I've just got home from my local club (
HDWS) having had another game of
FAD with my friend James. As we are still getting used to the rules we had a loose scenario of the local militia on a out-flung planet calling in the cavalry after being attacked by some off-worlders. The sides were as follows:
James (unwashed off-worlders)
1 x Walker,
2 x large Heavy Armoured squads,
1 x small squad in Power Armour
1 x HQ in Heavy Armour.
Myself (good guy cavalry coming to the rescue)
1 x Militia unit of 20 conscripts,
1 x Heavy Power unit with double barrelled weaponry,
1 x Improved Armour squad of 10 men,
1 x HQ of 4 men in Heavy armour.
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Both sides were pointed out at approx 500pts each.
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This was the first occasion we have used a Heavy Power Armour unit with twin weaponry in a game. Suffice to say, the unit was virtually unstoppable, and as well as being very difficult to kill laid down totally overwhelming firepower !
Here it is taking on James Walker...
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We need to think about how to use units such as these in a playable way in the future, by possibly either downgrading both their armour and firepower.
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