Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts

Sunday, 3 April 2016

DRAGON RAMPANT ORC ARMY

I mentioned a few posts back that my regular gaming crowd and I had embarked on a 'Badlands' Dragon Rampant campaign.  This is the current 29 point army configuration I've settled upon and takes advantage of the Darkened Skys trait that my Warlord (Ruglud 'Bonechewer') was lucky enough to roll up at the start of the campaign. As of the date of this posting he has fought in 8 battles and has managed to survive a couple of near-death experiences by the skin of his teeth ! LOL


Configuration As Per My Last Battle
1 x Lesser Orc Shaman - Wizardling - with the strength of a Light Infantry unit + Warband Leader (5pts).
2 x Orc Crossbow  - Heavy Missile (Fearful) (2pts each)
2 x Goblin Infantry - Light Infantry (3pts each)
1 x Orc Scouts - Scouts (2 pts each) 
2 x Orc Chariots - (6pts each)

Alternative Variation (Fielded the week before)
Instead of the 2 Goblin units and Scouts take 2 x Orc Giant Wolf Rider units (Heavy Cavalry)
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From Wargaming BLOG Photos
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Sunday, 20 March 2016

Battlefield Gothic Armada

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Comment:  This looks really interesting.  Reminds me of the game Homeworld in many ways.
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Sunday, 21 February 2016

Gallery of Michael Rechlin

Worth a look, this gallery of drawings done by Michael Rechlin has some fantastic fantasy artwork in it. Link
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Friday, 19 February 2016

ORC ARMY

One of the readers of my Blog (Hi JJ) has asked for more pictures of Orcs.  Happy to oblige here's a series of pics from Sep 2015 when I got the entire army out for a look over.  This was in preparation for seperating about a 3rd out for use with the Dragon Rampant rules gaming I was expecting in Dec 2015.  I realised that I had been a bit slack with putting the effort into getting a lot of the units up to satisfactory standard of painting and basing.  Thus proved to be a useful spur and since then I've done a lot more work on them painting wise.
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Orc Wold rider, made By Irregular.  Casting is incredibly rough.  Can't find the enthusiasm to put any paint on them.
















Warlord and the 4 wolves that pull this had gone wandering off...  (subsequently found them)
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Tuesday, 16 February 2016

DRAGON RAMPANT CAMPAIGN

Quite by accident I stumbled across rules for how to run a Dragon Rampant campaign on TMP.  Written by Robert Crowhurst he had adapted them from a set contained with the Warhammer Ancient Battles (WAB) rulebook.

In turn I have extensively modified them, with the invaluable help of John Savage.  Currently 11 players are involved and we have our first games this coming Thursday :)  I shall be posting regular updates.
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Comment:  Some of the units that I will be fielding over the course of the campaign :)
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The current version of the Campaign  rules (Version 7-0-1 dated 23 Jun 2016) we are using, can be downloaded here: Link
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Sunday, 14 February 2016

Ruglud's Armoured Orcs



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Years ago I bought a Games Workshop Orc Warhammer fantasy unit boxed set containing 'Ruglud's Armoured Orcs'.  One of the Regiments of Reknown in the Warhammer world, I've had multiple battles with them over the years.

Of recent we have been having Fantasy battles at the club using the excellent Dragon Rampant Rules and that inspired me to get to grips with finishing the painting and buying some mdf movement trays from Warbases.

Here's a couple of pictures of Ruglud's Regt, 24 points strong for Dragon Rampant.
4 units each of 6 Orcs in the same configuration:
Elite Foot, armed with Missiles, but counting as Fearful to reflect that as Mercenaries they don't have the staying power of those fighting for a cause :)
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Monday, 4 January 2016

DRAGON RAMPANT

DRAGON RAMPANT

I’ve been looking forward to the release of the Dragon Rampant rules by Daniel Mersey for some time now.  Based very much on the Lion Rampant rules (they share the same base mechanics) these Fantasy rules are set up for small Warband conflict.  I don’t intent to write a full review of the rules here, but havinge read them through and tried my first game with them (more on that later), I would make the following observations:
  • The rules allow for a very scalable game, so depending on table size and time available they work equally well with 4 units per side up to 30+.
  • You have to roll to activate units, and failed activation ends your turn.  Initially I wasn't a fan, but it keeps the tension and uncertainty in the game, and I like that. 
  • The game mechanics at their heart are quite simple and straightforward.
  • They are well written and easy to understand.
  • They achieve what they set out to do.
  • They provide an accessible set of fantasy rules that can easily played on a club night.
  • The magic element adds flavour, but is not too overpowering. 
There is nothing like an actual game to help get to grip with a set of rules, so last night I set up some simple terrain on the dining room table for a quick 3 units per side sole game (as an aside here, as a sole game it works really well).  
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The scenario background being Warbands from neighbouring Orcs tribes scrapping over the ownership of a recently ‘liberated’ human watch tower.  Rotgut ‘The Unlucky’ (at the this end of the table above) entered the field of battle with an elite unit of Orc Infantry armed with cross-bows (8 pts), Orc heavy wolfriders (bow armed) (5 pts), and a unit of Orc bow men (4 pts) – 17 points in total.  Opposing him was Baligor ‘The Ugly’.  His force comprised a bellisose foot unit of Black Orcs with an armour upgrade (6 pts), a unit of Orc heavy foot (4pts) with an attached lesser wizard (2pts) and finally a fearful unit of Goblin Archers (2pts) – 14 points total.   
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Rotgut quickly advanced to near the tower with both Infantry and Wolfriders.  
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Baligors Heavy Infantry ahead of both the Goblins and Black Orcs moved to engagement range and the wizard fired off a fire-ball to no effect.  
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The return cross-bow fire inflicted the first casualties of the game and the unit promptly failed its Courage check. 
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It then failed to Rally, so took another casualty and shortly afterwards routed from the field when the Wolfriders charged them.
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The riders then moved down that flank with a view to coming round behind the Black Orcs.  
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Seeing this danger Baligor move the Black Orcs up...
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and threw the Blacks into combat with Rotguts elite infantry.  
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This ended very badly for them and Baligor was reduced to just having his fearful Goblin unit.  
Amazingly, some great archery from them disorganised the remnants of Rotgut’s elites, and whilst they rallied themselves, 2 salvoes of bow for routed the Wolfriders who were now in charge range.
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The Goblin’s then finished off the elite infantry by the tower, and the scene was set for the two archer units to slug it out.  A one-sided exchange saw the Goblins fail their courage check, and then never successfully rally...
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so giving the field to the only remaining unit of Baligors warband, the Orc Bow unit (Light foot). 

Overall an entertaining little game, and I’m looking forward to this Thursday for a larger game at the Harrogate Wargames club with John Savage and the gang there.        

As you may have spotted there is a bit of a mix of figures in use here:  
-  Early Games Workshop (GW) metal, 
-  Late GW metal,
-  GW plastic, 
-  Grenadier'
Asguard
-  Foundry, and 
-  Irregular Miniatures.