Showing posts with label game systems*. Show all posts
Showing posts with label game systems*. Show all posts

Tuesday, June 8, 2021

I Backed MAZES, and So Should You!


Ever heard of Mazes Fantasy Roleplaying? If not, go check out the Kickstarter for a deluxe hardcover of the game (and much more). This neat little RPG was created by the excellent folks at 9th Level Games. Like me, they are local to the Philadelphia area. They also happen to be the same talented people behind Kobolds Ate My Baby and other games.

I highly recommend you back this KS, which funded in two hours! It has an old-school feel but with modern mechanics that emphasize starting every session at "the Door to Adventure"! Need I say more? 

Friday, December 11, 2020

End-of-Week Game Art (12/11/20): Carbon 2185 Cover

I know there's that big cyberpunk video game everyone's buzzing about right now, based on that cyberpunk tabletop RPG from the early 90's (which is also getting a new version). But in the meantime, there's a little game called Carbon 2185, built on the D&D 5E chassis, that is pretty swell, too! Check it out when you get a chance!

Friday, December 4, 2020

End-of-Week Inspirational Art (12/4/20): Mork Borg Cover


Have you heard the good word about Mork Borg? If not, disciples of darkness, go ye forth and obtain your own copy of this occult roleplaying tome! That's all I'll say for now. I'm hoping to delve into a discussion about this grim, fun little RPG gem on this here blog at some point. Until then, do thy own digging! 

Monday, November 26, 2018

Do You Dare Become A Thousand Year Old Vampire?


So, I discovered a cool little solo RPG called Thousand Year Old Vampire. I backed it on Kickstarter (go check it out...the campaign is over but there's an option for late backers available).

I was so damned intrigued by the game that I also created a blog for people to post about their gameplay experiences. I decided to call the blog Thousand Year Old Tales. Yes, I didn't stray far from the title of the game. Anyway, also take some time to check out the blog, because I've posted my own playtesting experiences there.

Speaking of playtesting...there's a playtest PDF available on the game's Kickstarter page for you to download and try it out. I'd highly recommend it! Heck, if you want, run through a game and send me an email at tyotales@yahoo.com about your experience playtesting, and I'll post it over at Thousand Year Old Tales!

By the way, the game's creator, Tim Hutchings, is a super-cool dude! I've been communicating with him via Kickstarter and he's all for fans like me raving about the game. He definitely didn't shy away from my rabidly positive response, that's for sure!

Anyway, check out Thousand Year Old Vampire. I don't think you'll be disappointed.

Monday, February 15, 2016

Unboxing: Lone Wolf Adventure Game


This is my first-ever unboxing/review video posted on this here blog (okay, I'm not exactly doing a full-on, in-depth review here but this is still a first for me)! 

I welcome your comments, please be gentle! Seriously, I'm a bit of an amateur so feedback, hints, and tips are welcome. I hope you like the video, please comment and let me know what you think! Also, let me know your thoughts about the game itself.

Tuesday, January 5, 2016

Coming Soon: New Edition of Warriors of the Red Planet RPG


The new year just started and I get to share some really cool news: the Warriors of the Red Planet RPG is getting a new edition

I picked up the beta when it became available about a year-and-a-half ago (sheesh, where does the friggin' time go, eh?) and was impressed with it, so much so that I connected with some folks (including the creators) on Google Plus. I didn't actually do much in the way of playtesting, but I did read through it and engaged in some house rule conversations with the other Marsophiles on Google Plus.

So...I guess you would call the upcoming version the first, official "full" edition? Whatever you call it, I have full confidence that Messrs. Krombach (of Beyond the Black Gate fame) and Denmark (He of the Many Blogs) will deliver an incredible game! Check it out, and get your a$$ to Mars!

Tuesday, April 28, 2015

Delving into The Barrow



"They moved in the dark...Sharpened bone spears dipped in shit and poison, curved swords and wicked implements of pain and war, fierce masks of horn and brass, short horn bows pulled with fire-sharpened arrows..."

