COMMANDERS
INTERNATIONAL
This rules pack contains rules to play 200 points Kill Team
  games with Commanders on a competitive, fair level.
                          Tested in
             ABOUT THIS FORMAT
This rule set and mission pack was designed and tested by
the community. We of course love Games Workshop for
the models and games they produce but they have a lot of
things to focus on, and unfortunately Commanders (which
represent 42% or 89/209 of all datasheets in the game)
for Kill Team was left behind. 
This however, shouldn't mean it should be forgotten. 
We all know how great 125 with elites plays, but there are
a lot of units and wargear which don't quite fit this format,
and to be honest we all want to play with at least some of
those. 
This war gear was overpriced for dealing with the standard
models, but not for the big boys, the elites, the kings of
men and xenos alike. These unique units really do add a
huge variety of options for every faction and are a great
experience to play, if balanced correctly. 
This is where our passion started and why we have worked
so hard to bring you our 'love letter' to Competitive
Commanders. We hope you enjoy it as much as we do,
now get out there and lead your forces to glory
                   C O M M A N D E R S I N T E R N AT I O N A L
   COMMANDERS INTERNATIONAL RULES
HOW TO PLAY                                                    THE KILL TEAMS AND ROSTERS
You can play CI in 2 variants.
                               Before the event, each player must create a
                                                               Command Roster consisting of 3 and 20 slots. 20
1. Full format variant - Please use all additional             slots may be used for any model and another 3
rules, primaries system, secondaries system and                slots only for Commanders. The rules for Command
missions from this Kill Team pack.
                           Rosters and Battle-Forged Kill-Teams are found on
2.Expansion variant - You can add Commanders                   page 62 of the Kill Team Core Manual. 
International pack to any other competitive KT pack            The Kill-Teams, and their respective Tactics, from
(eg.: LVO 2021). In that case please use missions              Kill Team Rogue Trader, Kill Team: Elites, Blackstone
with bonus objectives(max 3 VPs in match), special             Fortress, White-Dwarf Magazine, and the Kill Team
faction rules, additional terrain rules, custom tactics        Annual 2019 are allowed (including Commanders).
and deployment restrictions(like in arena) from the
chosen pack but use CI additional rules and
restrictions (point 3), primaries system, secondaries
system and errata.
FORMAT RULES
Add additional 1 CP point per round for battle-forged Kill Team (2CP per round are base)
Commanders can have only 1st level (Legendary Hunters are an exception)
You can score max 25 pts during one battle
Commanders can count as more than 1 model for the purpose of scoring objectives, depending on
their ponts cost as shown below:
                    Commander costs                                               Counts as
                    1-49 pts                                         count as 1 unit in objective holding
                    50-99 pts                                        count as 2 units in objective holding
                    100-more pts                                     count as 3 units in objective holding
DEPLOYMENT                                                     SUB-FACTION BONUSES
The players roll off, and the winner of the roll-off           Please use sub-faction bonuses from LVO
chooses which deployment zone will be their own.               tournament rules pack for factions: Kroot, Elucidian
The players then take it, in turns, to deploy one              Starstriders, Gellarpox Enfected, Daemons, Servants
model from their kill team, starting with the player           of the Abyss, Sisters of Silence and Adepta
who lost the roll-off. Once the players have set up            Sororitas.
their models, deployment ends and the first battle
round begins.
                                      C O M M A N D E R S I N T E R N AT I O N A L
                   SCORING VICTORY POINTS
PRIMARY OBJECTIVES                                            should be revealed before your first Initiative Roll is
                                                              rolled. If you fail to reveal the models you’ve
You can score 15 VPs from primaries in a KT                   chosen before the initiative roll, you cannot score
match.
                                                       those objectives in this game.
At the end of the Battle Round, a player scores
1 Victory Point for each of the following:
                                                                 The maximum score a player can achive
                                                                 in a game is 25 victory points. Even if
 Control one or more objective markers.        1 VP              the sum of the Victory Points is over 25
                                                                 points, a player cannot gain more (for
 Control more objective markers than                             example even if a player scores 15
                                               1 VP              points from primaries, and 11 from
 their opponent.
                                                                 secondaries, the final result can still be
 One or more enemy models taken out                              only 25 points).
                                               1 VP
 of action this round.                                           Each secondary can be scored once per
                                                                 turn, to a maximum to 3 VPs (unless
 More enemy models taken out of                                  stated otherwise) with the exception of
                                               1 VP
 action than friendly models this round.                         secondaries that can score multiple VPs
                                                                 at the end of the game. 
