&D running at the game store around us. We are surrounded on those nights by larger groups of rather loud gamers. It sometimes makes it hard for this old man to hear, and generally makes me grumpy. Again, I'm old. Just neededto vent that.
Anyway, as I posted last week, I agreed to run a C&C game at All Things Fun on Free RPG Day. I was pretty eager and a bit nervous to do so, because I was interested in helping to spread the good word of C&C/old school gaming (clarification: old school gaming means the following to me: lots of roleplaying character/NPC interactions; trying to resolve a good portion of non-combat through roleplaying rather than rolling dice; a rules light system that doesn't involve a lot of feats, skills, combat manouvers, etc.; a good balance of roleplaying/puzzle solving/combat; and a good dose of humor when appropriate). I wanted to do a good job representing C&C and old school gaming.
When Saturday arrived, I headed out to All Things Fun and set up shop. Glenn, our newest addition, showed up early as well. So while I did my final prep he and I chatted about gaming, life, etc. Then two of the Wednesday Night C&C regulars (Bill and Pam) showed up as well. It was good to have the three of them there as support. So the game session was slated to start at 2 PM. As the moment drew close, I waited expectantly for some newbies. And waited. And waited some more. It was about quarter after 2 PM when I decided to start the session and just throw any late arrivals into the mix as they joined in.
Well, the session went three hours, and no newbs. I was pretty disappointed in that fact. Of course there were a lot of players for the D&D games going on around us. I guess there's no beating the name recognition of D&D, right? Ah well, we had a good time regardless!
As for the free stuff, I have to say that I was a bit underwhelmed by most of what I saw. I distinctly remember feeling like Free RPG Day 2010 found me agonizing over what freebies to choose. This year I had no such feeling. I picked up the Dungeon Crawl Classics adventure starter and the Dragon Age quickstart guide, and was not drawn to anything else.
Just like everyone else lately, I've given my first impressions of DCC. I have to say that, upon reflection, I may have come across as being harsh in my thoughts, and those thoughts were based on a beta test rules set. But I have to reiterate that my judgement wasn't really toward the viability of the system. It seems like a very solid set of rules that is playable, light, flexible, and ultimately fun. It does, therefore, seem "old school" in nature. I just feel like there was a ton of hype leading up to the beta release about the game being some revolution in old school gaming. And that's what I really had an issue with. That and the fact that the hype also seemed to portray the game as having significant innovations that would set it apart. And while there are some interesting mechanics, it still seems like a heavily house ruled D&D.
I feel like there's a growing trend toward the term "old school gaming" becoming hijacked. It seems like more and more gaming systems are coming down the proverbial pike that are claiming to be old school. And I'm beginning to wonder if that label is being applied more and more as a marketing spin rather than an actual badge of honor or pride.
That's where I come to Dragon Age. I found the words "old school" on back of the quickstart guide, and I rolled my eyes. Here we go again. But as I flipped through the rules, I found myself liking what I saw. Here was a game that didn't seem like D&D. There was something interesting in a game that just uses the d6. The artwork grabbed me, and the rules had some things I really enjoyed. Now, I've written a lot on this blog about my Gamer ADD, but this seemed somehow different. I might need to write a whole separate post about this Dragon Age thing...
This interest in Dragon Age made me think about what I may be craving. There seems to be a part of me that wants a system that's not based on the bones of D&D. There's a part of me that's always been interested in finding an old school system that's not a variation of D&D. That's why I've always been intrigued by Rolemaster, Hackmaster, Tunnels & Trolls, Dragon Warriors, and the like. D&D was so central to my entrance into gaming that systems not based on its DNA are fascinating to me.
So I find myself torn between my love and reverence for old D&D and an interest in exploring games that have an old school mentality but are based on entirely different systems. For me, I enjoy C&C because of its D&D roots and what the game does with those roots. C&C has a combination of aspects that make it a system of choice for me. Playing C&C and exploring the old D&D games gives me a comforting connection to a strong gaming tradition. However, there's something to be said for branching out and exploring new territory.
Anyway, that's enough of my blathering for now. Hope everyone's having a great day, and I'll talk to you soon.
P.S. On my way home from Free RPG Day, I stopped at a small comic book store that I had forgotten existed. My fellow gamer Bill told me that they have a lot of old D&D stuff there for sale, so I had to stop in. While I was there I scored a very pristine copy of the 1E D&D Monster Manual (the printing with the dragon and the pegasi on the cover). Nice!
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