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Trine 2 changelog
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v2.01 (build 447) - September 2nd, 2015
Localization
* Changed Trine 3: The Artifacts of Power admenu texts.
Soundtracks & Artbooks
* Added Goblin Menace soundtrack and Mushroom artbook into "Trine 2: Soundtracks &
Artbooks" package for free.
Info
* All v2.01 (Steam and DRM Free) builds are online multiplayer compatible with this
build (check the version number from game's main menu)
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v2.01 (build 447) - April 22nd, 2015
Technical
* Stereo 3D fixes
Info
* All v2.01 (Steam and DRM Free) builds are online multiplayer compatible with this
build (check the version number from game's main menu)
* This update is only for Windows
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v2.01 (build 443) - April 16th, 2015
Technical
* Fixed few crash issues
Gameplay
* Fixed Tutorial level cinematics which could jam in certain rare cases
* Fixed various small gameplay issues
GUI
* Added info splash about upcoming Frozenbyte game(s)!
Localization
* Fixed some typos in localization
Info
* All v2.01 (Steam and DRM Free) builds are online multiplayer compatible with this
build (check the version number from game's main menu)
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v2.01 (build 438) - March 23rd, 2015
Hotfix for Public Editor & Workshop Mods
Public Editor
* Fixed custom LUA support when creating own LUA scripts
* Fixed resource saving (in some cases you could see it failing when saving the
level or resources)
Info
* All v2.01 (Steam and DRM Free) builds are online multiplayer compatible with this
build (check the version number from game's main menu)
* This update is only for Windows (Public Editor & Workshop Mods)
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v2.01 (build 434) - October 20th, 2014
Hotfix
Achievements
* Fixed broken achievements
Info
* All v2.01 (Steam and DRM Free) builds are online multiplayer compatible with this
build (check the version number from game's main menu)
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v2.01 (build 431) - October 16th, 2014
aka Game update + Editor Release (Steam Windows only)
Editor
* Released Trine 2 editor with Steam Workshop support
* Please see more detailed instructions from: http://frozenbyte.com/wiki/
* Please note that editor is only available on Steam Windows
Technical
* Fixed few crash issues
Online multiplayer
* Online multiplayer is now more compatible between various builds in various
stores
NOTE:
* Many "Trine 2: Complete Story" builds were released on various stores and all of
those builds weren't actually identical.
* This patch will ensure that all following builds will be identical from now on.
Builds are:
      * Trine 2: Complete Story Steam Windows
      * Trine 2: Complete Story Steam OS X
      * Trine 2: Complete Story Steam Linux
      * Trine 2: Complete Story DRM FREE Windows
      * Trine 2: Complete Story DRM FREE OS X
      * Trine 2: Complete Story DRM FREE Linux
* This patch allows patching in future to all stores simultaneously!
NOTE: OS X, Linux and DRM Free builds uses build nro 425 but they are online
multiplayer compatible with this build.
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v2.00 (build 370) - June 23th, 2014
aka Stereo 3D hotfix
Technical:
* fixed small memory leak
GUI:
* fixed Stereo 3D sliders in menus (Windows only)
Localization:
* fixed some French localizations
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v2.00 (build 367) - May 22nd, 2014
aka Windows Touch screen support hotfix
Technical:
* fixed launch issues on Windows XP (trine2_32bit.exe is not a valid Win32
Application)
* fixed ALT + F4
* disabled touch screen when multiple keyboard and mice option is enabled
GUI:
* fixed missing tooltips for MAC OS X and Linux
* fixed Wizard cursor which stayed on screen
* fixed Windows cursor which were left on screen if game was launched using touch
screen
Menus:
* fixed build number for MAC OS X and Linux in main menu (When reporting bugs,
please report game's version number and build number)
* added some missing names in to credits
* fixed typing issues when typing passwords in server listing menu
Gameplay:
* fixed automatic weapon change after character change
* fixed crash when changing character to Warrior on local co-op when unlimited game
mode was enabled
MAC OS X:
* built MAC OS X with newer SDK, game isn't compatible with OS X 10.6 and older
anymore.