Sounds like a description of a small horde of orcs tracking a group of adventurers through a dungeon, doesn't it?
That's an excerpt from a novel I picked up recently called The Barrow. I'd read a couple reviews of the book that compared it, in some ways, to a D&D dungeon crawl. Several of those reviews didn't mean that as a compliment, or see that as a good thing.
Now, I know that dungeon crawls don't always translate to great fiction! I've (tried) to read some of the more questionable Wizards of the Coast fiction, trust me. So I know that trying to depict the dungeon crawl in fiction can come to very bad ends, from a fiction standpoint.
At any rate, as I dug further into the lore of The Barrow, I discovered the author, Mark Smylie, is also a visual artist. And when I saw his work, I realized he contributed greatly to one of the campaign setting books I own: Midgard. Here's an example of his work:


I wonder what sort of author he makes. I'll let you know when I read the novel! The illo above is from a comic series that Smylie created a while back. I haven't read those...

Anyway, as I usually do, I started wondering about his created world's viability as an RPG setting. You know, because I'm an insane person that can't seem to separate his fantasy novel reading from his RPG obsession. Nevermind that I haven't read the damn novel yet! Oy vey, my mind...
Well, sure enough, when I went to the website for The Barrow, I discovered that an RPG already exists! And, a second edition is in the works.
Sheesh, I don't have enough time at the moment to go deeper into this rabbit hole. But I intend to write more here as I read the novel and explore Smylie's world.
Note: go here if you want to read an excerpt from the novel.

Monday, December 22, 2014

The Flame Princess Cometh Again!


Way back in August 2010 I obtained a copy of the Deluxe Edition box set of Lamentations of the Flame Princess. I loved that little box, the first version of the game to hit the streets, and all its contents.
 
But, it was a tumultuous time for me that year, with some significant financial hits thanks to the suffering economy. So, later that year I had to offer up the LotFP box set, among other RPG books, for sale. I wound up holding onto the box until early 2012, around which time I traded it in to Noble Knight Games and used the credit to get material for other game systems.
 
I look back with some regret when it comes to giving away the LotFP box set. However, I realized there is a solution to soothe that regret, in the form of the LotFP Rules & Magic hardcover! I just ordered that puppy and it is on its way to my hot little hands! Can't wait to see how the LotFP rules now stand. I know they haven't changed significantly since I had the Deluxe set, but I'm curious to see how the layout and artwork has been improved.
 
In all, I'm looking forward to a glorious reunion with the Flame Princess!
 
Now, Mr. Raggi, when will that Referee book come out in hardcover?!
 

Tuesday, July 8, 2014

Have you heard of Dungeonteller yet?


Well, you have now!
 
A gentleman named Doug Anderson, author of the Blue Boxer Rebellion blog (love that name!), has been quietly working on this "kid-friendly" version of everybody's favorite fantasy RPG.
 
He recently put the free "Dungeonteller Hero Pack" on DriveThru RPG. The offering is a preview of the rules, and includes some sample characters.
 
Dungeonteller has a simple and unified mechanic that I really enjoy! It's all based on just the d6. I've professed my love for d6-based games in the past, and that feeling hasn't changed. There's just something primal about using the d6, you know? Maybe stemming from my board game days (I played a ton of Risk back in the day, among other games). Does anyone else out there love the d6?
 
I have to say something right now: I think I'm more excited about Dungeonteller than I am for D&D 5E. I'm friggin' serious about that. More and more, as time goes by, I'm looking for a rule set that doesn't tax my particular brain. I need simple rules, but with a simplicity that carries within it the flexibility to have a lot of nuance. Yeah, that's a good term for what I like: nuanced simplicity.
 
At this stage in my life, I can't be the kid who had time to sit around and ponder all manner of arcane rules for a game. It was cool to be able to do so when I was a teen, don't get me wrong. I don't fault those who have the time and brain power to do that sort of thing. But that sort of rules erudition is not in the cards for me right now.
 
I want rules that get out of the way of the game, you know? I know that other people can keep more complex rules straight in their heads, and more power to them! But as for me, I only have so much capacity in the old noggin.
 
