Current Standard CS v1.
4
Warlock Hexblade 1 Knight Of the Ord Akira
Mareus Vanit CLASS & LEVEL BACKGROUND PLAYER NAME
Reborn
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
8 -1
-1
SAVING THROW
ATHLETICS
14 INSPIRATION
ARMOR
CLASS
-1 CONDITIONS BOONS
I face problems head-on. A simple, direct solution is the
best path to success.
+3 30ft
STRENGTH
TEMP HP
PERSONALITY TRAITS
1010
+3 INITIATIVE SPEED
17 SAVING THROW
+3 Independence. When people follow orders blindly, they
ACROBATICS Current 1d8 SUCCESSES
+3 embrace a kind of tyranny
3
SLEIGHT OF HAND
FAILURES
+3
STEALTH
CURRENT MAXIMUM
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS
NAME ATK BONUS DAMAGE/TYPE Those who fight beside me are those worth dying for.
+2 SAVING THROW
14
Longsword +7 1d8/1d10+5
2 SwordBurst Dex15 1d6 Force BONDS
CONSTITUTION
Booming +7 Weapon+1d8 I'd rather eat my armor than admit when I'm wrong.
11
+0
SAVING THROW Smite On hit 1d6 psychic
+2
ARCANA
+0 FLAWS
0
HISTORY
+2
INVESTIGATION
+0 Booming is thunder, Longsword is slashing, smite does Wis
INTELLIGENCE NATURE Armor: Light armor, medium armor, shields,
+0
save and Fear on fail.
RELIGION Weapons: Simple weapons and martial weapons.
Saving Throws: Wisdom, Charisma
+4 Skills: Choose two from Arcana, Deception, History,
14 SAVING THROW
+2 Intimidation, Investigation, Nature, and Religion
ANIMAL HANDLING
+2 Tool Proficiencies: Dragon ante
2
INSIGHT
+2
Language: Abbysal, Common, Infernal.
MEDICINE
+4
WISDOM PERCEPTION
+2
SURVIVAL
+7 PROFICIENCIES & LANGUAGES
20 SAVING THROW
+7
DECEPTION
+7
5
INTIMIDATION Knowledge from a Past Life. You temporarily remember
+5
PERFORMANCE ATTACKS & SPELLCASTING glimpses of the past, perhaps faded memories from ages ago
+7 or a previous life. When you make an ability check that uses
CHARISMA PERSUASION
a skill, you can roll a d6 immediately after seeing the
Hex curse number on the d20 and add the number on the d6 to the
check. You can use this feature a number of times equal to
Knowledge
2 PROFICIENCY BONUS
your proficiency bonus, and you regain all expended uses
when you finish a long rest.
14 PASSIVE WISDOM (PERCEPTION)
CURRENT WEIGHT
120 MAX WEIGHT
CLASS RESOURCES, AMMO & CHARGES
A set of traveler's clothes, a signet, banner,
CP
or seal representing your place or rank in the
order, a backpack, a bedroll, a mess kit, a
tinderbox, 10 torches, 10 days of rations, and
a waterskin. The pack also has 50 feet of
SP
hempen rope strapped to the side of it.
Longsword, arcane focus, Leather armour
EP
GP 60
PP
EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS
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18 179 72
AGE HEIGHT WEIGHT
Green fair Red
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Hexblade's Curse
WIP yet Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see
within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until
the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).You
can't use this feature again until you finish a short or long rest.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long
rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that
weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts unti
you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that
feature, no matter the weapon's type.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY OTHER
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock/Charisma 2 15 +7
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
Booming blade
Sword Burst
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 2
7
EPAR
SPELL NAME
ED
PR
Shield
Wrathful Smite
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.