* To enable support to OS X 10.6 and older versions, check section "Enabling the
old build"
Enabling the old build:
1) Select Trine 2 from your Steam game library
2) Right click on Trine 2 and open PROPERTIES
3) Go to BETA tab
4) Select beta: "old_v200_b1 - Old v2.00 build 1"
5) Press CLOSE
6) If Steam doesn't start downloading data, VERIFY INTEGRITY OF GAME CACHE from
Trine 2 Steam PROPERTIES -> LOCAL FILES
7) Now you have the old v.2.00 (build 0) in use which was released on January 30th,
2014
General patch info:
If you are having problems launching the game after the new patch, you can enable
the old version by following above 7 step instructions, see section "Enabling the
old build".
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v2.00 (build 362) - May 15th, 2014
aka Windows Touch screen support
Technical:
*   fixed crash issues
*   changed default resolution from 1024x768 to 1280x720
*   updated Steamworks SDK
*   fixed issues with FXAA on some users (game too dark)
Controls:
* added touch screen control support for Windows
* added touch screen on screen buttons for Windows
Menus:
* added build number into main menu (When reporting bugs, please report game's
version number and build number)
* fixed some misspelled names in credits
Multiplayer:
* updated multiplayer master server address
Gameplay:
* fixed various gameplay issues
Localization:
* added Russian localization (text only) for last 7 levels (Goblin Menace DLC
levels)
* fixed various localization issues
MAC OS X:
* built MAC OS X with newer SDK, game isn't compatible with OS X 10.6 and older
anymore.
* To enable support to OS X 10.6 and older versions, check section "Enabling the
old build"
Enabling the old build:
1) Select Trine 2 from your Steam game library
2) Right click on Trine 2 and open PROPERTIES
3) Go to BETA tab
4) Select beta: "old_v200_b1 - Old v2.00 build 1"
5) Press CLOSE
6) If Steam doesn't start downloading data, VERIFY INTEGRITY OF GAME CACHE from
Trine 2 Steam PROPERTIES -> LOCAL FILES
7) Now you have the old v.2.00 (build 0) in use which was released on January 30th,
2014
General patch info:
If you are having problems launching the game after the new patch, you can enable
the old version by following above 7 step instructions, see section "Enabling the
old build".
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v2.00 (build 0) - January 30th, 2014
Technical:
* fixed Steam DRM wrap issue for Windows users which caused Trine 2 not to launch
for some users
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v2.00 (build 0) - November 7th, 2013
Technical:
* fixed Complete Story ownership check for MAC / Linux
* fixed various issues with input
* updated Steamworks SDK
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v2.00 (build 0) - July 11th, 2013
Technical:
* Removed some unnecessary Linux dependencies
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v2.00 (build 0) - July 3rd, 2013
Technical:
* fixed blue screen crash on Windows XP (re-fixed!)
* fixed missing Very High graphics option from launcher on Windows XP
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v2.00 (build 0) - July 2nd, 2013
Technical:
* fixed blue screen crash on Windows XP
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v2.00 (build 0) - June 13th, 2013
Technical:
* fixed Stereoscopic issues in game menus (Windows only)
* fixed Linux audio issues in Dwarven Caverns level
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v2.00 (build 0) - June 6th, 2013
aka Trine 2: Complete Story release
General:
* released Trine 2: Complete Story which combines the original Trine 2 and Trine 2:
Goblin Menace DLC into single game
Info:
* Goblin Menace DLC unlock is now renamed to be Complete Story unlock
* Users who owns the Goblin Menace DLC will now own Trine 2: Complete story
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v1.19 - May 15th, 2013
Localization:
* fixed localization issues
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v1.19 - March 21st, 2013
Technical:
* fixed issues which broke the game in last patch
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v1.19 - March 20th, 2013
Localization:
* fixed localization issues
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v1.19 - February 20th, 2013
Audio:
* fixed audio issues
Localization:
* fixed localization issues
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v1.19 - February 8th, 2013
Technical:
