Showing posts with label TMNT. Show all posts
Showing posts with label TMNT. Show all posts

Friday, May 8, 2026

State of the Planes May 2026

Gaming wise things are a bit slow for me, but I really don't mind. Our Wednesday 5E game lost some players and is in limbo, my D&D Camp game for kids is now in the hands of the players who are taking turns being the Dungeon Master, my Friday 5E game has been the victim of numerous scheduling issues, and my Saturday Hexenburg game became the victim of being too busy at work to carve out a couple hours to run it.

Having the extra time has been a bit of a blessing though since things are so busy at work. Running a family business is never easy but the last two years have been tough. Tariffs affected us pretty heavily because 98% of comics are printed in Canada and we have seen sales slump since gas has started climbing. I've been doing this for 27 years though and there is always some kind of crisis so you just try to manage it as best you can. 

With the extra time I've been diving heavily into Traveller and various Cepheus Engine games and settings. I've also been watching lots of Sci-Fi: For All Mankind, Foundation, The Expanse, Alien: Earth, and Space 1999. In fact, I had never watched Space 1999 before and I'm four episodes in. It's darker than I expected.

I've also been brainstorming two Sectors for a Traveller Sandbox per this excellent post by the sagacious Robert Conley.

Rob Schwalb has finished the Dungeon of the Damned for Shadow of the Demon Lord and I'm really contemplating running it when its my turn to run on Fridays.

I've found time to go through Palladium's reissue and remastering of the Teenage Mutant Ninja Turtles and Other Strangeness RPG and I'm going to do something with it soonish.

And I'm super excited by the forthcoming Book of Magic for Dragonbane and Free League's announcement that they now have access to the Elric license (Goodman Games has access to it too).

Friday, July 31, 2020

TMNT: Triceratons for Survive This!! Vigilante City





TRICERATON for Survive This!! Vigilante City

ARMOR CLASS: 17 

HIT DICE: 3 (20 HP Armor)
MOVE: 15
 
ACTIONS: 2 
ATTACK DAMAGE: Laster Pistol (2d6), Maul (1d10+3)
SPECIAL: Breathe Nitrogen and Sulfur
BONUSES: Toughness +2 (Armor), +4 to Attacks, 
+3 to Melee damage, +4 to Spot, +4 to Listen, +6 to Initiative, 
+5 to Intimidation, +3 to Athletics: Basic
MORALE: 9 
TERROR: 9
HDE: 4

ITEMS: Life Support Armor (Environmental, HP 20), 
Frag Grenade x2, Med-Pack 1

"The Triceratons usually breathe a mix of nitrogen and sulfur and thus usually use helmets or some other device to provide themselves with a suitable breathing environment. They are a saurian species and may be genetically similar to the Triceratops from Earth. The Triceratons are an extremely strong and aggressive species, as well as very loyal to their race, and are herbivores. They make their homeworlds on asteroids, building ion drives on them, and turning them into mobile cities. The Triceratons also use these asteroids as military staging grounds, factories, universities, research centers, and arenas for sporting events. They are highly successful conquerors, thanks to the fact that they eagerly use new technology and always change their tactics to adapt to that. The Triceratons are also able to adapt to new atmospheres well thanks to their technology. Some of their agents also take a drug called Xemorene, which is an extremely, addictive drug that enhances speed and nervous systems, but withdrawal can cause heart failure and death. The Triceratons' technology is quite advanced and uses anti-gravity vehicles and energy weapons regularly. Their government is known as the Triceraton Republic or Empire."

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