Anyway, DUNGEONTELLER! The full game is slated for release by the end of the month. I CANNOT WAIT! Seriously, the game is also stated as being for "new gamers." So, by that logic, it's not just for kids! I have to tell you, I would run this for adults any day! Seriously.
 
At the very least, it's much more likely I would run games using Dungeonteller than D&D 5E at this point in my life! How's that for an endorsement?
 
Keep your eyes peeled for this one, folks!

Thursday, January 9, 2014

Obsession of the Week: The Prose Edda


I first learned of Snorri Sturluson in college, when I took a class on religion and mythology. It was the first semester of my freshman year, and the class was at 8 AM. For an 18 year old kid, that's basically the crack of dawn. I managed to stay away for most of the classes, thankfully (though there were days where the same classmate was waking me up at the end of the class). It was a wonderful class, and one of the required readings was Sturluson's Prose Edda.
 
You may have noticed in my post yesterday that I've become enamored with the Fate of the Norns: Ragnarok RPG. As is my wont, I've become obsessed with all aspects of the object of my obsession. This means that I absolutely had to dig out my copy of The Prose Edda from my home library. The copy of the book I got for that college class (lo those many years ago!) is still in good shape. I can't wait to dig into those tales again! If you haven't read The Prose Edda, treat yourself to this telling of Norse mythology!

Wednesday, January 8, 2014

Are you ready to Ragnarok?!

 
Yep, it's darn cold in the Eastern United States today again, including the realm of South Jersey, in which I dwell. But I wonder how cold it would be if some gargantuan cosmic wolf swallowed the sun.
 
Yes, I'm talking about Ragnarok! Why am I thinking about it? Because Fate of the Norns: Ragnarok is on sale at RPGNow! In particular, the PDF is 50% off for the next few days (frankly, you can get the hardcover for a lot less on Amazon...just saying...)
 
I've been intrigued by this RPG for some time now. It might be time to take the icy plunge at last. Does anyone out there have any direct experience with the game, especially actual play? Inquiring minds want to know! I'm also very interested to learn more about the use of runes instead of dice to play the game.
 
Well, hope to hear from you. In the meantime, I'm going to go set myself on fire...

Friday, December 27, 2013

End-of-Week...Whitaker? (12/27/13)



 
Hey HEY you crazy roleplaying cats out there! Yes, your eyes do not deceive you. Above you see images of a Ghost Dog roleplaying game. Yes, Ghost Dog. That movie starring Forest Whitaker where he's some sort of modern urban samurai, apparently. I was digging around in the dusty shelves of a local "comics and sundry" store that sells new and used RPG books, seeking treasure. And I came across this gem. I flipped through it, but didn't have time for a thorough read. So I can't tell you anything about it as far as the mechanics are concerned. It looked fairly bland in terms of production quality, with some pretty grainy stills from the movie scattered throughout.
 
I never saw the movie, so I can't discuss the quality of that, either. I just have the impression that Ghost Dog wasn't a great film. Perhaps I'm wrong. Can someone give me a review? Am I missing out on some hidden gem, a cult classic that deserved the RPG treatment?
 
ANYway, I DID find a VERY pristine copy of the Marsh/Cook Expert rulebook in the shelves! The guy at the register sold it to me for five dollars. Not bad! So that was a bit of a holiday treat for myself. Speaking of the holidays, I had a joyous time with the family, thank you very much for asking. I hope you all had similar!
 
As for this here suffering blog, I'll be doing an end-of-year post in the next few days. Just want to do something of a wrap up and consider what the next year may bring. As you've probably read here, I'm taking another indefinite break from roleplaying to free up time for other endeavors in 2014. But I might get up to some gaming here and there, read some RPG books, etc. So stay tuned, kids. Until then, happy gaming!

Monday, December 16, 2013

An Early Christmas Gift from across the Multiverse

The Bumble and fuzzy reindeer approve!