* fixed Linux issues
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v1.19 - December 10th, 2012
Technical:
* fixed Big Screen issues on MAC
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v1.19 - December 5th, 2012
Technical:
* Added Steam Big screen support
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v1.19 - October 16th, 2012
Technical:
* fixed Linux issues
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v1.19 - September 19th, 2012
aka "Smoothest launch ever"
Achievements:
* fixed Achievement: Trine 2 Hard II (Goblin Menace Expansion)
* fixed Achievement: Goblin Menace Collector
* fixed Achievement: Wicked Collection
* fixed Achievement: The Heroes Return Collector (44/45 issue)
* fixed Achievement: Belly of the Beast Collector
  - note: to fix issues, please load the first (The Heroes Return) and third (Belly
of the Beast) levels, and quit the game afterwards, to make sure the experience
information is updated properly
Gameplay:
* fixed enemy ragdolls sometimes having gravity disabled
* fixed entering and exiting from water
* fixed Deadly Dustland scorpion (blows up Thief's scarecrow; works with Stealth
Movement)
* fixed Mudwater Dale peach not having gravity when floating (the frog scene)
* fixed Low Gravity Arrow AI issues
* fixed sunray not always causing damage
* fixed other minor bugs
Usability:
*   fixed cursor disappearing at screen edges
*   fixed boss encounter user interface issues (multiple elements showing at once)
*   fixed boss encounter health bar twitching issue
*   tweaked microphone icon position
*   tweaked the Magnetic Shield description
Multiplayer:
* fixed levers not always unlocking after being pulled by another player
* fixed Deadly Dustland speech issue when triggered by client
Menus:
* fixed aspect ratios for the Downloadable Content menu (stretching and video size
issues)
* tweaked Configure Controls menu
* removed "Game paused" text from underneath the Pause menu
Technical:
*   optimized a few scenes by clever Goblin magic and trickery
*   fixed video & audio sync issues
*   fixed video ghosting issue in Downloadable Content menu
*   fixed audio areas in several levels
*   fixed saving issue with the bell puzzle in Cloudy Isles
* fixed issues with character movement & animations after loading the game
* removed damage vocal when objects touched the Knight's Shield
Levels:
* tweaked The Heroes Return camera areas & collision areas
* tweaked Deadly Dustland mummy fight secret for better AI behavior
* tweaked Deadly Dustland lever-turning event so that the cannon doesn't shoot
during the cutscene
* tweaked Deadly Dustland respawn points
* tweaked Deadly Dustland bouncy drum to have more spring
* tweaked Belly of the Beats bouncy things all over the place
* tweaked Belly of the Beast camera areas
* tweaked Brackenridge Rise experience orb locations slightly
* tweaked Cloudy Isles to have 2 more magnetic objects
* tweaked Cloudy Isles so that the propellers can't be attached upside down
* tweaked Cloudy Isles collision areas
* tweaked Cloudy Isles so that a water plane isn't shown incorrectly
* tweaked Cloudy Isles cart scene so that it works every time
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v1.18 - September 6th, 2012
aka "Goblin Menace launch!"
Achievements:
* added 33 new Achievements (some require the Goblin Menace expansion)
Gameplay:
* fixed the Knight's Hammer minor issues (when jumping & attacking)
* fixed minor bugs
Usability:
* reworked the Configure Controls menu
  - added support for alternative bindings
  - fixed various bugs
* added "Completed in Hardcore & Hard" in the level select menu for Hardcore Mode
* added "Downloadable Content" menu for buying the Goblin Menace expansion
* added microphone user interface element to show microphone usage in multiplayer
* fixed RumblePad 2 default keybinds
Multiplayer:
* improved multiplayer stability
* added an indicator arrow showing where other players are (in online multiplayer)
Technical:
* optimized graphics rendering speed for low-end hardware
* added option to send local saves to Steam Cloud:
  - %APPDATA%\Trine2\options.txt
    - setOption(profileModule, "ImportSteamCloudFilesFromPath", "C:\some\folder")
* added logging for Steam Cloud (log\steam_cloud.log)
* updated Credits
* tweaked the burning barrel visual effects
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v1.17 - August 27th, 2012
aka "It's fun to re-do all the data..."
