Manual PDF
Manual PDF
    A very small percentage of people may experience a seizure when exposed to certain        Installation            4
    visual images, including flashing lights or patterns that may appear in computer          System Requirements     5
    software games. If you, or anyone in your family, have an epileptic condition, consult    Campaign                6
    your physician before installing or using the software. Even people who have no history   Controls                7
    of seizures or epilepsy may have an undiagnosed condition that can possibly cause         Main Menu10
    a seizure while viewing a computer software game. Reported seizures may have a            HUD (Heads up Display)12
    variety of symptoms, including lightheadedness, altered vision, eye or face twitching,    Characters17
    nausea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or     Weapons/Vehicles18
    any involuntary movement or convulsions.                                                  Credits23
                                                                                              Technical Support26
    If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND                     EULA27
    CONSULT A DOCTOR. Parents or guardians should watch for or ask their children             Legal30
    if they are having any of the above symptoms – children and teenagers are reportedly
    more likely than adults to experience seizures from viewing computer software games.
    Immediately stop playing and consult a doctor if you experience any of these symptoms.
    Parents should watch for or ask their children about the above symptoms-children and
    teenagers are more likely than adults to experience these seizures.
                                                                                                                          
    INSTALLATION INSTRUCTIONS                                                                           System Requirements
    To begin, insert the Disc into your CD-ROM drive. Within a few seconds, the AutoRun screen          In order to install and play Marine Sharpshooter 3, your system must meet or exceed the
    will appear. Then, click on the Next button to begin the installation process.                      following minimum system requirements:
    If the AutoRun screen does not appear automatically within a reasonable amount of time,             Minimum System Requirements:
    then double click the My Computer icon on your Windows® desktop, then on your CD-ROM                	
    (or DVD) icon, and then on the install.exe icon.                                                    •   Operating System: Windows® 2000/XP
                                                                                                        •   Processor: Pentium 4 or AMD equivalent 2GHz processor or faster
    Once the installer is running, just follow the on-screen prompts to complete the installation.      •   Memory: 256 MB RAM
                                                                                                        •   Hard Disk Space: 1.5 GB free
                                                                                                        •   Video: DirectX 9.0c-compatible video card (ATI Radeon® 9600 or NVIDIA® GeForce® 4 Ti 4600
    NOTE: During installation you will be prompted to install Microsoft’s DirectX®. DirectX 9.0c            with 128 MB RAM) or higher
    August Edition must be installed before playing. If you already have this installed the installer   •   Sound: DirectX and Windows®-compatible sound cardDirectX: DirectX version 9.0c or higher
    will recognize it and skip this portion of the install automatically.                               •   DirectX version 9.0c or higher
                                                                                                        •   CD-ROM: 4x or faster
    NOTE: Please do not install to C:\Program Files, C:\Documents and Settings or your                  •   Input: Microsoft®-compatible mouse and keyboard
    Windows directory directly.
                                                                                                        Recommended System Requirements:
    To launch the game once installation has finished, double click the Marine Sharpshooter 3
    icon on your desktop, or:                                                                           •   Pentium 4 or AMD equivalent 3.0GHz processor or faster
                                                                                                        •   512 MB RAM
    1) Click on the Windows® Start button                                                               •   2.0 GB free hard drive space
                                                                                                        •   NVIDIA GeForce® 5,6,7 or ATI Radeon® X Series with at least 128 MB video RAM
    2) Select Programs
                                                                                                        •   DirectX and Windows®-compatible sound card with Dolby Digital audio support
    3) Select Marine Sharpshooter 3                                                                     •    24X CD-ROM or faster
    4) Click on the Marine Sharpshooter 3 icon
                                                                                                                                                                                                       
    Not Supported:                                                                                Controls:
                                                                                                                                                               
    WEAPON / EQUIPMENT                           OTHER
    Reload                  R                    Open GPS                F1
    Use/Activate            F                    Open Objectives         O
    Zoom                    RIGHT MOUSE BUTTON   Switch Spotter/Sniper   F3
                                                 Main Menu               ESC
    SWITCHING INVENTORY
                                                 Show ComRose            Q
    Switch to Main Weapon   1
                                                 GPS Zoom In             Mouse wheel down
    Switch to Pistol        2
                                                 GPS Zoom Out            Mouse wheel up
    Switch to Knife         3
                                                 Screenshot              F12
    Switch to Grenade       4
    Switch to Equipment     5
    VEHICLE CONTROLS
    Accelerate              W
    Turn Left               A
    Turn Right              D
    Reverse                 S
    Handbrake               SPACE
                                                                                           
     Main Menu
     Start Game
     Selecting “Start Game” allows the player to start the Marine Sharpshooter 3 campaign.