Christmas arrived a bit early this weekend, because I received my copy of Lords of Gossamer & Shadow! This is a diceless game that was built on the foundation of the Amber Diceless Roleplaying game, which was created by Erick Wujcik in the early 1990's.
 
I was a supporter of the Kickstarter, and it's great to finally have the gorgeous hardcover in my grasp!
 
As I've said before on this blog, I was a huge fan of Amber Diceless RPG back in the 90's. A few friends and I had "graduated" from Dungeons & Dragons and were looking for a more "adult" RPG. Ironically, it was those mysterious and cryptic ads for Amber Diceless RPG in Dragon magazine that alerted us to its existence.
 
My friends and I got some copies of Amber DRPG, as well as the Roger Zelazny novels on which the game was based. If you haven't read the Amber novels, you really should check them out when you get a chance. I don't think you'll be disappointed.
 
Anyway, we immersed ourselves in Zelazny's mythology and the larger-than-life godlike characters that inhabit it. And from there, we created characters that were the children of those beings, and made the universe our playground. It was a glorious time in my roleplaying career, matched only by the early years that were consumed entirely by D&D.
 
I, of course, still have my Amber rulebook from back in the day. Here's a shot of that old tome with its "spiritual successor" next to it:

 
Steven Russell and the folks at Rite Publishing have, in my humble opinion, crafted not only a gorgeous book, but also a thoughtful and deep book that pays homage to its "source code." Sure, the game has "stripped away" the Amber mythology, but I think it's very cool what Rite has constructed in its place. They've made the system "setting neutral" in a way, even though there is technically a setting of sorts. Ultimately, you don't have to be steeped in Amber lore to get into this new version.
 
ANYway, I can't wait to get some time to read through LoG&S. If you're interested, check it out through DriveThru RPG.
 
Mr. Russell, during the final stages of the creation of LoG&S, asked backers if they'd like to volunteer to proofread the book. I leapt at the chance, and sure enough he sent me some pages. I'm proud and honored to be listed as one of the proofreaders in the credits of the book, as well as a backer. Thanks again, Steven!
 
It's really cool to have been a part of this "resurrection" of the late Erick Wujcik's game, bringing it back into print via this new form. It's the least I could do for a game that brought me so much happiness and roleplaying goodness.

Thursday, October 10, 2013

Early-Morning Clarity, Personal Growth, and Roleplaying - Part 1

Have you ever experienced the phenomenon where, in the moments after you wake up in the morning, the first thoughts that come to your mind seem so pure and clear? In addition, do you suspect that those thoughts are manifestations of your truest, deepest desires? In other words, these thoughts may be what you truly want with regard to some aspect of your life, but most of the time they are buried under all of the other thoughts, feelings, and various mental distractions of your daily life.

I believe I woke up on a recent morning with one of those moments of clarity. At least, I think that's what happened. I want to farm this whole thought process out to you, my fellow RPG bloggers in the great virtual hive-mind that is the Internet. I want your thoughts, advice, feedback, ridicule, whatever. This is going to be a bit long, so I'm breaking it up into two posts. Here goes:

For some reason, I just haven't been feeling fully satisfied of late when it comes to the rule systems I've been considering or actually using. OF COURSE, I am entertaining the possibility that this lack of satisfaction with any of the rule systems that I've been reading/using of late is due to some lack of vision on my part, some lack of thought-clarity.

Anyway, I've been feeling that there needs to be an RPG, and specifically a fantasy RPG similar to D&D, for busy adults. Perhaps this theoretical RPG would somehow facilitate play for those who can meet only infrequently, and who can't spend copious amounts of time on session prep.

Now, I do in fact believe that the continuity and cohesion of a particular campaign depends a lot on the GM's attention to detail, and not on the system being used. Does the GM take the right amount of notes during sessions so that he/she creates a firm bridge between sessions? For me, if I can't maintain this session cohesion, I don't feel like I'm doing right by my campaign and, most importantly, my players.
 