Major changes:
* re-organized all game data, causing a 2 GB update, in preparation for the
upcoming expansion Trine 2: Goblin Menace
  - to disable update/download, check forum thread
http://forums.steampowered.com/forums/showthread.php?t=2897170
Gameplay/Usability:
* added information on Hardcore+Hard completion to the level select menu (for the
Achievement)
* added ice rafts: Thief's fully-loaded Ice Arrows now form an ice raft when they
hit the water
* tweaked the explosive barrel so that it can be extinguished with water
* tweaked many other gameplay elements
Multiplayer:
* added support for Trine 2 owners to play in the original campaign levels with
those who own Trine 2: Goblin Menace and take advantage of the new skills (indirect
use)
* added an arrow indicator showing where the other players are in online
multiplayer
Technical:
*   improved stability (many minor crash fixes)
*   improved technical structure for data
*   improved rendering
*   improved multiplayer code
*   fixed gamepad navigation in Achievements menu
*   fixed a million other small things
Levels:
* fixed   a rare gamestopper bug in Eldritch Passages
* fixed   a rare gamestopper bug in Searock Castle
* fixed   the Searock Castle Goblin King encounter co-op bug (all out-of-screen
players   now warp to it)
* fixed   various other issues in other levels
Languages:
* added English language text instead of localization missing for languages that
haven't been translated yet
Mac:
* fixed Retina Display resolution issue (workaround solution)
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v1.16b - July 19th, 2012
aka "Multiplayer fix"
Gameplay/Usability:
* fixed The Final Chapter restart bug related to the Achievement when using
Hardcore Mode
Multiplayer:
* fixed several multiplayer connectivity bugs and issues
  - increased connection attempt time to prevent unnecessary timeouts on Steam
  - fixed random disconnections
  - fixed improper Steam lobby (leave) behavior when connection fails
  - fixed AllowSteamConnection/AllowNonSteamConnections behavior
  - fixed ghost "Friend" games on Server list
  - fixed "Ping 0" entries from Server list
* added connection logging in options.txt ( located in %APPDATA%\Trine2\ )
  - change from false to true: setOption(networkModule, "NetLogEnabled", false)
  - written to log/trine2.log in the game folder
Mac/Linux:
* fixed font missing issue/failsafe (Russian/Chinese)
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v1.16 - July 12, 2012
aka "Achievement mega update"
Major changes:
* added a whole bunch of Steam Achievements (51)
Technical:
* fixed shaders (fixing the 1.15 errors)
Multiplayer:
* fixed password popup failing when hosting a private game
Levels:
* fixed missing collision in Mosslight Marsh (growing plant)
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v1.15 - June 27, 2012
aka "Cross Platform (beta) GO!"
Major changes:
* added cross-platform multiplayer support (beta) between Windows, Mac and Linux
(magic)
Gameplay/Usability:
* added transparency to unselected characters in the HUD
* fixed the Knight's Hammer Throw to be more accurate (better aim)
* tweaked the Hardcore Mode (quitting will restart the level)
Technical:
*   tweaked shaders
*   tweaked FXAA slightly
*   fixed a gazillion minor technical issues
*   fixed a few minor issues with animations and spawning enemies
*   fixed a couple of minor issues with enemy animations
*   fixed minor custom controller configuration issues
*   fixed various minor graphics things
*   fixed several multiplayer connection issues
*   fixed lots of internal issues that make the programmers smile more
Levels:
* fixed a pressure plate in Icewarden Keep
* fixed a minor skybox glitch in Mosslight Marsh
* fixed various minor things in other levels
Languages:
* fixed Poems menu text widths (Brazilian Portuguese and others)
Mac:
* added Chinese font support
* fixed rendering for Intel HD Graphics 4000 (Mid 2012 MacBook Pro & MacBook Air)
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v1.14(b) - May 16, 2012
aka "Retail maintenance"
Languages:
* added Traditional Chinese
* fixed "localization missing" messages for all languages with English texts
Misc:
* added English & Brazilian Portuguese manuals to the game folder
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v1.14 - March 26, 2012
aka "Going hardcore and wrecking relationships"
Major changes:
* added the Hardcore Mode
  - characters are only revived by new checkpoints, making the game considerably
harder and more oldschool
* added the option to prevent self-levitation
* added the option to prevent levitation for co-op players
Technical:
* fixed Forlorn Wilderness being unlocked in the Host Game menu when Latest Save
exists
* fixed several rare crashes
Multiplayer:
* fixed client stuck waiting for full sync after level change
Languages:
* fixed Launcher languages to match ingame languages
* fixed minor language issues
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v1.13 - February 8, 2012
aka "Now with more languages"
Technical:
* added error codes to online multiplayer disconnection messages
* added more 3D beta features (No-Stretch SBS/TB)
Languages:
* added Romanian language
* added Brazilian Portuguese language
* fixed Russian (minor)
Mac:
* added UseDefaultGamma option (for desktop color issues)
* fixed sample rate again
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v1.12 - January 18, 2012
aka "The best time to change a major gameplay component to fix one bug"
Technical:
* fixed lever save/load issue (fixes some broken levers in certain situations)
*   tweaked   Puzzle   Advisor   areas   in   The Story Begins
*   tweaked   Puzzle   Advisor   areas   in   Forlorn Wilderness
*   tweaked   Puzzle   Advisor   areas   in   Mudwater Dale
*   tweaked   Puzzle   Advisor   areas   in   Mosslight Marsh
*   tweaked   Puzzle   Advisor   areas   in   Petrified Tree
*   tweaked   Puzzle   Advisor   areas   in   Shadowed Halls
*   tweaked   Puzzle   Advisor   areas   in   Hushing Grove
*   tweaked   Puzzle   Advisor   areas   in   Mushroom Caves
*   tweaked   Puzzle   Advisor   areas   in   Eldritch Passages
*   tweaked   Puzzle   Advisor   areas   in   Icewarden Keep
Languages:
* added Turkish language
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v1.11 - January 11, 2012
aka "We survived Xmas"
Major changes:
* The Final Chapter (end boss) now restarts properly (boss health) upon Game Over
on Medium and Hard difficulties
* Private Game password support in multiplayer
  - private lobby with no password is visible to Friends only
  - private lobby with a password is visible to everyone but only joinable with the
correct password
Technical:
* fixed cursor being hidden when text chat is active
* fixed Thief's object pushing when the bow is drawn
* fixed experience orb spawn related to frozen goblin archers being shattered
* fixed weapon animation context information missing when visiting the inventory
(resulting in a wrong animation for the Hammer)
* fixed minor issue with health item rotations upon spawn
* fixed goblin archers sometimes shooting through breakable objects
* fixed the Knight's Charge so that it doesn't always destroy certain objects (e.g.
Wizard's Plank)
Multiplayer:
* added text about wanting to change characters in multiplayer
* fixed characters being changed in a multiplayer game upon Game Over
* fixed player slot count being incorrect in the server list when players are
connected but not spawned
Languages:
* Polish: fixed Upgrade points amounts
Tweaks:
* tweaked co-op camera in The Story Begins
* tweaked co-op camera in Forlorn Wilderness
* tweaked co-op camera in Mudwater Dale
*   tweaked   co-op   camera   in   Mosslight Marsh (aka the GiantBomb fix)
*   tweaked   co-op   camera   in   Petrified Tree
*   tweaked   co-op   camera   in   Shadowed Halls
*   tweaked   co-op   camera   in   Hushing Grove
*   tweaked   co-op   camera   in   Mushroom Caves
*   tweaked   co-op   camera   in   Mushroom Murk
*   tweaked   co-op   camera   in   Searock Castle
*   tweaked   co-op   camera   in   Eldritch Passages
*   tweaked   co-op   camera   in   Icewarden Keep
*   tweaked   co-op   camera   in   The Final Chapter
*   tweaked   singleplayer     camera   in   Forlorn Wilderness
*   tweaked   singleplayer     camera   in   Mosslight Marsh
*   tweaked   singleplayer     camera   in   Petrified Tree
*   tweaked   singleplayer     camera   in   Shadowed Halls
*   tweaked   singleplayer     camera   in   Hushing Grove
*   tweaked   singleplayer     camera   in   Mushroom Caves
*   tweaked   singleplayer     camera   in   Mushroom Murk
*   tweaked   singleplayer     camera   in   Eldritch Passages
*   tweaked   singleplayer     camera   in   Icewarden Keep
* tweaked     collisions in Shadowed Halls
* tweaked     collisions in Eldritch Passages
* tweaked     the lowering platform in Forlorn Wilderness to work with the grappling
hook when     using a gamepad
Mac:
*   fixed   some graphics bugs (shaders)
*   fixed   font issues (losing the outline during cinematics etc)
*   fixed   audio sample rate changing
*   fixed   some focus issues
*   fixed   mouse wheel so that it can be set for character change
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v1.10 - December 20, 2011