 More enemy models taken out of
 action by commander than by                   1 VP              Secondaries marked with a * can score
 opponent’s commander                                            more than 1 VP in a single Battle Round,
                                                                 or can give a player 4 VPs instead of 3
                                                                 VPs.
SECONDARY & BONUS OBJECTIVES
                                                                 Bonus mission objectives can be scored
You can score 12 VP from secondaries in a KT match.
             once per turn, to a maximum of 3 VPs,
                                                                 with the exception of bonus objectives
1. Each player should choose 3 secondaries from                  that can score multiple VPs at the end
secondaries list
                                               of the game.
2. You can score 1 VP from secondary per round.
Secondaries marked with * , can be scored
differently which is described into each secondary            GAME LENGTH AND TIES
content.
                                                              Each game lasts 4 Battle Rounds.
REVEALED SECONDARIES                                          At the end of the game, the player with the most
                                                              victory points is the winner. If there is a tie,
Unlike other tournaments, Secondary Objectives for            whichever player's Commander is alive and
this packet have been balanced around being                   unshaken is the winner. If both of Commanders are
revealed at the beginning of the game. This should            alive and unshaken whichever player has scored
be done before players roll for Deployment. If                more points on primary objectives is the winner. If
players forget to reveal their Secondary Objectives           there is still a tie, the player who controls the most
to their opponent at the appropriate time, both               objective markers at the end of the battle is the
players must remove any models already placed on              winner. If there is still a tie, whichever player has
the board and begin again as if Deployment has just           scored the full possible value on more secondary
been rolled and reveal their chosen Secondary                 objectives is the winner. If there
Objectives before placing models onto the board.
                                                              is still a tie, the player with the most specialists on
If a Secondary (such as Marked for Death or                   the battlefield at the end of the battle is the winner.
Survivor) indicates a specific time for part of the           If there is still a tie, the players roll-off to determine
Secondary to be revealed, then you can choose to              a winner. If a player wins by one of the tie-breaker
wait until that point of the game to reveal that part         methods above, they are awarded 1 extra Victory
of the Secondary. All aspects of all secondaries              Point.
                                     C O M M A N D E R S I N T E R N AT I O N A L
                     SECONDARY OBJECTIVES
                                 board control        killing          commanders
1                         2                                3                                 4
OVERKILL                  DOMINATION                        STEADFAST                         DOG PILE
1 VP                      1 VP                              3 VP                              1 VP
Score 1 VP if you         If you have more                  Score 3 VP at the end             At the end of the
rolled 2 or more dice     models within 3” of               of the game if there is           Movement phase,
for an Injury Roll that   the center of the                 one
 Objective that you           score 1 VP if two, or
killed an enemy           board than your                   have controlled for               more, different
model.
                  opponent at the end               every Battle
 Round.
            models from your kill
                          of the Movement                                                     team made a
Alternatively; Score 1    Phase, score 1 VP.                                                  successful charge
VP if you put more                                                                            move against one
successful Wounds on                                                                          enemy model in that
an enemy model than                                                                           phase.
it’s remain Wounds
which then took it Out
of Action.
5                         6                                 7
ART OF COMBAT             FOUR QUARTERS                         SURVIVOR
1 VP                      1 VP                                  2-4 VP
Score 1 VP if two or      Divide the battlefield                Pick a model from your kill team and reveal it before
more of your models       into four equal                       you roll your first Initiative roll. 
performed one of the      rectangles. 
following actions                                               If at the end of the battle that unit is wholly outside
(they can be the same     At the end of the                     of your deployment zone and still on the battlefield,
or different):
          Battle round, Score 1                 score 2 VP; 
                          VP if there is at least
- Consolidated into       one model from your                   If this model has also 1 flesh wound, score another 1
any enemy model that      kill team wholly within               VP, but If it has 2 or more flesh wounds instead,
you were not already      each of these                         score 2 VPs.
with 1" of, 
             rectangles but not
- Fell back or 
          within 3” of the center
- Retreated .             of the battlefield.
8                         9                                10                                 11
OLD SCHOOL COOL *         WHIRLWIND                             REAPER                         BOUNTY HUNTERS *
1-4 VP                    1 VP                                  3 VP                           1 VP
Score 1 VP if your kill   Score 1 VP if one                     Score 3 VP if 7 or             Once per phase, when an
team takes one or         model from your kill                  more enemy models              enemy model is taken
more enemy models         team forced an
 Injury                are taken Out of               Out of Action, place
Out of Action in the      roll on 2 or more                     Action during the              a
 Token wholly
                                                                                               underneath its base
first Battle Round;       enemy models in one                   game. 