Back to this RPG for busy adults concept. Here's what I'm thinking currently, stream-of-consciousness style:

Perhaps the biggest concern I've had of late is the "damage" long breaks between game sessions can inflict upon a campaign. As a busy adult, I've come to believe that the sometimes long absenses from the table-top result in an increase in time needed for players to level up. Is there an RPG with an advancement system that doesn't suffer from long absenses from the campaign? Is there an RPG that will have just the right advancement system that will give satisfying goals for players and allow them to steadily advance despite the potential for long breaks between game sessions?

I don't want to keep track of arrows, torches, sling bullets, rations, etc. And as a matter of fact, I don't want my players to keep track of the usual "consumables." Yes, this is my heretical disdain for resource management. Heck, I want lack of resources to crop up unexpectedly.

I also don't want to keep track of time, miles traveled, etc.

I DO want to deal with plot hooks, player decisions, and subsequent consequences.

I'm a busy adult who believes (perhaps wrongly or rightly) that he doesn't have time to keep track of the resource management, but believes that the tension that stems from said management can still be created using the right system...or perhaps using a system right!

I want to focus on the complex results of the interplay between GM and players. I prefer to focus on fostering the cooperative story that the players and I are creating.

When I talk about a story game, my definition is one that doesn't involve me creating the RPG equivalent of a "novel" through which I will railroad my players. I am not a frustrated novelist. I'm a GM running roleplaying games. Story comes from me presenting a world and events in that world, and giving players knowledge of the events in that world (or at least some of those events). This knowledge will come in a variety of ways: rumors in the tavern, intelligence from thieves, braggadocio of mercenaries, whispers of courtiers, declarations from enemies, scribblings on scrolls and in tomes, and on and on and on. Then, the players will decide which of these sounds appealing to them, and they will head off in search of adventure. And part of the joy of this is that I will have to adapt, as best I can, to their whims. I will do my best to react and give them consequences, both "good" and "bad," that will interest, intrigue, engage, titillate, horrify, bedevil, ensnare, and reward them.

As I said above, I don't want my players to have to do bookkeeping. I know there can be joy in the bookkeeping, but that's a different style of play than I am currently interested in. I was interested in the past, but right now I am not. Why? Well, again, I feel sometimes overwhelmed when dealing in-session with I feel like a nanny when I ask players to "mark off that arrow you just fired" or "reduce your mana for that spell." I don't want to be bothered.

I suppose I can get this from any RPG system if necessary, I just need to change my perception. Or is there a system out there that facilitates the plot focus that I'm seeking, but somehow brings the tension of resource management to the table? Is this system called Torchbearer or Dungeon World?

Ok, I'm not all that happy about how coherent this post is...but I think I got the gist across. I feel like I've had a cronic lack of clarity in my writings of late...but that's for the next post. In the meantime, your comments are welcome.

Wednesday, August 28, 2013

The Call of the D6


You know, I just noticed that I made my 400th post a couple days ago.* Funny that it was a post about how I created another blog! Well, I don't intend Ethereal Jaunt to be a replacement for Once More Unto the Breach (OMUtB for short). Rather, I intend to use it as a supplemental blog, one that focuses more on reviews of games, fantasy literature, etc. from my perspective. Meanwhile, OMUtB will continue to be a chronicle of my roleplaying (mis)adventures, musings, and occasional self-pity/whining.
 
ANYway, I'll now get to my point for this, my 401st post: it seems that, lately, I’ve had a strong renewed interest in games that use only six-sided dice. What?! Roleplaying without the sacred twenty-sider involved?! Blasphemy! ;-)

Anyway, the d6 games I'm most interested in include:
 
I felt a strong drive to run a game using the Dragon Age RPG, and held my first session last week.
 
I've owned Paolo Greco's cool and quirky Adventure Fantasy Game for some time now.

I also own the wonderful Heroes & Other Worlds.
 
I have a copy of Jonathan Becker's Five Ancient Kingdoms fantasy adventure game.
 
I've also felt the urge to investigate the Ennie-winning Dungeon World (though this does use some other polyhedrals for damage, I believe...but primarily uses the d6).
 
