Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Saturday, 22 February 2020

Picture Of The Week - No 64 - Star Citizen - MISC Hull C


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Commentary:  Often called the most common ship in the (Start Citizen) galaxy, the Hull C is the most-produced of the range and is considered by many to be the most versatile.  Intended to hit the ‘sweet spot’ between the smaller single-person transports and the massive super-freighters that make up the rest of the range, the Hull C offers the expansive modularity of the larger ships while still retaining a modicum of the maneuverability allowed the low end of the range.
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Sunday, 16 February 2020

New Blog Header Picture - Picture Of The Week - No 63

Just changed the header on the Blog to this fabulous (cropped) one showing an awesome looking sci-fi tank.

This picture speaks to me...  It encapsulates beautifully my interests; wargaming, sci-fi, military vehicles, great artwork, simply love it.  Not sure of the original author, whoever he is, I hope he doesn't mind me using it :)-
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Saturday, 15 February 2020

BEAMSTRIKE RULES & SUPPLEMENTS

I have a great affection for the Beamstrike sci-fi rules (which I contributed to).  They are described as:  "Beamstrike', a free, open source miniatures wargame developed for 15mm Science fiction figures. Inspired by 'Imperial Commander', Beamstrike rules are comprehensive, yet fast moving, there are ample examples of weapon systems, vehicles and equipment. You can use the background universe provided, yet the rules are generic enough to be used in your favourite science fiction setting."


Sadly with the demise of the Yahoo groups and the disappearance of the wed page that the author Neil Copper used to have, it is now difficult to locate all the supplements that were created.  I have decided to remedy that by uploading all the Beamstrike files into dropbox so they are downloadable :)
#1   Core Rules - version 1.22 - author Neil Cooper.
#2   Quick Reference Sheet - version 1-2
#3   Alien Supplement - version 1.2 - authors  Neil Cooper and Din Clarke,. 
#4   Imperial Era Supplement No 1 - author Neil Cooper.
#5   Star Wars Conversion - author Neil Cooper.
#6   Urban War  (draft version) - author Neil Cooper.
#7   Counters & Templates.
#8   Turn Monitor Sheet.
#9   Army Record Sheet.
#10  Visual Record 1.


If you are looking for an alternative set of 15mm Sci-Fi rules, Fubar Sci-Fi Expanded are worth a try, they are currently my rule set of choice.


Tuesday, 1 January 2019

Happy New Year - 2019

I'd like to wish all who visit my Blog a happy and prosperous New Year :)
One my new year resolutions is to try and do more blog postings this year, we shall have to see if I achieve that !
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Something for sci-fi fans, check out this great sci-fi artwork I stumbled across on the net :)   Fantastic stuff, makes me feel like digging out my 15mm sci-fi armies for a battle :)
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Monday, 29 May 2017

Search/Destroy: A Strontium Dog Fan Film

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Comment: This is very good, and definately worth a watch if your into sci-fi :)
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Sunday, 26 March 2017

StarGrunt 40,000

Came across this interesting page today about a system for converting Warhammer 40,000 army lists into a format that will work well with the Stargrunt II rules system.  Worth a look: Link
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Sunday, 29 January 2017

Star Citizen MMO

My son Alex has joined in the Star Citizen MMO game.  It is in the Alpha state at the moment (i.e. still being developed) but looks fantastic.  The concept art for some of the yet to be released ships is fantastic.
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 photo 2017-01-29-___Star_Citizen___Starliner_zpstdeyiygs.jpg -

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Saturday, 29 November 2014

Star Wars: The Force Awakens International Teaser Trailer


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Comment:  Looking good !  :)   May the force be with you, always...
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Sunday, 2 November 2014

Andre Davis Sci-fi

This little site dedicated to short sci-fi films is well worth checking out:  Link
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Saturday, 18 October 2014

FUBAR - 15mm Sci-Fi Rules

For those interested in my expanded version of the FUBAR rules for 15mm Sci-Fi (adapted from a set originally written by Craig Cartmell) they can be downloaded here from Dropbox.