                                                                                               before
 removing the
Score 1 VP if you have    Battle
 Round.
                                                     model from the
at least one model                                              Blue Horrors and               battlefield. Score 1 VP
wholly within the                                               Brimstone
                    if
 a model from your kill
enemy’s Deployment                                              Horrors do not count           team ends any move in
Zone at the end of the                                          towards this                   contact
 with any of your
game. Score 2 VP if the                                         secondary.
                    markers, and then
enemy’s Leader is Out                                                                          remove that marker.
of Action.
                                 C O M M A N D E R S I N T E R N AT I O N A L
                    SECONDARY OBJECTIVES
                                  board control       killing       commanders
12                        13                              14                            15
ABDUCTION                 LEAD FROM THE FRONT *             DEATH FROM AFAR             MIND GAMES
1 VP                      1 VP                              1 VP                        1-4 VP
Score 1 VP if a model     Score 1 VP every time             When a model from           At the end of the
from your kill team       your Leader removes               your kill team makes a      Morale phase, score 1
takes an
 enemy model     an enemy model or                 shooting
 attack at         VP if your
 opponent is
Out of Action while       uses the tactic “Lead             long range that takes       forced to take a Break
that model was
 within    by Example”                       an enemy model Out          Test. 
2” of 2 or more                                             of
 Action, score 1 VP.
models (other than                                                                      Score 3 VP if
 their kill
Shaken
 models) from                                                                    team successfully
your Kill Team.
                                                                       breaks.
16                        17                              18                            19
SIEGEMASTERS *            PRESS THE ADVANTAGE               COMMANDER'S SIGHT           MARKED FOR DEATH
1 VP                      3 VP                              1-4 VP                      1 VP
Gain 1 VP if you cause    100+ point                        At the end of the           Before rolling to hit
at least 1 point of       commander tactic. 
              game score 3 VP if          any enemy in any
damage to the enemy                                         you’ve used a               phase, except the
commander in a round.     If you control an                 Commander aura              psychic phase, state
This can be scored 4      objective nearest to              tactic 3 or more times.
   that this model will be
times (1 VP per phase).   your opponents                                                “marked to death”. 
                          deployment zone in                Score another 1 VP at
                          the final battle round,           the end of the game if      Score 1 VP if you
                          score 3VP.                        Commander is alive          successfully take this
                                                            (which can bring your       model out of action.
                                                            total to 4 VP) and
                                                            unshaken.                   Can be declared only
                                                                                        once per round.
20                        21                              22                            23
KNIFE IN THE BACK         DECIMATION                        FOLLOW MY LEAD              DAVID & GOLIATH
3 VP                      3 VP                              3 VP                        3 VP
1-49 pts Commander        Every time your                   Score 1 VP if your          Score 3VP if a
tactic. 
                Commander takes an                non-commander               non-commander
                          enemy model out of                model kills an enemy        model kills an enemy
If your model is in the   action, count it.
               model while under the       Commander.
enemy’s deployment                                          effects of your
zone in the end of last   In the end of last                Commander's aura
round score 3 VP          round, score 3 VP If
                          your Commander
                          killed at least half of
                          the total number of
                          out of action enemy
                          models during this
                          game.
                                 C O M M A N D E R S I N T E R N AT I O N A L
                                            MISSIONS
KILLZONE: IMPASS
The balance of this format is tailored to the specific requirements for the placement of the terrain on your
gaming field.
Place 2 terrain pieces in the center of the field, no closer than 4” inches apart. Each part of the terrain must
be able to cover at least 1 tactical space marine model.
Then place 2 more terrain pieces at opposite ends of the field, no closer than 4” to tedge of the field and
terraine that have been placed before. Each part of this terrain must be smaller than the terraine located at
the center of the field.
These terrain pieces are called “Impassable Terrain”.
   Models cannot be targeted over impassable terrain as line of sight (LOS) cannot be drawn
   above or over it. 
   It is still possible to draw LOS to models using it for cover, provided it can be drawn along
   the sides of the impassable terrain
                          Example: you may place Impassable Terrain
                           as you want, just follow the rules above
     > 4”
      > 4”
               > 4”
                         > 4”
                             > 4”
 Impassable
 Terrain
                         Impassable
                             Terrain
                                       C O M M A N D E R S I N T E R N AT I O N A L
                                      MISSIONS
                                                                  MISSION 1: DUALITY
                                                                  Score 1 VP if you control exactly 2 objectives
                                                                  at the end of any Battle Round.