But before all of the above, I had a long-time interest in Barbarians of Lemuria.

Wow, seeing the list written out sure makes me think my d6 obsession is bigger than I thought! I don't know what it is; there is just something so very cool about gaming with just the d6, if you ask me. It feels like a harkening back to a "simpler" gaming age, before all the "strange" polyhedrals came to dominate. It also strikes me as damned practical: even the most "non-gamer" home will probably have some lying around.

I am going to try to do some reviews of the above systems eventually (hopefully a sooner-rather-than-later eventually). And, of course, those reviews will be posted at Ethereal Jaunt!

So, what d6-based games have YOU come to appreciate?


* Perhaps 400 is not such an impressive number, considering that my blog is over three years old! I'm not the most prolific of bloggers...

Thursday, August 8, 2013

Five Ancient Kingdoms in my hands!


A thousand thanks to Jonathan Becker for sending me a copy of his new game, Five Ancient Kingdoms! All praise to you, effendi! Congrats again to you for your accomplishment! It's a nice little package, with three books and those cool dice! Feast your eyes!
 




 
In the near future I hope to write up a more detailed exploration/review of the game. Hopefully it won't take me a thousand and one nights ;-)

Thursday, August 1, 2013

The lure of the alien...

I'm having a yearning for running something not based in traditional fantasy tropes. No elves, dwarves, halflings. No strictly medieval European society. That sort of thing.

So strange of me, to have Gamer ADD, eh?
 
Hmmm, speaking of "no elves," that reminds me of Talislanta. A game I first encountered in the old days of the old Dragon Magazine, a game that I own and would dearly love to play. Ah, if you are like me, you remember those Talislanta ads as being exotic and mysterious! I mean, the ads in Dragon for ANY game that wasn't D&D were always intriguing to me when I was new to the hobby. But there was something alluringly alien about Talislanta. I had similar feelings for Skyrealms of Jorune...
 
These days, I'm also interested in Barbarians of Lemuria. Then there's Magnamund (the setting of the Lone Wolf gamebooks) and the Fabled Lands...though I suppose part of their appeal for me is that they originated "across the pond."
 
Then there's of course The Dying Earth (so far in the future that the earth itself becomes alien). And let's not forget Leiber's Nehwon. And I suppose Howard's Hyborea (so far in the past that the earth is alien) ...although these last three worlds are perhaps less alien when it comes to racial variety.
 
The upcoming Lords of Gossamer & Shadow RPG and the Amber RPG from which it draws inspiration also have something of the alien to them, of course. That reminds me, ugh...I need to really get on a retrospection of Amber and its monolothic place in my RPG career...

I even find myself thinking of Thundercats and Thundarr the Barbarian of late. Hmmm, cat people...
 
I suppose all this is connected to the sword & sorcery side of the genre. Ooh, and then there's sword & planet!
 
OK, I need to stop. Please, chime in and let me know your experiences, if any, with Talislanta or other RPGs that have a setting that could be considered more "alien" than the default medieval D&D world.

Friday, June 7, 2013

...in which I create a Young Woodsman for Beyond the Wall and Other Adventures

OK, here goes (a note to my fellow “BtW experiment” bloggers: I hope you don’t mind that I pulled some intro content from some of your BtW blog posts. I’ve been uber-busy with my new job, so I needed a bit of help in getting this post together. Apologies for taking so long to get around to this):
 
