0% found this document useful (0 votes)
20 views12 pages

Commanders LVO

The document outlines the official rules for the LVO 2021 Commanders Pods tournament, detailing the requirements for creating a Command Roster, scoring Victory Points through primary and secondary objectives, and the game structure including deployment and game length. Players must include a Commander in their team and follow specific guidelines for scoring objectives and handling ties. Additional rules regarding sub-factions, terrain, and special rules for commanders are also included.

Uploaded by

papiscaluca
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views12 pages

Commanders LVO

The document outlines the official rules for the LVO 2021 Commanders Pods tournament, detailing the requirements for creating a Command Roster, scoring Victory Points through primary and secondary objectives, and the game structure including deployment and game length. Players must include a Commander in their team and follow specific guidelines for scoring objectives and handling ties. Additional rules regarding sub-factions, terrain, and special rules for commanders are also included.

Uploaded by

papiscaluca
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

OFFICIAL RULES PACKET

LVO 2021 COMMANDERS PODS


OFFICIAL RULES
THE KILL TEAMS PRIMARY OBJECTIVES
Before the event, each player must create a Command At the end of the Battle Round, a player scores 1 Victory
Roster consisting of 3 and 20 models, at least one of Point for each of the following:
which must be a Commander. The rules for Command
Control one or more objective markers. 1 VP
Rosters and Battle-Forged Kill-Teams are found on page
62 of the Kill Team Core Manual. Each player must bring a Control two or more objective markers. 1 VP
copy of their Command Roster for each round of the
tournament. [4-rounds = 4 copies (+1 more for safety)]. Control more objective markers than their 1 VP
1 Commander must be included in every game on each opponent’s team.
player’s team. Commanders and Specialists may be
brought at any level, but that level must be indicated on A player cannot score more than 9 Victory Points for
your Command Roster and cannot be changed during the this victory condition in a mission.
tournament. The Kill-Teams, and their respective Tactics,
from Kill Team Rogue Trader, Kill Team: Elites, Kill Team: Your Commander takes one or more enemy models 1 VP
Out of Action.
Commanders, Blackstone Fortress, White-Dwarf
Magazine, and the Kill Team Annual 2019 will be allowed.
Your Commander takes more enemy models Out of 1 VP
All Tactics can be used, however if their cost/abilities have Action than the enemy Commander.
changed, you must use the most recent iteration of the
Tactic/Cost. All Erratas and the Designer’s Commentary The enemy’s Commander goes Out of Action. 3 VP
will be used in this event. In addition to official FAQs, the
FAQ found on www.KillTeamStream.com/FAQ will be in A player cannot score more than 9 Victory Points for
effect. The cut-off for official releases that will be allowed this victory condition in a mission.
at the tournament is January 17th, 2021.
OBJECTIVE MARKERS
PRE-GAME SEQUENCE (5-minute time limit) Objective markers are not considered infinitely tall lines,
After the mission number has been determined each and can only be scored if you are 2” from the center of
player will follow this sequence: the objective (including vertical distance). Objective
1. Share a copy of your Command Roster simultaneously markers are always placed on the ground level, and
with your opponent. measurements to and from Objective Markers are never
2. Choose 3 Secondary Objectives (from the list on Pages blocked by the Impassable Containers.
2-3) and record them on the SCORE SHEET below the
mission. GAME LENGTH, TIES, and CONCESSIONS
3.Highlight the models you will use for this game on one Each round of the tournament lasts 1-hour 30-minutes.
of the copies of your Command Roster. Up to 200-points, Each game lasts 4 Battle Rounds. At the end of the game,
Battle-Forged format, and including at least one the player with the most victory points is the winner. If
Commander. Hi-lighters will be provided by the there is a tie, whichever player has scored more total
Tournament Organizers, or players can use their own. points on primary objectives is the winner. If there is still a
Once both players have highlighted their teams they tie, the player who controls the most objective markers at
simultaneously share it with their opponent. (If the time- the end of the battle is the winner. If there is still a tie,
limit is reached before either player has finished hi- whichever player has scored the full 3 points on more
lighting their team, please alert a tournament Judge). secondary objectives is the winner. If there is still a tie, the
4. The players reveal their chosen Secondary Objectives player with the most specialists on the battlefield at the
to their opponents. end of the battle is the winner. If there is still a tie, the
5. The players will then proceed to Deployment. players roll-off to determine a winner. If a player wins by
one of the tie-breaker methods above, they are awarded
DEPLOYMENT 1 extra Victory Point. If one player chooses to concede
The players roll off, and the winner of the roll-off chooses before the game has come to a natural conclusion, they
which deployment zone will be their own. The other automatically score 0 Victory Points and their opponent is
deployment zone will be their opponent’s. The players marked as the victor. At the time of concession, the victor
then take it, in turns, to deploy one model from their kill keeps their current score and earns 5 additional Victory
team, starting with the player who lost the roll-off. Models Points per remaining Battle Round (to a maximum of 18
must be set up wholly within their own deployment zone. total Victory Points).
If a player runs out of models to set up, skip them. Once
the players have set up their models, deployment ends SCOUTING PHASE
and the first battle round begins. Do not resolve the Scouting Phase in any mission.