aka "Let's not break anything before the Holidays"
Technical:
* fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
* fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
* fixed Wizard's objects breaking underwater (now allowed)
* fixed standing on the edge of hatches
* fixed experience orbs spawned by enemies sometimes flying into the sky (now
directed to the player)
Controllers:
* fixed jump double binding (W/space) issue
* fixed menu slider usage on gamepads
Usability:
* fixed ESC/return in Join online game menu
* fixed some menu texts (localization)
Mac:
* fixed Mac fonts during cutscenes
* fixed some black planes (not all) that appear on some Macs
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v1.09 - December 15, 2011
aka "Things we forgot"
Technical:
* added Alt+F4 support
* added WindowTitleBar user option for hiding the title bar in windowed mode (only
available in options.txt)
* fixed a couple of crashes
Controllers:
* tweaked server list when using a gamepad
Multiplayer:
* added listing of full games to server list
Mac:
* fixed Brightness slider in Visual Settings
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v1.08 - December 14, 2011
aka "Wednesday! All in!"
Technical:
*   added   framerate cap (Visual Settings -> FPS cap)
*   fixed   several crashes
*   fixed   Bonecrusher AI which couldn't hit the player in certain situations
*   fixed   swimming problems
*   fixed   Visual Settings menu reset to reset all options properly
*   fixed   some stuttering issues (e.g. on ATI CrossFire)
*   fixed   getting damage incorrectly when blocking falling rocks with the shield
Multiplayer:
* added full games to server list
* fixed chat messages disappearing when upgrade menu was opened
* fixed chat to support Russian (and other Unicode) characters properly
* fixed character change issues in online multiplayer when using keyboard + mouse
* fixed server list profile button problems (changes join logic to be mouse double
click instead of single click)
* fixed framerate issue with the scrollbar (server list)
* fixed removing first player in the host game / game settings menu (not allowed
anymore)
Controllers:
* added support to override binds
* added support to turn off USB HID and XInput device detection (options.txt)
* fixed Thief's jump/climb up on rope issues
* fixed user binds deletion (now only deletes actual user binds, not everything in
UserBinds directory)
* fixed swimming up on gamepads (pressing jump to swim up now works)
* fixed mouse cursor not being in the right place after input reset (Controller
Config menu issue mostly)
Usability:
* added user interface hide toggle to F11
  - hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot
purposes
* added a menu option to disable tooltips
* added a menu option to configure GUI size
* added a menu option to reduce the input lag (as opposed to options.txt)
* added Enter as menu navigation selection binding
* added user option HideAimIndicators which hides the players' aim indicators
* added a menu option to reset Control Settings menu
3D (NVIDIA 3D Vision):
* increased Stereo 3D Separation range in Visual Settings menu
* fixed player depth UI in Stereo 3D mode
Mac:
* added resolution detection to Mac launcher (2560x1440 should work)
* added support for vibration/rumble on gamepads and Xbox 360 Controller (with
Colin Munro's drivers)
* fixed (possibly) some lighting issues on some Macs
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*********************************
v1.07 - December 9 & 12, 2011
aka "The dreaded Friday patch, and the fix on Monday"
Technical:
* added error message when render target creation fails
* added support for more mouse buttons in Configure menu
* added gamepad vibration multiplier support to options.txt
*   fixed   net sync issues (Jumbo Frames)
*   fixed   multiple crashes
*   fixed   save game corruption upon incompatible version (multiplayer)
*   fixed   Configure Controls menu to work properly with DirectInput pads
*   fixed   saving the last used controller for the first local player
*   fixed   default gamepad names
*   fixed   gamepad binds loading issue
*   fixed   various localizations
* tweaked loading screen; controller does not change anymore
* Mac: file deletion fix (Reset to default button)
* Mac: Xbox 360 Controller now works (but is not configurable yet)
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Trine 2 Beta updates:
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Trine 2 Beta 8th update 5 December 2011 (v1.06):
Technical:
* fixed crash problems on launch
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Trine 2 Beta 7th update 30 November 2011 (v1.05):