Rob Barrett over at the Vargold: The Wolf Time blog asked for volunteers to roll up characters for the really cool Beyond the Wall andOther Adventures (BtW) RPG by Flatland Games. If you haven't heard of BtW, go check it out right now, I say! Oh wait, maybe check it out AFTER you read this blog post...
Now, BtW is what I suppose could be called a "neoclone" or a "second generation retroclone." It was created with the premise that it can be used to simulate the adventures of Young Adult fantasy such as the Prydain Chronicles, The Earthsea Cycle, etc. I loved the premise of the game, and the previews I saw, so I went and bought the hardcover/PDF bundle from RPGNow.
Back to Rob Barrett's request for volunteers. BtW has a unique cooperative character creation process that includes setting creation: as the players generate their fantasy heroes, they simultaneously build and populate the heroes' home village. Rob said he “thought it would be interesting to go through this process publicly, and…asked for some partners-in-crime over at the Google+ OSR community.”
Our premise is that the participants' blogs are actually players sitting at a table and going through Beyond the Wall character creation. Each blog is "seated" to the right of another blog, so the character it creates will take part in another character's backstory, per the BtW character creation process. In addition, the locations and NPCs generated by the process will be combined into a single village map and NPC key.
BtW gives you “playbooks” that establish a character’s class, and includes tables that one uses to generate your stats, background/life events, etc.
Here's the list of participants, blogs, and playbook choices in the order in which they're seated at the virtual table:
This post will go through the initial die rolls in my selected playbook, the Young Woodsman character archetype. Then the other players will comment on each other's posts. Later posts will flesh out the characters, village, and NPCs. In particular, Pearce Shea’s character creation affects mine, and my creation process will affect Mike Lizardi’s character in some way.
 
So, with all that introductory stuff out of the way, here’s my Young Woodsman:
The playbook intro text says “it takes a brave soul to wander the woods. You go where few in your village would dare, and, moreover, you feel at home in those places. You are agile and insightful. Your Dexterity and Wisdom begin at 10, and all of your other ability scores begin at 8.”
Next, there’s a table that establishes what my childhood was like. I roll a d12 and come up with…5. Which means my father was the local smith and taught me both the hammer and the bellows. This gives me +2 STR, +1 DEX, +1 CHA, and the Smithing skill. In addition, there's a map symbol on this table, which means I get to add a location to our group's home village. I guess this means that my character adds a smithy to the village!
 
Next, I roll on the “how did you distinguish yourself as a child” table (d8). I roll an 8: everyone has something to teach, and you learned a little from them all. This gives a +1 DEX, +1 INT, and +1 WIS.
 
The next table states that the other player characters were my best friends, and asks who else in the village befriended me growing up. I roll d8 and get a 4: the village elders taught me the ancient game of chess. This gives me +2 INT and +1 DEX. Also, there's a hand symbol on this table, which I believe means that the "village elders" become NPCs...I think.
 
OK, next is some text that tells me “the woods called to you, and you spend most of your time away from the village now. You become a level 1 Rogue (the other two classes in the game are Warrior and Mage). You gain the class abilities Fortune’s Favor and Highly Skilled, and the skill Survival. The tables below will give you all your bonus skills from your class abilities.”
 
So, the next table asks “what sort of woodsman are you?” I roll d6 and get 5, which means I am a “tireless tracker,” and this gives me +3 CON and the Tracking skill.
 
Next table asks “what is your hidden talent?” Roll d6 and…1, “a soulful voice.” +2 CHA and Singing skill. There's a map symbol on this table...but the table doesn't give any pointers on how results pan out into a new village location...unless I'm missing something. I think I remember the rules saying the roll result doesn't necessarily have to be connected to a new village location...
 
The table after that asks how I make myself useful to the village. This table states that the player to my right (in this case, Mike Lizardi) often helps my character. So, I roll d6 and get 4: “sometimes armies from the south move on distant roads. Unseen, you watch them when they do. I get +2 DEX and the Stealth skill. Mike’s character “stayed with you last summer, watching just such a movement of troops, and gains +1 DEX.”
 
OK, one more table, this one asking “what did you find in the woods that no one knows about?” Roll d6 and…2: a deep cave complex with many entrances hidden in a vine-covered stretch of rocky riverside. I get +2 INT and my own “little cave”! This table also indicates NPC creation, but gives no real input as to the nature of said NPC. Since this is out in the woods beyond the village, I guess this could be some sort of hermit...or something more sinister?
 
So, my young woodsman who became a rogue has the following:
 
INT 14
WIS 11
DEX 15
STR 10
CON 11
CHA 11

(UPDATE: my INT was 13 at the end of my creation process, but during Pearce Shea's creation process, I received an additional +1 to INT!)
 
