Showing posts with label Darkest Dungeons. Show all posts
Showing posts with label Darkest Dungeons. Show all posts

Monday, November 26, 2018

Darkest Dungeons: The Crocodilian for Shadow of the Demon Lord




Many decades ago, the Courtyard was built on top of a drained swamp; now that the once great and splendid gardens, luxurious halls and mansions are overgrown and crumbling, the wilderness of the Moor has returned to reclaim what men has taken from nature. Bit by bit, buildings are slowly sinking into the growing swamp, and plants and animals once driven from their ancestral homes are recolonizing the overgrown gardens.

But even nature itself is not safe from the blood curse; the sickness that has taken root in the Courtyard is now spreading into the swamp, and there is no creature great or small that is safe from its twisted influence. Of all corrupted and mutated creatures that lurks within shallow waters of the Moor, non are as feared as the Crocodilian.



Where this mighty beast came from, no one knows; some say it was always living deep within the swamps of the Moor, while others think that it must have been imported from some far away land by one of the nobles for his collection of exotic animals before it escaped from the menagerie. One thing is clear; this amphibious marauder must have had close contact with those tainted with the Crimson Curse, for it has mutated into something abhorrent: part crocodile, part insect.
The Crocodilian          DIFFICULTY 100
Size 2 frightening monster
Perception  15 (+5); shadowsight
Defense 16; Health 100
Strength 16 (+6)    Agility 13 (+3) 
Intellect   6 (-4)    Will       13 (+3)
Speed 10; swimmer
Immune frightened

ATTACK OPTIONS
Teeth Rake (melee) + with 1 boon (2d6+1)
Spear (melee or short range) +2 with 1 boon (1d6+1)

SPECIAL ATTACKS

Lurker The crocodilian can use an action or a triggered action to move.
Twin Strike The crocodilian attacks twice with its teeth rake. It makes each attack roll with 1 bane.



   
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Monday, November 12, 2018

Darkest Dungeon: Pelagic Grouper for Shadow of the Demon Lord



Many eons beyond counting, before the Ancestor was born, before the Manor was built on the hill, even before the Hamlet was founded and the first settlers came to this distant land, there was a race of people that called this land their home. Little is known about them, and if they were human or some other damnable creature, we shall never know. While their name is long lost to time, it is clear that they were great engineers and artists.

Remnants of their civilization can be found littered around the Estate for those who know where to look; from the Ancient Statue of a Great and Mighty Warrior in the Courtyard to an Ancient Network of Aqueducts, Sewers, and Tunnels underneath our feet. But the crown jewel of this ancient empire was their city, a vast underground metropolis underneath the very hill where the Manor now stands. Giant pillars and stone circles carved out solid stone, temples and houses, ports and harbors, and even in its ruined state, you can still see the glorious splendor. Ancient pictographic images are carved in stone walls of their temple halls, some of them showing a pyramid-like structure surround by tentacles, hinting that they either worshiped some kind of sea goddess or a great and unnameable power.

Pelagic Grouper          DIFFICULTY 10
Size 1 pelagic
Perception  10 (+0); shadowsight
Defense 13; Health 15
Strength 12 (+2)    Agility 12 (+2) 
Intellect   9 (-1)    Will       9 (-1)
Speed 8; swimmer

ATTACK OPTIONS
Cutlass (melee) +2 with 1 boon (1d6)
Spear (melee or short range) +2 with 1 boon (1d6+1)



   
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Wednesday, October 31, 2018

Darkest Dungeons: Bone Soldier for Shadow of the Demon Lord



Much like the Bone Rabble, the Bone Soldiers were honorable and loyal soldiers that served our family in ages long since passed. They were the backbone of our family’s army and those who fought and died on the battlefield for our family’s name and glory were given honorable graves within the crypts of the Ruins. However, when their bodies died, so too did their loyalties…

Dragged back from the peace of death by vile necromancy, these skeletal swordsmen have been drafted into a unholy army of the dead to defend the halls of the Ruins in which their new dark masters resides. Dressed in the armor they were buried with and carrying the sword they once used in life, these skeletal fiends don’t have the swordsmanship they had in life, being just simple-minded undead only capable of simple slashes. However, they are stronger and much harder to vanquish than the Bone Rabble.
Bone Soldier          DIFFICULTY 5
Size 1 frightening undead
Perception  9 (-1); darksight
Defense 13 (hard leather); Health 15
Strength 13 (+3)    Agility 11 (+1) 
Intellect   9 (-1)    Will       10 (+0)
Speed 10