Major improvements:
* improved graphics rendering to provide better framerate
  - GPU overheating issues may increase; please see forums for more information
Technical:
*   fixed   some possible rendering resolution initialization issues
*   fixed   game launch problems on Windows XP
*   fixed   resolution reduction issues on Mac
*   fixed   black experience vials on Mac
*   fixed   weapon change name being empty sometimes
*   fixed   fonts on Mac
*   fixed   Hammer getting stuck to walls and other places
Multiplayer:
* added scroll bar to server list in the Join Online Game menu
* fixed Steam caching friend lobby infos
* fixed treasure chest opening animations in multiplayer
Usability:
* tweaked Controller Configuration and Host Game menu layouts
* changed character GUI to 2/3rds in 3D Stereo mode
***********************************************************************************
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Trine 2 Beta 6th update 28 November 2011 (v1.04):
Technical:
* added   preliminary support for SLI graphics cards
* fixed   crash related to the High Rise Achievement
* fixed   conjured objects sometimes not falling until touched if framerate low
* fixed   goblins to climb over their frozen brethren
* fixed   animations related to bouncing on mushrooms etc
* fixed   projectiles and hatches (so projectiles don't collide with hatches if
they're   down)
* fixed   black flashes on Mac
* fixed   various Mac crashes
* fixed   save slot selection issues
* fixed   Unlimited mode singleplayer interface issues
Multiplayer:
* added support for custom nicknames in multiplayer
* added individual mouse pointers for co-op players in the pre-menu
* fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu
fixes, general)
* fixed chat key repeat (now possible to hold down a key properly)
* fixed chat not being closed with enter if nothing was written
* fixed Knight's Charge sync in multiplayer
* fixed Wizard's floating animation in multiplayer
* fixed a client being stuck in the loading screen in certain cases
* fixed the skill upgrade menu error message for clients, which caused the menu not
being closed after that
Usability:
* added specific hint messages for keyboard and mouse
* added 3D options tooltip to Visual Settings menu
* fixed gamepad navigation for host game menu and controller config menu
* fixed Wizard's floating grab cursor for mouse
* fixed gamepad controls and poem chests' incorrect instruction to use ESC instead
of Start button
* tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
* tweaked the drop down menu selection logic (no scroll images if nothing to
scroll)
* changed the tooltip for levers to include "left" and "right" keys
* changed Push to Talk button to R for Mac too
***********************************************************************************
*********************************
Trine 2 Beta 5th update 21 November 2011 (v1.03):
Mac update
* fixes sounds
* fixes antialiasing (upside down rendering)
* adds support for Unicode fonts and minor changes in the Launcher
***********************************************************************************
*********************************
Trine 2 Beta 4th update 18 November 2011 (v1.03):
Major improvements:
* added the Beta for Mac
* added support for NVIDIA 3D Vision
Technical:
* fixed several issues with controllers
* fixed minor things in the Launcher (resolutions, refresh rate choices update,
background image disappear)
Multiplayer:
* fixed the Knight's shield "leaking" with high latency
* fixed Wizard animation not always being restored in the Tutorial in a multiplayer
game
* fixed "Hosting Online Game" and "Connecting" message screens issues
* fixed toggling Multiple Mice & Keyboards option causing a controller
disconnection
* fixed controller hintmessages not being shown for the local player properly
* changed text chat to not break words
Usability:
*   added   ability to change controller type in the Game Settings/Host Game menu
*   added   Network Settings menu
*   added   Microphone menu
*   added   version number to Main Menu
*   added   support for ESC to close loading screen window
***********************************************************************************
*********************************
Trine 2 Beta 3rd update 14 November 2011:
Major improvements:
* added controller configuration
Technical:
* added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
* added graphics quality options (low-end settings work)
* fixed several "sky models" (seams etc)
* fixed several grappling hook target helpers
* fixed physics/animation timing if framerate dropped below 30