     10”
                 8”                          12”
                      6”         7”
          15”
                                                                  MISSION 2: EXTRACTION
                                                                  If a model from your Kill Team ends a Battle
                                                                  Round wholly within your enemy’s
                                                                  Deployment Zone, score 1 VP.
                                                     11”
 8”
           6”                                      8”
                                           4”
                             15”
                                                                  MISSION 3: KEEP AWAY
     6”
                                                                  At the end of the Battle Round, Score 1 VP if
6”                                                                no models from your Kill Team are even
                                                                  partially within the battlefield quarter that
                           11”                                    includes your Deployment Zone.
           8”
                5”
                                 C O M M A N D E R S I N T E R N AT I O N A L
                               MISSIONS
                                                           MISSION 4: MAXIMUM STRENGTH
                                                           In the end of a round score 1 VP if your
                                                           Commander is controlling any Objective
                                                           except the one in your deployment zone.
           8”
                     6”
                     2”                                    MISSION 5: AREA SECURE
           6”                           6”
                                                           Score 1 VP for every enemy specialist that is
      6”                                      6”           taken Out of Action.
11”
            15”      3”
                                                           MISSION 6: DROP SITES
                                                           In the end of a round score 1 VP if you’re
                                                           controlling at least 1 objective in your own,
                                                           and your opponent's deployment zone.
  6”                                           6”
                6”   6”                 6”
                          C O M M A N D E R S I N T E R N AT I O N A L
                                         MISSIONS
                                                                     MISSION 7: SURROUNDED
               6”
                                                                     Score 1 VP if you control both objectives
3”        6”                                                         closest to the edge of the field (marked with a
                                                                     green dot on the map)
                               6”
                                                                    MISSION 8: CONFRONTATION
                                                                    Before deployment, choose any objective on
                                                                    the field. You have to share that information
                                                                    with your opponent. 
                                                                    If you control it at the end of a round, score
                                                                    additional 1 VP.
                                                         6”
                          8”                      6”
           3”                                                        MISSION 9: STOLEN INTEL
     8”
                                                                     Score 1 VP if you control the Objective in your
                                                                     opponent’s deployment zone.
                                                                     Score 1 VP if you kill an enemy model that is
                                                                     either in your deployment zone, or within 2’
 6”                                                                  of your deployment zone.
     11”
                    15”
                                    C O M M A N D E R S I N T E R N AT I O N A L
                                               ERRATA
SISTER REPENTIA                                                 SISTERS OF SILENCE
Change limit of sister repentia to “-” from “1”.
               Sisters of Silence can use Canoness as their
                                                                Commander. Canoness benefits from Sisters of
                                                                Silence faction bonuses
VULGRAR THRICE-CURSED
Change specs available to Commander                             CD/SOS COMMANDERS
“Vulgrar Thrice-cursed” to:
                                                                Commanders added from different factions like
- Ferocity
                                                    Canoness from Sisters of Battle to Sisters of
- Strength
                                                    Silence can use their commander's tactics from
                                                                their parent factions. (like aura tactics)
- Melee
- Fortitude
                                                    TAU
ELUCIA WHANE                                                    Commander in XV88 Enforcer Battlesuit cannot
                                                                benefit from ‘Saviour Protocols’ and use ‘Manta
                                                                Strike’.
Change specs available to Commander
“Elucia Vhane” to:
- Logistics
                                                   MORE SUB-FACTIONS
- Melee
                                                       All Kill Teams which don't have their official
                                                                faction bonuses can benefit from factions added
- Leadership
                                                                by LVO 2021 format.
- Strategist
                                                                Here’s the link: 
- Stealth
                                                                https://drive.google.com/file/d/14LTPwqI_yIDd
                                                                u_0_-qjVmwuv91-c-Ebm/view?usp=sharing
CHAOS DAEMONS
Chaos Daemons Commanders cannot break
mark but it can benefit from it if it common
with rest of Kill Team . 
Chaos Daemons can’t have invulnerability
save better than 4++.
Chaos Daemons Commanders:
- Tzaangor Shaman
- Exalted Sorcerer on Disc of Tzeench
- Sorcerer
- Sorcerer in Terminator Armor
- Dark Apostle
-Master of Possession
- Greater Possessed
                                      C O M M A N D E R S I N T E R N AT I O N A L
            Enjoy!
C O M M A N D E R S I N T E R N AT I O N A L