Skills: Smithing, Tracking, Stealth, Singing
 
His own little cave!
 
That’s it for now. The next step is for me to read my fellow participant’s posts and start collaborating with them on the nature of our home village, the NPCs therein, etc! I hope you continue to read about our little experiment on our blogs, and check out Beyond the Wall and Other Adventures for yourself.

Thursday, April 25, 2013

Lords of Gossamer & Shadow

 
There's something wonderful happening.
 
Well, I suppose it's wonderful for fans of Amber Diceless Roleplaying Game (ADRPG). Then again, what's happening should actually be wonderful for newcomers to diceless roleplaying as well.
 
I know, there are a lot of gamers out there that balk at the concept of diceless roleplaying. How could that possibly work, right?
 
Well, the short answer is, it does work. It can work. It's just different from traditional dice-based games. Not better or worse...just different. I would suggest giving it a look. I'll elaborate when I can and defend the statements above when I get some more time to do so. I promise.
 
The ADRPG was released in 1991, and was supported by what I would call a relatively small but very devoted fan-base. It still is played and supported by gamers who fell in love with it those many years ago. But the game fell out of print sometime in the early 2000's and has languished in limbo...until now.
 
The ADRPG rules are being resurrected as Lords of Gossamer & Shadow. Please do yourself a favor and take a look at the Kickstarter. As one of those rabid devotees who were ensorcelled by the original rules back in their heyday, I'm very excited about this new game based on ADRPG. I'm in for $50 for the Kickstarter. If you read up on the new game and find it interesting, I encourage you to contribute as well.
 
I don't have time right now to write more about ADRPG or LoG&S. But, I'm long overdue when it comes to elaborating on my history with ADRPG and a discussion of the rules themselves, given that, along with D&D, ADRPG was one of the biggest influences on my roleplaying career. D&D and ADRPG were the games I played the most and enjoyed the most back in my younger years.
 
It's time that ADRPG had its day dawn once more.

Thursday, January 31, 2013

Basic Fantasy Role Playing Blog Appreciation Day

 
I decided I wanted to join some of my fellow RPG bloggers and help Eric Tenkar with his Basic Fantasy Role Playing Blog Appreciation Day event. This is despite my lack of time to do much in the way of a thorough study and review...but when has that ever stopped me?! ;-)
 
I can't speak competently yet about the ins and outs of the system, not until I have time to read through it. Instead, I wanted to give some stream-of-consciousness impressions of the game from my perspective. I have composed a short ode. Ahem...
 
Oh Basic Fantasy Role Playing Game (BFRPG), thou art a hidden gem amidst the sea of OSR offerings! You are among the games that inflict me with bouts of the dreaded Gamer ADD. Thy many tomes and other wonders are available for free download!
 
Ahem, harrumph...ahem. Ok, enough of that. Here are the serious facts of my opinion (heh): I consider BFRPG to be the only true collaborative effort in the OSR movement. What do I mean? Look at the homepage of the game's site. Look under the header "How Can I Contribute?" That's right. Send them your BFRPG submissions and they will be added to the ever-increasing list of free materials. The game depends on the RPG community to help it grow, and to spread the word. That's the way it should be.
 
The person behind the game has started a blog, and I'm glad for that, since it's given some backstory for the game's development. I say "person" because, honestly, I can't easily discover the identity of the person posting (I believe it's Chris Gonnerman, who's name appears on the site as part of the copyright language). That, to me, speaks volumes. It says to me that the person or persons behind BFRPG are not doing what they're doing for recognition. They're doing it for love of the game.
 
Look, I'm not saying that the other OSR game offerings are peddled by glory hounds out to make a name for themselves in the hobby. What I'm saying is that there's something to be said for a quiet and humble approach. It's refreshing, and clearly a labor of love.
 
Do yourself a favor, and be sure to keep BFRPG in the loop when you're looking for your next old-school-flavored game. I think you'll be pleasantly surprised.