Page 1
SECONDARY OBJECTIVES
SECONDARY and BONUS OBJECTIVES REVEALED SECONDARIES
A player can score a maximum of 3 Victory Points for each Unlike other tournaments, Secondary Objectives for this
Secondary Objective (unless stated otherwise). packet have been balanced around being revealed at the
beginning of the game. This should be done before players
The maximum score a player can score in a game is 27
roll for Deployment. If players forget to reveal their
Victory Points (Primary + Secondary).
Secondary Objectives to their opponent at the appropriate
The Secondary Objective “Old School” can put you over time, both players must remove any models already placed
the normal limit of 9 VP from Secondary Objectives to 10 on the board and begin again as if Deployment has just been
VP if you are able to score all 4 possible VP from it, as well rolled and reveal their chosen Secondary Objectives before
as max out your other two Secondary Objectives, but it placing models onto the board.
cannot put you over 27 Victory Points total for the game.
If a Secondary (such as Survivor) indicates a specific time for
Secondaries marked with a can score more than 1 VP in part of the Secondary to be revealed, then you can choose to
a single Battle Round. (Not including Secondaries that can wait until that point of the game to reveal that part of the
score multiple VP at the end of the game.) Secondary. All aspects of all secondaries should be revealed
before your first Initiative Roll is rolled. If you fail to reveal the
Commander models count as two models for the purposes models you’ve chosen before the initiative roll, you cannot
of holding and scoring Objectives with the exception of score those objectives in this game.
counting two models for scoring Whirlwind.

ABDUCTION OLD SCHOOL


Score 1 VP if a model from your kill team takes an Score 1 VP if a model from your kill team takes one or
enemy model Out of Action while that model was more enemy models Out of Action in the first Battle
within 2” of 2 or more non-Commander models (other Round. In addition; Score 1 VP (to a maximum of 1) if
than Shaken models) from your Kill Team. you have at least one model wholly within the enemy’s
Deployment Zone at the end of the game. In addition;
score 2 VP if the enemy’s Leader goes Out of Action.

COMMANDING AURA DEATH FROM AFAR


At the end of the game score 3 VP if you’ve used a When a non-Commander model from your kill team
Commander aura tactic 3 or more times. makes a shooting attack at long range that takes an
enemy model Out of Action, score 1 VP.

MIND GAMES BRACE YOURSELVES


At the end of the Morale phase, score 1 VP if your At the end of the Movement phase, if more than half of
opponent is forced to take a Break Test. Score 3 VP if your kill team (including Shaken models) that remain on
their kill team successfully breaks. the board have Readied, gain 1 VP.

Page 2
DOMINATION STEADFAST
If you have more models within 3” of the center of the Score 3 VP at the end of the game if there is one
board than your opponent at the end of the Movement Objective that you have controlled for every Battle
Phase, score 1 VP. Round.

