Showing posts with label Dragonbane. Show all posts
Showing posts with label Dragonbane. Show all posts

Wednesday, May 13, 2026

DeRo for Dragonbane

 


"Clothed in rags and dirt, hung all over with hand weapons, their hair long and matted, were the strangest, most disgusting creatures I had ever seen in my life. They were dwarfs, some of them white-haired, from the Gods know what hidden hole in Mu's endless warren of caverns."
Richard Sharpe Shaver, I Remember Lemuria!

DeRo (Degranged Robot) for Dragonbane

Movement: 10  Damage Bonus STR: +D6    HP: 15

Typical Armor: Endoskeleton (4) WP: 8

Skills: Awareness 10, Evade 11, 

Abilities: Fearless

Typical Weapons: Mace (Skill level 11, damage 2d4)


Friday, May 8, 2026

State of the Planes May 2026

Gaming wise things are a bit slow for me, but I really don't mind. Our Wednesday 5E game lost some players and is in limbo, my D&D Camp game for kids is now in the hands of the players who are taking turns being the Dungeon Master, my Friday 5E game has been the victim of numerous scheduling issues, and my Saturday Hexenburg game became the victim of being too busy at work to carve out a couple hours to run it.

Having the extra time has been a bit of a blessing though since things are so busy at work. Running a family business is never easy but the last two years have been tough. Tariffs affected us pretty heavily because 98% of comics are printed in Canada and we have seen sales slump since gas has started climbing. I've been doing this for 27 years though and there is always some kind of crisis so you just try to manage it as best you can. 

With the extra time I've been diving heavily into Traveller and various Cepheus Engine games and settings. I've also been watching lots of Sci-Fi: For All Mankind, Foundation, The Expanse, Alien: Earth, and Space 1999. In fact, I had never watched Space 1999 before and I'm four episodes in. It's darker than I expected.

I've also been brainstorming two Sectors for a Traveller Sandbox per this excellent post by the sagacious Robert Conley.

Rob Schwalb has finished the Dungeon of the Damned for Shadow of the Demon Lord and I'm really contemplating running it when its my turn to run on Fridays.

I've found time to go through Palladium's reissue and remastering of the Teenage Mutant Ninja Turtles and Other Strangeness RPG and I'm going to do something with it soonish.

And I'm super excited by the forthcoming Book of Magic for Dragonbane and Free League's announcement that they now have access to the Elric license (Goodman Games has access to it too).

Tuesday, April 7, 2026

Dragonbane: Rion's Pendant from Conan the Barbarian

  





Rion's Pendant for Dragonbane

Amor Rating: --

Cost: --

Supply: --

While wearing the pendant gain 4 HP and reduce the STR requirement of any weapon you wield by 3.

Thursday, April 2, 2026

Gammabane: Hoop for Dragonbane


Movement: 10  Damage Bonus STR: +D4    HP: 14

Typical Armor: Studded Leather (2) WP: 10

Skills: Awareness 12, Evade 13, Sneaking 12

Abilities: Lightning Fast

Typical Weapons: Light Crossbow (Skill level 12, damage 2d6), Broadsword (skill level 13, damage 2d6+d4).

Tuesday, March 31, 2026

Thundarr Tuesday: Mok Kin for Dragonbane




Ability: Mighty
• Willpower Points: 3
The number of dice rolled for a STR-based melee weapon's damage is increased by one (i.e. 3d6 instead of 2d6). Activating this ability does not count as an action.

Tuesday, November 4, 2025

Starbarian: The Scarlet Citadel for Dragonbane

Starbarian is the working title of a Dragonbane setting inspired by Thundarr the Barbarian, Jack Kirby's work on DC Comics' Kamandi, the Last Boy on Earth, and Palladium Book's Rifts.



The Scarlet Citadel appeared via Wyrmhole, unpredictable gateways between worlds, nearly a century ago. Its name comes from the way its stone glows red under moonlight. It is situated in the area known as the Kentucky Bend, along the Mississippi River. The leader of the Citadel holds the title of Scarlet Sorcerer.

The Citadel became a haven for mages and Wyrmbound, those who had become stranded here via Wyrmhole when the Psalm of Earth, human supremacists out of what used to be Nashville, began a pogrom of genocide as it marched north.

The Psalm's defeat at the hands of the Citadel gave hope to other settlements in the area and established it as a force to be reckoned with within the region. It also caused the Psalm to abandon its northern conquest.