Current version:  3-8-1   Link      (Originally uploaded on 6 Nov 2016, link refreshed on 8 Feb 2020)

In addition there is an Excel file with vehicle details:

Current version: Version 14     Link    (Originally uploaded on 6 Nov 2016, link refreshed on 28 Sep 2017)
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Sunday, 28 September 2014

ENVOY - SHORT FILM


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Comment:  Worth a watch if your a sci-fi fan :)
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Saturday, 16 February 2013

Oblivion - Film Trailer


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Comment:  This looks excellent for sci-fi fans :)
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Sunday, 10 February 2013

15mm Sc-Fi Tank (Ex Leclerc)

A couple of weeks back we visited a local Toy Fair at York Racecourse.  As every on the look out for a bargain, I picked up a Leclerc French MBT in 20mm scale for £ 3.50.
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I decided to 'convert' it to a more modern Sci-Fi tank and did a few modifications:

  • 120mm main gun replaced with a Rail Gun.
  • Removed the fuel drums at the back.
  • Removed the commander swivel sight.
  • Addition of two automated  gun systems (trophy like) on either side of the turret.
  • Addition of a light auto-cannon in its own remote turret.
  • Addition of a millimetric radar / ECM dish.  
  • Addition of a spare GZG commander.

I then repainted it in the White/Grey/Black aggressor paint scheme I've used on 8 other vehicles I have. 
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Saturday, 2 February 2013

15mm Sci-Fi FUBAR Rules

Well back at my old club (Harrogate Wargames Club) after our move north, in some ways it seems like I've never been away these last 18 years.  After we finished off a 20mm Bolt Action game a couple of weeks back I offered to run a 15mm sci-fi game for my normal gaming crowd.  I'd do the scenario and provide the figures and rules, all they needed to do was turn up.  I opted to use the FUBAR rules as:
a)  they are very easy to pick up,
b)  they work extremely well, and
c)  I'd been thinking about some improvements and wanted to try them out.
For those unfamiliar with the (free) FUBAR rules, it's all about getting a workable set of rules onto one side of A4.  I'm not hung up about the one-side of A4 aspect, so I increased the font size, expanded all the points out so they are easier to isolate and read, merged the modern and sci-fi sets, and added (in my opinion) an improved vehicle damage system.  I opted to run two linked games over a 3 week period.  The first one was an ambush, and the survivors from both sides were then reinforced for the second which was an attack and defend.
Here's a couple of photos:

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My hope was that the guys would enjoy the game sufficiently to feel inspired to go and buy some 15mm Sci-Fi figures themselves (or at least get some more).  In this I think I have been successful.  Both games went really well, and the rules worked great.  Hopefully at the Vapnartak convention here in York tomorrow, some 15mm sci-fi will be purchased :)  Ideas are currently afoot for a small campaign.  If anyone wants the current version of the rules we used (word doc), and the some vehicle record cards (excel), leave a message and I'll send them onto you.


For your interest I've repeated below part the rules concerning activating units.

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Table 1 - Unit Training/Experience
Level
Activation
Expertise
Suppress
Green
5+
6+
1
Regular
4+
5+
2
Veteran
3+
4+
3
Elite
2+
4+
4

4.1   FUBAR is played in ‘Turns’.
4.2   In a turn all players get to attempt to activate & use every Unit under their command.
5.  Initiative                                                                                                                                                                            
5.1   At the beginning of a turn each player rolls 1D6 & adds any scenario modifiers. Reroll any ties.
5.2   The player that scores the highest can attempt to Activate a Unit first.  If this succeeds then that unit can choose one action and carry it out.
5.3   He can continue to activate units until he fails an activation, then the initiative passes to his opponent.
5.4   If there are more than two players the initiative passes to the next highest score.
5.5   The initiative passes to & fro as players pass and fail Activation rolls, until they have all had a chance to try and activate each Unit in their command. 
6.   Activation 
6.1   To Activate a Unit a player must roll equal to, or more than, the activation number given in the Unit Training/Experience table.
6.2   A unit with a leader attached uses the Leaders Activation Level instead of its own.  
6.3   Add one to the roll if there are no visible enemy.
6.4   Once activated a Unit can do one of the following:

  Table 2 – Activation
Choice
Move
Notes
Walk
6"
The unit can also fire a small arms weapon, or throw a grenade, at one point at any time during their move.
Run
12"
Cannot fire weapons or throw grenades.
Duck & Weave
8"
Cannot fire weapons or throw grenades.
Figures count as being in Soft Cover.
On Guard
0"
Can react once per turn by: returning fire on an enemy that fires at them, or firing at enemy movement across their field of fire.
Gone to Ground
3"
Drop into nearest cover. Increase the level of that cover by one.
Cannot fire weapons or throw grenades.
Aimed Fire
0"
All figures in Unit get +1 to firing.
Assault
8”
Move into close combat with enemy.

6.5   Units that fail to activate are ‘On Guard’, unless it is an Infantry unit that has taken have taken more than 50% casualties.  In this instance withdraw using a ‘Walk’ action at a speed of 6” away from the nearest visible enemy, or towards their deployment point if there are none visible.  (Note: a unit of 8 with 4 men remaining has not fallen below 50%)
6.6   No modifiers can make a Units Activation roll worse than 6.
6.7   Troops wearing jump packs increase their basic movement from 6” to 12” and can ignore intervening terrain.
6.8   When a unit is on ‘Guard’, it is its discretion if it reacts to being fired on, or enemy movement, BUT, it must decide at the time when the opportunity presents.  It can fire at any point during the enemy movement.



Wednesday, 28 December 2011

Firefly

Over this X-Mas break Mrs Vulture and I have been re-watching the Firefly series. -
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Saturday, 17 December 2011

15mm Sci-Fi Drop Pods

You know what is like, you see object and you think, 'wow' that would look great with X figures. Well that is what happened recently here at the Vulture's Roost. Mrs Vulture star that she is, went out and bought two packs of silver Drop Pods today for my 15mm sci-fi figures from a shop (Dunelm Mill) that (it seems to me) is miss-selling them as salt and pepper pots...
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Figures are by Irregular Miniatures.
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Saturday, 18 June 2011

Recent Purchases - For My 15mm Sci-Fi

You know what it's like....you see something (a model or piece of scenery) and immediately think, that would just go brilliantly with X !! Well in my case this happened twice in the last month. I stumbled across some AT-43 mechs on E-Bay, and also a piece of Kryomech scenery. In both cases the manufactures are now out of business, only the gods know if we will ever see them again in production. Although both pieces are designed for 28 and 25mm, I think they look fine with my 15mm Sci-Fi collection. For scale comparison I've included a few 15mm figures and vehicles.
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Above is the AT-43 Cobra M-8
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Above is the Kryomech Anti-Aircraft Tower. Figures in the foreground by Blue Moon, vehicle by GZG.
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Thursday, 2 June 2011

Dropship Horizon Blog - The End

Slightly gutted today to find that one of my favour Blogs that I follow, Dropship Horizon is coming to an end. It has been a fabulous resource for the 15mm Sic-fi gaming community over the last couple of years and will be sorely missed.
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Sunday, 27 March 2011

New Walker 'Chomper' Completed

Just completed a Walker I bought some months ago. Made by Blue Moon Manufacturing it is from their 15/18mm Vehicle range. The body is resin, and the legs and arms metal. It went together fine (some drilling is necessary), and I'm reasonable satisfied with the result. In size it is very similar to the Critical Mass Walkers. Rather than going for the 'new out of the factory look' of some vehicles, I opted for the weather-beaten look.
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