DOG PILE OVERKILL


At the end of the Battle Round, score 1 VP if you rolled two or more
At the end of the Movement phase, score 1 VP if two,
dice in an Injury roll for an enemy model and that model was taken
or more, different non-Commander models from your out of action by that Injury roll. Alternatively; score 1 VP if an enemy
kill team made a successful charge move against one model suffers more successful Wounds than they have remaining
enemy model in that phase. Wounds as a result of an attack you’ve made and that model was
taken Out of Action. Unresolved attacks already targeted towards
this model may be resolved for the purposes of scoring this
secondary.

SURVIVOR FOUR QUARTERS


Pick a model from your kill team (other than a Commander) and
Divide the battlefield into four equal rectangles, a corner
reveal which model you have chosen to your opponent before you
of each of which meets the other in the center of the
roll your first Initiative roll. If at the end of the battle that unit is
battlefield. At the end of the Battle round, Score 1 VP if
wholly outside of your deployment zone and still on the battlefield,
score 3 victory points if this model has 0 flesh wounds, 2 victory
there is at least one model from your Kill Team (other than
points if they have 1 flesh wound, and 1 victory point if they have shaken models) wholly within each of these rectangles but
2 or more flesh wounds. This model cannot be put in reserve. not within 3” of the center of the battlefield.

COMPLETE CONTROL WHIRLWIND


Score 3 VP if you control every Objective at the end of Score 1 VP if one model from your kill team forced an
a Battle Round. Injury roll on 2 or more enemy models in one Battle
Round.

BOUNTY HUNTERS ART OF COMBAT


When an enemy model is taken Out of Action, place a Score 1 VP if you Retreated, Fell Back, or Consolidated
Token (1” or less) wholly underneath its base before into an enemy model that you were not already within
removing the model from the battlefield. Score 1 VP if 1” of with two or more non-Commander models in a
a model from your kill team ends any move in contact single Battle Round.
with any of your markers, and then remove one of the
markers your model is in contact with.

HOLD THE PERIMETER DAVID AND GOLIATH


Score 1 VP if 3 or more models (excluding shaken Score 3 VP if a non-Commander model takes an enemy
models) are within 3” of 3 different board corners at Commander model Out of Action.
the end of the Battle Round.

Page 3
SPECIAL RULES
ADDITIONAL SUB-FACTIONS: COMMANDERS SPECIAL RULES:
*Please see the "Subfactions.pdf" document inside the Daemons - Daemons may take any Commander that
Google Drive folder with this rules pack for sub-faction has the DAEMON keyword. In addition, they may take
options for: Kroot, Elucidian Starstriders, Gellerpox the Master of Possessions as their Commander.
Infected, Servants of the Abyss, Daemons, Sisters of Sisters of Silence - Sisters of Silence may take the
Silence, and Adepta Sororitas. Sister of Battle Cannoness as their Commander.

FACTION SPECIAL RULES: PAINTING/MODELING REQUIREMENTS:


Kroot - Increase the MAX number of Krootox Riders to 4. Models must be modeled with the actual equipment
Increase the MAX number of Kroot Hounds to ‘ - ‘ (no max) they are listed with on your Command Roster
Elucidian Starstriders - Increase the MAX number of (WYSIWYG). This tournament will follow the ITC rules
"Voidsman" to ' - ' (no max), this applies only to basic for: Painting/Modeling and Sportsmanship found in the
"Voidsman" not "Voidsman Gunners" etc. “ITC 40k 8th Edition Tournament Format and FAQ“ As
well as the “ITC Code of Conduct”.

KILLZONE: LAS VEGAS


2”
5” 6”

SPECIAL CONTAINER RULES:


6” THE INDUSTRIAL CONTAINER TERRAIN PIECES ARE
IMPASSABLE TERRAIN AND MAY NOT BE CLIMBED,
MOVED THROUGH, OR FLOWN OVER IN ANY WAY BY
2”
2” ANY MODELS WITH FLY, OR SIMILAR ABILITIES/
3”
TACTICS, BUT AURAS AND SIMILAR ABILITIES CAN
5”
BE MEASURED THROUGH THE CONTAINERS.
4. 5”
4.
2” MODELS MAY NOT BE SET UP ON TOP OF THE
INDUSTRIAL CONTAINERS AND LINE OF SIGHT
7” 3” CANNOT BE DRAWN OVER THE CONTAINERS.
9”

2”

This terrain set is available for


purchase at Store.FrontlineGaming.org

Terrain should be checked


before every game to verify
that pieces have not moved
from game to game and to The barriers are all 1.7’’ high,
ensure a balanced and fair The longer barriers are 4” long
Short barriers are approximately 2.5’’ long
playing field.
Barriers should be treated as 0” tall
when measuring movement over them.