The current Scarlet Sorcerer is Fibbio Maladroit, an ogre from Livid, formerly known as Joplin, MO. They have mastered Mentalism and Elementalism and are proficient in Animism. Maladroit is seeking the Siege Perilous in the hopes of freeing Merlyn from Morgan Le Fay's captivity. The ogre is a longtime admirer of the legendary mage and hopes to recreate Camelot and the Knights of the Round Table here.

The citadel is home to about 1200 sentient beings from all over the Polyverse and currently has about sixty students studying under the Scarlet Sorcerer. Due to its study of magic and its diverse population, the Citadel is mostly self-sufficient and rarely trades with or maintains diplomatic relations with other settlements in the area, such as Covenant, Skunkape, or Lexing Towne. The current Scarlet Sorcerer was exiled from Livid twenty-four years ago for unlawful magical research resulting in zero contact between the two settlements. Many citizens believe the Psalm has spies within the Citadel and relations with the Swarmmmm, to the north, and Coal, to the east, are chilly at best. The Citadel's only official ally is the Free-City of Syzygy, which is located among the ruins of Indianapolis, IN. Syzygy has a full-time ambassador stationed at the Citadel named Jonen Qross, who is an accomplished knight and animist. It is well known that Qross has a keen interest in stories of Camelot, and rumors link him romantically to the Scarlet Sorcerer. Over the last decade, the Citadel's greatest threat has come from the Night's Templar, a murderous horde based in what used to be Jefferson City, MO and is led by the demon Baphomet.


Adventure Hook 1: A bard named Tiger Lily, a karkion from Western Gate in what used to be Topeka, KS, has a map for a dungeon, the ruins of A.R.E.S., about a two-day ride south from the Citadel.


Adventure Hook 2: Ezekiel Parliament, an ogre from Livid, claims to have proof that the Scarlet Sorcerer is innocent of the charges that exiled him from his home. Ezekiel claims to represent an insurgency within Livid that wants to topple its current ruler, Maladroit's Aunt Phinika Femur. The players need to escort Parliament from Livid to the Citadel while staying ahead of the Night's Templar, who were hired by Femur.


Night's Templar Harrier 

Mov.: 10          Damage Bonus: AGI: +D4          HP: 15

Typical Armor: Micromesh* 4

Skills: Awareness 12, Bushcraft 11, Evade 9

Typical Weapons: Laser Sword** (skill level 13, damage 2d6)

Bolt Rifle*** (skill level 13, damage 2d8 + 1d4)


*Treated as Chainmail

**Treated as Broadsword

***Treated as Heavy Crossbow



Monday, November 3, 2025

State of the Planes November 2025

Although I aimed for 31 posts last month, I actually finished 25, which is much better than any other month this year. At the beginning of the month, I was creating new material, but the last posts were reposts.

I'm currently playing DnD 2024 as a Thief Rogue in the Vecna campaign from a year or two ago. We are at 9th level. We've lost a couple of people, and schedules are becoming more challenging, so we'll see what we can achieve. 

I ran a Deadlands by Gaslight 3-paeter and demos of Pathfinder for Savage Worlds and Dragonbane in the last six weeks, and those went pretty well.

I have been running a Swords and Wizardry game for my DnD Campers (we've been playing together for over a year), and we did a special one-shot for Halloween where they made characters based on their costumes, and it was an absolute blast. It is amazing to watch these kids hang out together and build a community.

I've spent the last few months testing out Shadowdark, Savage Worlds, and Dragonbane, and I think Dragonbane is my preferred game going forward. I need a break from the d20 system, and while I love SW, Dragonbane is easier to teach IMO.

I'm working on a setting for it that is a total rip-off of Thundarr the Barbarian and Kamandi. 

I'll use the Bestiary's Ogres and the various Anthropomorphic races...maybe Dwarves too.

Thursday, October 16, 2025

31 Nights of Halloween: Night-God for Dragonbane

 


 NIGHT GOD for Dragonbane

Ferocity: 2 Size: Large

Movement: 30  Armor:   HP: 40



Monster Attacks

D6 Attack

1 Swoop and Scoop!  

The monstrosity grabs a foe and 

        climbs high into the air before 

        dropping them. The target lands 

        2d8 meters away, is prone, and 

        takes the same amount of 

        bludgeoning damage.


2 Bloodrinker!

The horror wraps its prey within

        its wings and suck it's blood. Its

        prey takes 2d6 piercing damage 

        and it heals the same amount.