     Options
     Selecting “Options” allows the player to change controls, video and audio settings.
     Exit
     Selecting “Exit” will exit the game.
     Creating a Profile
     To create a new profile, the player must select ‘Start Game’ from the main menu. The player
     will then enter the Profile Menu. Select ‘New Profile’ type in a profile name, then select the
     level of difficulty and click on ‘Create’ to make a new profile.
10                                                                                                    11
     The HUD (game screen)
     The HUD, short for Heads-Up Display is a virtual display designed to convey
     important information to the player during gameplay.
     1. Targeting Reticule
     Indicates where the player’s weapon is being aimed.                                               2
     2. Inventory
     When switching weapons, an inventory box is displayed above the Ammo Counter.             1
     3. Ammo counter
     Displays the ammo count for the weapon that is currently equipped.
     4. Health
     The player’s health is represented by an encroaching red hue that fills the screen.
     As the player takes more damage, the darker and larger the hue will become until
     the player dies.                                                                      4
                                                                                                   3
12                                                                                                         13
     Direction of Damage                                       Red Dot (Spotter)
     A red directional compass appears in the center of the    A red dot scope is a non-magnified ocular device that
     screen indicating the direction the player is receiving   enhances the shooters ability to aim.
     damage from.
     Com-Rose                                                  Objectives
     The Com-Rose is used to issue orders between the          Pressing the objectives key brings up the current list of
     Sniper and the Spotter. When the player holds the Com-    objectives on screen. The list is comprised of primary
     Rose Button down an octagon with the word ‘Spotted’       objectives each on their own line. As an objective is
     appears on screen with orders placed around it. Using     completed a line is struck through and its ‘status’ is
     the mouse, the player then selects the order they want    updated on the bottom of the list.
     to issue and releases the Com-Rose button.
14                                                                                                                         15
     GPS Map                                              Movement Actions
     The GPS map is an image taken from satellite
     reference and displays the entire region for         Crouch (Stalking)
     where the Sniper/Spotter team has been               Crouching allows the player to change his stance on the battlefield. While crouching,
     deployed. The GPS Map displays mission               the Sniper/Spotter is unable to run. However, crouching allows the player to use his
     critical information including friendly forces,      environment to his advantage whether to hide behind crates for covering fire, or to
     enemies, objectives, and buildings. Key targets      wedge himself between some rocks to line up for his next shot.
     are highlighted in Red, while allies in the area
     are highlighted Green. Key objective points are      Prone
     displayed as a yellow caution marker. Ammo           Prone, similar to the crouch position, puts the player flat on his stomach reducing
     crates that have been called in are displayed as     the chance of discovery and being hit by enemy fire. Prone is the preferred shooting
     a brown box on the map. The GPS map itself           position while sniping and provides the most concealment.
     can be enlarged or shrunk via zoom in/out
     controls as well as rotated to give the player the   Swimming
     best analysis of the combat zone.                    Due to characters being heavily loaded with ordinance and equipment, players are
                                                          unable to swim. Contact with water will result in damage and ultimately death.
     Spotting Scope (Spotter)
     When separated from the Sniper or deep in
     enemy territory the Spotter uses the Spotting
     Scope to identify potential threats and targets.