Page 4
MISSION 1: DUALITY

6” DEPLOYMENT
ZONE MISSION SEQUENCE SUMMARY
7”
1. Share a copy of your Command
8” 8”
12” Roster with opponent simultaneously.
2. Choose 3 Secondary Objectives
10”
from the list on Pages 2 & 3 and
record them below.
3. Indicate (highlight) your 200-point
10”
Battle-Forged team on your Command
Roster.
12” 4. Reveal Secondaries to Opponent
8”
5. Deployment.
8”
7” 6. Battle Rounds 1-4
DEPLOYMENT 7. Game end & Scoring.
ZONE 6”

SCORE SHEET

Your Name: BATTLE Opponent’s Name: BATTLE


_________________________ ROUND _________________________ ROUND
Your Primary Objectives 1 2 3 4 Opponent’s Primary Objectives 1 2 3 4
HELD 1 OBJECTIVE MARKER 1 1 1 1 HELD 1 OBJECTIVE MARKER 1 1 1 1

HELD 2 OBJECTIVE MARKERS 1 1 1 1 HELD 2 OBJECTIVE MARKERS 1 1 1 1

HELD MORE THAN OPPONENT 1 1 1 1 HELD MORE THAN OPPONENT 1 1 1 1

TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9

COMMANDER KILL POINTS 1 1 1 1 COMMANDER KILL POINTS 1 1 1 1


3 3
TOTAL (MAX 9): ___________ 1 1 1 1 TOTAL (MAX 9): ___________ 1 1 1 1

Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)

1 1 1 1 1 1 1 1

2 1 1 1 2 1 1 1

3 1 1 1 1 3 1 1 1 1

Your TOTAL SCORE: ___________/ 27 Your TOTAL SCORE: ___________/ 27

Page 5
MISSION 2: EXTRACTION

15”
4”
8” 6”
MISSION SEQUENCE SUMMARY
11”
DEPLOYMENT 8”
ZONE 1. Share a copy of your Command
Roster with opponent simultaneously.
2. Choose 3 Secondary Objectives
from the list on Pages 2 & 3 and
record them below.
3. Indicate (highlight) your 200-point
Battle-Forged team on your Command
Roster.
4. Reveal Secondaries to Opponent
5. Deployment.
8” DEPLOYMENT 6. Battle Rounds 1-4
ZONE 7. Game end & Scoring.
6”
8”
4” 11”

15”

SCORE SHEET

Your Name: BATTLE Opponent’s Name: BATTLE


_________________________ ROUND _________________________ ROUND
Your Primary Objectives 1 2 3 4 Opponent’s Primary Objectives 1 2 3 4
HELD 1 OBJECTIVE MARKER 1 1 1 1 HELD 1 OBJECTIVE MARKER 1 1 1 1

HELD 2 OBJECTIVE MARKERS 1 1 1 1 HELD 2 OBJECTIVE MARKERS 1 1 1 1

HELD MORE THAN OPPONENT 1 1 1 1 HELD MORE THAN OPPONENT 1 1 1 1

TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9

COMMANDER KILL POINTS 1 1 1 1 COMMANDER KILL POINTS 1 1 1 1


3 3
TOTAL (MAX 9): ___________ 1 1 1 1 TOTAL (MAX 9): ___________ 1 1 1 1

Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)

1 1 1 1 1 1 1 1

2 1 1 1 2 1 1 1

3 1 1 1 1 3 1 1 1 1

Your TOTAL SCORE: ___________/ 27 Your TOTAL SCORE: ___________/ 27

Page 6
MISSION 3: KEEP AWAY

6”
MISSION SEQUENCE SUMMARY

DEPLOYMENT
11”
8”

ZONE
1. Share a copy of your Command
Roster with opponent simultaneously.
2. Choose 3 Secondary Objectives
from the list on Pages 2 & 3 and
6” record them below.
3. Indicate (highlight) your 200-point
6” Battle-Forged team on your Command
Roster.
DEPLOYMENT

4. Reveal Secondaries to Opponent


5. Deployment.
ZONE

8” 6. Battle Rounds 1-4


6” 7. Game end & Scoring.

