Rusty Claymore

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Rusty Claymores are recurring Items in The Legend of Zelda series.[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
262  (267Master Mode) Rusty Claymore
Description
A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
Common Locations
Hyrule Field
Eldin Canyon
Properties
Atk 12

Rusty Claymores are two-handed Weapons known for their low durability.[1] They are commonly found in Hyrule Field and Eldin Canyon, either abandoned or being used by Enemies. They also have a chance of appearing in Treasure Chests that spawn from scanning the Breath of the Wild Series Guardian amiibo with the amiibo Rune.

If a Rusty Claymore is placed in front of a Rock Octorok, it will inhale the sword and then spit out its cleaned counterpart.[4] There is a 50% chance for a Traveler's Claymore, a 35% for a Soldier's Claymore, a 10% chance for a Knight's Claymore, and a 5% chance for a Royal Claymore.

Since they are made of metal, Rusty Claymores will conduct Electricity and attract Lightning if equipped during a Thunderstorm. They are also unable to burn when exposed to Fire or a Scorching Climate. They will sink if they are dropped in Water, but they can be picked up using the Magnesis Rune.

Rusty Claymores are part of the Rusty Gear equipment archetype, which consists of Weapons that have been left exposed to the elements.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_020"
Description

Internal name

Name
Life
Value
10
Description

Durability of the weapon

Name
Power
Value
12
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
6
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
11
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
1
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
2
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
12
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
22
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
3
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
5
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
-1
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
-1
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_020"

Internal name

Life
10

Durability of the weapon

Power
12

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
6

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
11

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
1

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
2

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
12

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
22

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
3

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
5

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
-1

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
-1

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
395  Rusty Claymore
Description
A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
Common Locations
Hyrule Field
Eldin Canyon Depths
Properties
Atk: 7


Rusty Claymores return as Two-Handed Weapons that can be wielded by some Enemies.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
錆びた両手剣 (Sabita ryōte ken) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
生鏽的雙手劍 (Shēng xiù de shuāngshǒu jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Verroest slagzwaard[5]Rusty Broadsword
The French RepublicThe French Republic
FrenchEUEuropean
Espadon rouillé 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Rostiger 
The Italian RepublicThe Italian Republic
Italian
Spadone arrugginito 
The Republic of KoreaThe Republic of Korea
Korean
녹슨 양손검 (Nokseun yangson-geom) 
The Russian FederationThe Russian Federation
Russian
Ржавый клеймор (Rzhavyy kleymor) 
Latin AmericaLatin America
SpanishLALatin American
Mandoble oxidado 
This table was generated from Zelda Wiki's translation data.

Gallery

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See Also

References

  1. 1.0 1.1 Rusty Claymore
    A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
    — Inventory (Breath of the Wild)
  2. Rusty Claymore
    A weapon left unmaintained for so long, it has rusted right through, making it unusable in battle.
    — Allies (Age of Calamity)
  3. Rusty Claymore
    A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
    — Inventory (Tears of the Kingdom)
  4. 4.0 4.1 Creating a Champion, Dark Horse Books, pg. 169
  5. Veroest slagzwaard — Inventory (Breath of the Wild)
Rusty Gear
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