* fixed various issues for non-wide resolutions (incl. shadow projection)
* fixed a crash related to ending a multiplayer game
* fixed a crash related to exploding barrels
* fixed sound effects being muted after resuming the latest save
* fixed Knight's animation sync
* fixed Achievement detection for air flow
* fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture
color bleeding/stripe)
* fixed Pause menu "(B) Return" button add for PC (for gamepads)
*   fixed Gameover menu failsafes
*   fixed controller breakdown if changed on the fly in the Tutorial
*   fixed grappling hook issues (visualization/animation)
*   fixed a mouse wheel direction problem
*   tweaked minor things in Forlorn Wilderness; static collisions, camera areas
Multiplayer:
*   improved network throttling
*   fixed ice shattering effect not being displayed for clients
*   fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
*   fixed random frame rate drops during a multiplayer game
*   fixed "ghost lobbies" appearing in the lobby list
*   fixed server list pinging
Usability:
* changed upgrade menu bind to TAB (used to be I)
Misc:
* added a couple of credits
***********************************************************************************
*********************************
Trine 2 Beta 2nd update 11 November 2011:
Major improvements:
* added controller configuration
* added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
Technical:
* added graphics quality options (low-end settings work)
* fixed several "sky models" (seams etc)
* fixed several grappling hook target helpers
* fixed physics/animation timing if framerate dropped below 30
* fixed various issues for non-wide resolutions (incl. shadow projection)
* fixed a crash related to ending a multiplayer game
* fixed sound effects being muted after resuming the latest save
* fixed Knight's animation sync
* fixed Achievement detection for air flow
* fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture
color bleeding/stripe)
* fixed Pause menu "(B) Return" button add for PC (for gamepads)
* fixed Gameover menu failsafes
* tweaked minor things in Forlorn Wilderness; static collisions, camera areas
Multiplayer:
*   improved network throttling
*   fixed ice shattering effect not being displayed for clients
*   fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
*   fixed random frame rate drops during a multiplayer game
*   fixed "ghost lobbies" appearing in the lobby list
*   fixed server list pinging
Usability:
* changed upgrade menu bind to TAB (used to be I)
Misc:
* added a couple of credits
***********************************************************************************
*********************************
Trine 2 Beta 1st update 1 November 2011:
Major improvements:
* online text chat now accepts longer sentences, displays client numbers properly,
and works better in general
* game now uses/saves the settings from the Launcher during first startup (this was
due to missing AppData/.../Trine2 folder)
* multiple keyboards and mice now has an option in Control Settings
* 4:3 displays now uses slightly different FOV that should make sure no unintended
graphics are shown (outside of the the actual art)
Technical fixes:
*   added Steam minidump information (map + position) for easier debugging
*   fixed "invisible players" issue/crash
*   fixed a crash related to firewall blocking
*   fixed a user interface potential crash ("ButtonCatcher")
*   fixed a crash related to Hail of Arrows Achievement
*   fixed a myriad of potential crashes
*   fixed multiple minor under-the-hood issues
*   fixed Profile button in the menus
*   fixed "Recently played with" list entries
*   fixed Delete profile button
*   fixed missing skull texture in Forlorn Wilderness
*   fixed Hail of Arrows Achievement unlocking
*   fixed multiplayer lobby list a bit
*   fixed/added Wizard's introduction scene effects
*   fixed a few grappling hook "helpers"
*   fixed the snake's targeting a bit
*   fixed "Report this to the programmers" error(s)
Usability fixes:
* added ping to lobby list
* added note about data corruption if detected
* added Esc to close the Upgrade Menu
* fixed tooltip for using the Inventory (default: I)
* fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they
can't be clicked)
* fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
* fixed videos/logo images on non-wide resolutions to be letter-boxed instead of
stretched
* changed "Push to Talk" voice chat button to R (used to be Q)
***********************************************************************************
*********************************
Trine 2 Beta first release 26 October 2011:
* initial version