SCORE SHEET

Your Name: BATTLE Opponent’s Name: BATTLE


_________________________ ROUND _________________________ ROUND
Your Primary Objectives 1 2 3 4 Opponent’s Primary Objectives 1 2 3 4
HELD 1 OBJECTIVE MARKER 1 1 1 1 HELD 1 OBJECTIVE MARKER 1 1 1 1

HELD 2 OBJECTIVE MARKERS 1 1 1 1 HELD 2 OBJECTIVE MARKERS 1 1 1 1

HELD MORE THAN OPPONENT 1 1 1 1 HELD MORE THAN OPPONENT 1 1 1 1

TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9

COMMANDER KILL POINTS 1 1 1 1 COMMANDER KILL POINTS 1 1 1 1


3 3
TOTAL (MAX 9): ___________ 1 1 1 1 TOTAL (MAX 9): ___________ 1 1 1 1

Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)

1 1 1 1 1 1 1 1

2 1 1 1 2 1 1 1

3 1 1 1 1 3 1 1 1 1

Your TOTAL SCORE: ___________/ 27 Your TOTAL SCORE: ___________/ 27

Page 7
MISSION 4: MAXIMUM STRENGTH

6”

DEPLOYMENT
MISSION SEQUENCE SUMMARY

ZONE
1. Share a copy of your Command
Roster with opponent simultaneously.
2. Choose 3 Secondary Objectives
from the list on Pages 2 & 3 and
6” record them below.
6” 3. Indicate (highlight) your 200-point
Battle-Forged team on your Command
DEPLOYMENT

Roster.
4. Reveal Secondaries to Opponent
ZONE

5. Deployment.
6. Battle Rounds 1-4
7. Game end & Scoring.
6”

SCORE SHEET

Your Name: BATTLE Opponent’s Name: BATTLE


_________________________ ROUND _________________________ ROUND
Your Primary Objectives 1 2 3 4 Opponent’s Primary Objectives 1 2 3 4
HELD 1 OBJECTIVE MARKER 1 1 1 1 HELD 1 OBJECTIVE MARKER 1 1 1 1

HELD 2 OBJECTIVE MARKERS 1 1 1 1 HELD 2 OBJECTIVE MARKERS 1 1 1 1

HELD MORE THAN OPPONENT 1 1 1 1 HELD MORE THAN OPPONENT 1 1 1 1

TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9

COMMANDER KILL POINTS 1 1 1 1 COMMANDER KILL POINTS 1 1 1 1


3 3
TOTAL (MAX 9): ___________ 1 1 1 1 TOTAL (MAX 9): ___________ 1 1 1 1

Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)

1 1 1 1 1 1 1 1

2 1 1 1 2 1 1 1
1
3 1 1 1 1 3 1 1 1 1

Your TOTAL SCORE: ___________/ 27 Your TOTAL SCORE: ___________/ 27

Page 8
MISSION 5: ASSASSINATE

3” DEPLOYMENT
ZONE
MISSION SEQUENCE SUMMARY
1. Share a copy of your Command
Roster with opponent simultaneously.
2. Choose 3 Secondary Objectives
from the list on Pages 2 & 3 and
6” record them below.
3. Indicate (highlight) your 200-point
6” Battle-Forged team on your Command
Roster.
4. Reveal Secondaries to Opponent
5. Deployment.
6. Battle Rounds 1-4
7. Game end & Scoring.