3 Screech!

The beast lashes out with a

        painful shrike that affects all 

        creatures within 3 meters. Each 

        creature takes 1d6 piercing 

        damage that ignores armor.


4 Flyby!

The fiend rakes its target as it 

        soars past its prey. The foe takes 

        2d8 slashing damage.


Wing Buffet!

The horror beats its wings, hitting

        all opponents within 2 meters.

        The victims take 1d6 bludgeoning

        damage are knocked prone. 


6 Slam!

The terror slam into its prey 

        head on.The opponent takes 

        1d6 bludgeoning damage and is 

        Dazed (if the target already 

        suffers from that condition they 

        must choose a different one).

Sunday, October 12, 2025

31 Nights of Halloween: Marvel's Devil Dinosaur for Dragonbane

 





DEVIL DINOSAUR for Dragonbane

Ferocity: 2 Size: Large

Movement: 24  Armor:   HP: 30



Monster Attacks

D6 Attack

1 Razor Sharp Fangs!  

The dinosaur's teeth rip into an 

        opponent. The attack inflicts 3d8 

        slashing damage.


2 Powerful Leap!

The fiend leaps into the air and 

        smashes any prey within 4 meters

        of where it lands. The victims 

        suffer 2d6 bludgeoning damage 

        and are knocked prone.


3 Hellish Roar!

The monster challenges its 

        enemies with a ferocious roar. 

        Everyone within 10 meters 

        suffers a fear attack.


4 Charge!

The T-Rex charges the closest 

        player character. Its prey suffers 

        3d6 bludgeoning damage and is 

        knocked 

        down.


Tail-Swipe!

The predator sweeps its tail back 

        at two enemies. Both of its prey 

        suffer 2d6 bludgeoning damage 

        and are knocked down.


6 Claws!

The lizard rakes a claw at a foe. 

        The attack deals 3d6 slashing 

        damage.


Sunday, October 5, 2025

31 Nights of Halloween: Cold Ones for Dragonbane


 


             COLD ONE for Dragonbane

Movement: 10  Damage Bonus STR: +D4    HP: 12

Typical Armor: Natural (2) WP: 8

Skills: Awareness 14, Bushcraft 12, Evade 12, 

Hunting and Fishing 14, Sneaking 12

Abilities: Weasel

Typical Weapons: Short Spear(skill level 12, 

damage D10), Scimitar (skill level 12, damage 2d6)

Sunday, May 21, 2023

Magic Item Monday: Helm of the Vanguard for Dragonbane

 



Helm of the Vanguard for Dragonbane

Amor Rating: +2

Cost: --

Supply: --


When you take damage, as a Free Action, you may reduce your Willpower instead of your Hit Points. You may not do so again until the beginning of your next turn.

Monday, May 8, 2023

Monster Monday: Man-Serpent for Dragonbane




Man-Serpent for Dragonbane

Ferocity: 2 Size: Large

Movement: 12 Armor: 3

HP: 25

Typical Gear:


Monster Attacks

D6 Attack

1 Crown of Vipers!  

It darts at its victim and the

tiny serpents atop its brow 

sink their fangs into their foe. 

The attack inflicts 4d4 piecing damage and if any damage 

gets through the victim’s 

armor they gain the 

Sickly condition.


2 Tail Lash!

The monster’s tail lashes 

        out toward a victim to smash 

them. The attack targets a 

creature within 10m 

        and inflicts 2d8 bludgeoning 

damage and if the victim fails 

a Strength check they are 

Toppled.


3 Constrict!

Its coils wrap tight around its 

victim and squeezes. The 

attack inflicts 2d10 

bludgeoning damage and the 

target is Grappled if they fail a 

Strength check with a Bane.


4 Mesmerize!

Its yellow eyes beckon you to 

look at it’s forked tongue’s 

rhythmic pattern. The victim 

must make a Willpower check 

and if they fail they are Dazed 

until the beginning of the 

man-serpent’s next turn.


5 Bite!

The man-serpent bites at it’s 

prey. The victim takes 2d6

piercing damage.


6 Smash!

It uses its size and bulk to 

attack it’s prey. The victim 

takes 2d8 bludgeoning 

damage and rerolls any 1 or 2 

        but must use the next roll 

even if it is another 1 or 2.


Pocket Dark Sun: Dune Reaper & Gaj

Dune Reaper: "The reaper prowls the sandy wastes in wild packs, leaping from dunes to ambush and impale its prey on its scythe like l...