Immune damage from disease and poison; 
   gaining Insanity; asleep, charmed, dazed, 
   diseased, fatigued, frightened, poisoned, 
   stunned

ATTACK OPTIONS
Sword (melee) +3 with 1 boon (1d6 plus 1d6 
   on attack roll of 20+)


   
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Tuesday, October 9, 2018

Darkest Dungeons: Swine Chopper for Shadow of the Demon Lord



Many years ago, when the Ancestor still had a small vestige of human decency left within him, he decided to use pigs as test subjects for his grim experiments rather than humans. Since the flesh of pigs is so similar to that of humans, they made nearly perfect vessels for the eldritch entities he was attempting to summon via blood magic and dark rituals. Many of the pigs that were possessed by these unspeakable horrors began to walk upright and gained more human-like features and intelligence, while others became weak and misshapen wretches -- the lucky ones, that is. Those specimens unfortunate enough to have been neglected and forgotten were left as little more than twisted piles of undulating, misshapen flesh.

When the Ancestor discovered the ancient Warrens, he repurposed them into a dumping grounds for his most underwhelming results and disappointing failures. By the time the Heir arrives, the Warrens have become home to the descendants of those experiments called The Swinefolk, a warrior race of pig people whose sole desire is to butcher and feed on any human they can get their hoofed claws on.

This large, brutish and disgusting hybrid of man and pig is the one of the more common and healthier specimens of the Swinefolk, serving simultaneously as meat butchers and warriors. When not ferociously butchering the cold and mangled flesh of his soon-to-be dinner, the Swine Chopper will happily test its bloody, serrated cleaver upon the bodies of naive adventurers who might happen upon its squalid home. Slow and hulking, the Chopper relies on its trusty ball and chain to end tiresome chases with ruthless and brain-splattering efficiency.

Swine Chopper          DIFFICULTY 10
Size 1 frightening swinefolk
Perception  10 (+0); shadowsight
Defense 12 (hard leather); Health 25
Strength 13 (+3) Agility 10 (+0) 
Intellect   8 (-2) Will         9 (-1)
Speed 10

ATTACK OPTIONS
Ball and Chain (melee or short range) +3 (1d6+2 
   plus the target is Dazed until the end of it's next 
   turn on attack roll of 20+)

Butcher Cut (melee) +3 (1d6 plus Bleeding on 
   attack roll of 20+)
Bleeding The target must make a Str challenge 
   roll with 1 bane. On a failure, it takes 1d3 
   damage. At the end of each round, a bleeding
   creature must make a Strength challenge roll. 
   On a failure, it takes 1d3 damage. On a 
   successes, the creatures wound stops bleeding.
   
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Tuesday, December 27, 2016

Darkest Dungeons: Swine Chopper for Swords and Wizardry



During the Steam Sale this year, I picked up Darkest Dungeons, a Rogue-Like RPG that is pretty darn tough. I'm thoroughly enjoying it and when you finally succeed on a quest, I truly feel like I've accomplished something.

So I decided to stat up some adversaries:








SWINE CHOPPER for Swords and Wizardry

Hit Dice: 3
Armor Class: 7 [12] 
Attacks: Butcher Kife (1d6) or Ball and Chain (1d8)
Saving Throw: 12
Special: Bleed and Stun

Move: 6
Alignment: Chaos 

Challenge Level/XP: 5/240


   When a swine chopper rolls a natural 19-20 on it's attack roll with a ball and chain, the target is stunned and loses it's next turn. Additionally when it rolls a natural 18-20 with a butcher knife, the target takes 1 additional damage at the start of it's turn for 1d6 rounds.
   When not taking up its time honing its skills on butchering the dead and mangled flesh of its soon-to-be dinner, the Swine Chopper - an enemy that appears in the Warrens - will happily test its serrated and bloodied cleaver upon the bodies of naive adventurers, should they appear within its dark home. Of course, while being as slow and hulking as it is, it has with it a trusty ball-and-chain to make those tiresome chases end with simplistic and brain-splattering efficiency.

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