DEPLOYMENT
ZONE 3”

SCORE SHEET

Your Name: BATTLE Opponent’s Name: BATTLE


_________________________ ROUND _________________________ ROUND
Your Primary Objectives 1 2 3 4 Opponent’s Primary Objectives 1 2 3 4
HELD 1 OBJECTIVE MARKER 1 1 1 1 HELD 1 OBJECTIVE MARKER 1 1 1 1

HELD 2 OBJECTIVE MARKERS 1 1 1 1 HELD 2 OBJECTIVE MARKERS 1 1 1 1

HELD MORE THAN OPPONENT 1 1 1 1 HELD MORE THAN OPPONENT 1 1 1 1

TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9

COMMANDER KILL POINTS 1 1 1 1 COMMANDER KILL POINTS 1 1 1 1


3 3
TOTAL (MAX 9): ___________ 1 1 1 1 TOTAL (MAX 9): ___________ 1 1 1 1

Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)

1 1 1 1 1 1 1 1

2 1 1 1 2 1 1 1
1
3 1 1 1 1 3 1 1 1 1

Your TOTAL SCORE: ___________/ 27 Your TOTAL SCORE: ___________/ 27

Page 9
MISSION 6: SABOTAGE
22”

DEPLOYMENT
ZONE
MISSION SEQUENCE SUMMARY
8”
6” 8” 1. Share a copy of your Command
Roster with opponent simultaneously.
3” 2. Choose 3 Secondary Objectives
10” from the list on Pages 2 & 3 and
6” record them below.
3. Indicate (highlight) your 200-point
6” Battle-Forged team on your Command
3” 10” Roster.
4. Reveal Secondaries to Opponent
5. Deployment.
8” 6. Battle Rounds 1-4
8” 6” 7. Game end & Scoring.
DEPLOYMENT
ZONE
11” 11”

SCORE SHEET

Your Name: BATTLE Opponent’s Name: BATTLE


_________________________ ROUND _________________________ ROUND
Your Primary Objectives 1 2 3 4 Opponent’s Primary Objectives 1 2 3 4
HELD 1 OBJECTIVE MARKER 1 1 1 1 HELD 1 OBJECTIVE MARKER 1 1 1 1

HELD 2 OBJECTIVE MARKERS 1 1 1 1 HELD 2 OBJECTIVE MARKERS 1 1 1 1

HELD MORE THAN OPPONENT 1 1 1 1 HELD MORE THAN OPPONENT 1 1 1 1

TOTAL PRIMARY SCORE (MAX 9) _____ / 9 TOTAL PRIMARY SCORE (MAX 9) _____ / 9

COMMANDER KILL POINTS 1 1 1 1 COMMANDER KILL POINTS 1 1 1 1


3 3
TOTAL (MAX 9): ___________ 1 1 1 1 TOTAL (MAX 9): ___________ 1 1 1 1

Secondary Objectives (Max 3 VP per Secondary) Secondary Objectives (Max 3 VP per Secondary)

1 1 1 1 1 1 1 1

2 1 1 1 2 1 1 1

3 1 1 1 1 3 1 1 1 1

Your TOTAL SCORE: ___________/


1 27 Your TOTAL SCORE: ___________/
1 27

Page 10
SPECIAL EVENT TACTICS
SEIZE THE INITIATIVE
Re-roll a single initiative roll. If you use this tactic and
get an equal result to your opponent, you must re-roll
the result again. If both players use this tactic and
achieve an equal result, both players must re-roll.

2 COMMAND POINTS

This packet is intended to be used


ORGANIZED BY
for the following events at LVO

PRODUCED BY SHELDON STEERE


Kill Team © Copyright Games Workshop Limited 2019. Warhammer 40,000: Kill Team, GW, Games Workshop, Space Marine, 40K,
Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names,
creatures, races, vehicles, locations, weapons, characters and the distinctive likeness thereof, are either ® or ™, and/or Games
Workshop Limited, variably registered around the world. All Rights Reserved.

This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or
incidents is purely coincidental.

Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children
under the age of 16 without adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and
make sure that you read and follow the instructions on the packaging.
Graphics by Sheldon Steere.

Page 11

You might also like