16                                                                                                                                                17
     Characters                                                                        Weapons/Vehicles
                  Sniper                                                               M40A1
                  The Sniper is responsible for eliminating primary objectives and
                                                                                       Ammo: 7.62mm
                  any targets of opportunity. The Sniper typically carries a rifle
                  suitable to long range anti-personnel and anti-material kills with   Range: 3002 ft
                  optional suppressor, a pistol with optional suppressor, a knife,     Velocity: 2549 ft/s
                  Claymores.                                                           Capacity: 5
                                                                                       M14 Sopmod
                  Rifles: M4 CQB, M16A4, M4 M203, SCAR H, SCAR L
                                                                                       Ammo: 7.62mm
                  Pistols: Glock, Sig, M92F Beretta, USP SOCOM
                                                                                       Range: 1509 ft
                                                                                       Velocity: 2789 ft/s
                                                                                       Capacity: 10
18                                                                                                           19
     M21                   M4M203
     Ammo: 7.62mm          Ammo: 5.56mm
     Range: 2264 ft        Range: 2625 ft
     Velocity: 2799 ft/s   Velocity: 2969 ft/s
     Capacity: 10          Capacity: 30
     M16A4                 M4 CQB
     Ammo: 5.56mm          Ammo: 5.56mm
     Range: 2625 ft        Range: 2625ft
     Velocity: 3005 ft/s   Velocity: 2969 ft/s
     Capacity: 30          Capacity: 30
     FN SCAR L             Glock
     Ammo: 5.56mm          Ammo: 9mm
     Range: 2625 ft        Range: 165 ft
     Velocity: 3137 ft/s   Velocity: 1180 ft/s
     Capacity: 30          Capacity: 15
20                                               21
                                                                                                CREDITS
     Sig
     Ammo: 9mm                                                                                  Groove Games             Executive
     Range: 165 ft                                                                                                       Mark Rivkin, Chairman
     Velocity: 1149 ft/s                                                                        Production               Jon Walsh, Chief Executive Officer
     Capacity: 12                                                                               Nelson Pavao             Trevor Fencott, President
                                                                                                                         Donald Henderson, Chief Operating Officer
     USP SOCOM                                                                                  Production Support       Zandro Chan,
     Ammo: 9mm                                                                                  Colin Sullivan           Director of Game Development
     Range: 165 ft
     Velocity: 830 ft/s                                                                         Quality Assurance Team   Creative Services
     Capacity: 12                                                                               Oliver Kutnik, Lead      Matthew Hollingshead,
                                                                                                Ben Aerssen              Director of Creative Services
     Claymore                                                                                   Steven Yee               Evan McMenemy
     The Claymore is designed to fire steel balls (shrapnel) out to about 100 meters across     Erica Gregory            Michael Wandelmaier
     a 60° arc in front of the device, which stands just off the ground.                        Brian Vickers            Peerum You
                                                                                                Christine Brual
     Grenades                                                                                   Darren Costa             Sales
     For the U.S. M67 fragmentation grenade, the effective kill zone has a five-meter radius,   Devin Licastro           Jim Kapogianis, VP of Sales
     while the casualty-inducing radius is approximately fifteen meters. The average person     Earl De Matas            Christina Maggiacomo
     can throw a grenade 40 meters.                                                             Jake LaChapelle          Patricia Cunningham
                                                                                                Maggie McLean
     RST-V                                                                                      Paul Da Silva            Marketing
     The RST-V is a new hybrid reconnaissance vehicle designed for the USMC. The hybrid         Ryan Delaney             Chris Astolfo, Marketing Director
     design allows for quiet running under battery power for up to 32kms. The Electro-Optical                            Danielle Engels
     package enables the USMC forces to find, designate and act upon enemy forces.                                       Jeremy Buehler
22                                                                                                                                                                   23
     Special thanks to                   Lead Artist       Level Design and Scripting
     Luke Marshall                       Matthew Newman    David Chiang
     Matthew Severin                                       Ian Rooke
                                         Game Design       Marcel Burca
     GMI TECHNOLOGY                      Bryan Ekman       Mark Bianchin
                                         Matthew Newman    Philip Kwan
     Michael Haines, Managing Director
                                         Artists           Sound Effects and Music
     Jarhead                             Adam Cooper       Sean Kolton
                                         David Chiang
     Executive Producers                 Gavin Goulden     Office Administration
     Russ Bullock                        Ian Rooke         Jorge Desjardins
     Bryan Ekman                         Kamil Chojnacki
                                         Kevin Gregorash   Special Thanks
     Project Lead                        Lincoln Hughes
     Brian Windover                      Marcel Burca      My Girls!
                                         Mark Bianchin     Kelly Ekman
     Lead Programmer                     Micheal Kessler   Gordon Feil
     Brian Windover                      Rob Hartley       Mike Bastien
                                         Van Do
     Programmers                         Vincent Nguyen    The Marine Sharpshooter Fans
     Peter Chea                          Xing Wei
     Zac McKenzie
                                         Animators
     Art Director                        Nathan Veldhoen
     Bryan Ekman                         	
24                                                                                        25
     Technical Support                            END-USER LICENSE AGREEMENT
                                                  Please be sure to carefully read and understand all of the rights and restrictions described in this End-User
     For updates and questions, visit us at:      License Agreement (“EULA”).
     http://www.groovegames.com
                                                  A. Agreement
     Email us at: support@groovegames.com
                                                  This document is an agreement between you and GMI Technology Limited (“Company”). The enclosed
                                                  software game disc(s) (the “Software”) and any accompanying printed materials are licensed to you only on the
     Mail us at:                                  condition that you accept all of the terms contained in this EULA.
     GMI Technology Limited
                                                  By opening this package, installing or otherwise using the Software you agree to be bound by the terms of this
     c/o Groove Games                             EULA.
     55 Mill Street, Building 5, 3rd Floor
     Toronto, ON. Canada                          B. Copyright
     M5A 3C4
                                                  The Software is protected by copyright laws and international copyright treaties as well as other intellectual
                                                  property laws and treaties. All title and copyright in and to the Software (including but not limited to any
     Visit us online at www.groovegames.com       images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any
                                                  printed materials accompanying the Software are owned by the Company or its Licensors.
     Compatibility Testing by Groove Media Inc.   C. Grant of License
                                                  The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a
                                                  limited, personal, non-exclusive license to use the Software in the manner described in the user documenta-
                                                  tion. The Company reserves all rights not expressly granted to you in this EULA.
D. Permitted Uses
                                                  1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single
                                                  computer.
                                                  2. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer
                                                  all of the Software (including all component parts, the media and printed materials and any upgrades) and the
                                                  recipient reads and accepts this EULA.
26                                                                                                                                                                 27
     E. Restrictions
     1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or            TO THE FULLEST EXTENT PERMISSABLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WAR-
     accompanying printed materials.                                                                                     RANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, IN-
     2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.                CLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
     3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works    A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH
     based on the Software (except to the extent expressly permitted in the documentation accompanying the               ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING
     Software) or otherwise commercially exploit the Software.                                                           THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNES, ACCURACY,
     4. You may not electronically transmit the Software from one computer, console or other platform to another or      RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION
     over a network.                                                                                                     OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT
     5. You may not use any backup or archival copy of the Software for any purpose other than to replace the            APPLY TO YOU.
     original copy in the event that it is destroyed or becomes defective.
                                                                                                                         IN NO EVENT WILL THE COMPANY, ITS EMPLOYEES, OFFICERS, DIRECTORS OR LICENSORS BE LIABLE
     F. Termination                                                                                                      FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES
                                                                                                                         WHATSOEVER
     This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software.        (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF
     This EULA will terminate automatically without notice from the Company if you fail to comply with any provi-        PROFITS, LOSS OF USE, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUP-
     sions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages     TION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLI-
     will survive termination.                                                                                           GENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE,
                                                                                                                         EVEN IF THE COMPANY OR AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF
     G. Limited Warranty                                                                                                 THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF
                                                                                                                         LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY
     The Software and media are supplied “AS IS”. You are aware and agree that the use of the Software and the           TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE
     media on which it is recorded is at your sole risk. Unless otherwise provided by applicable law, the Company        SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
     warrants to the original purchaser of this product that the Software storage medium will be free from defects
     in materials and workmanship under normal use and shall operate in conformance with its documentation for           H. General
     ninety (90) days from the date of purchase. This warranty is void if the defect has arisen through accident,
     abuse, neglect or misapplication. If the Software fails to conform to this Warranty, you may, as your sole          This EULA constitutes the entire agreement between you and the Company. If any provision of this EULA is
     and exclusive remedy, obtain a replacement free of charge or a refund of the purchase price, the choice of          found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the
     which shall be determined by the Company, if you return the defective Software. Follow the Product Return           validity or enforceability of the remaining provisions of the EULA. This EULA is governed by the laws of the
     Procedures described above under Technical Support. The Company does not warrant that the Software or its           Province of Ontario, Canada, exclusive of its conflict of laws provisions. You hereby attorn to the jurisdiction of
     operations of functions will meet your requirements, or that the use of the Software will be without interruption   the courts of the Province of Ontario, Canada.
     or error.
28                                                                                                                                                                                                                                             29
     LEGAL
     © 2007 GMI Technology Limited. All rights reserved. Distributed in North America
     by Groove Media Inc. Groove Games™ and the Groove logo are the trademarks of
     Groove Media Inc. Marine Sharpshooter 3™ and the associated logo are the property
     of GMI Technology Limited. Developed by Jarhead Games™. Jarhead Games™ and
     the Jarhead Games™ logo are the trademarks and service marks of 624710 B.C. Ltd.
     Uses the Unreal® Engine 2. Unreal® is a registered trademark of Epic Games, Inc.
     Unreal® Engine, Copyright 1998-2007, Epic Games, Inc. All rights reserved.
30                                                                                       31
32