Royal Claymore

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Royal Claymores are recurring Items in The Legend of Zelda series.[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
253  (258Master Mode) Royal Claymore
Description
A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.
Common Locations
Tabantha Frontier
Gerudo Desert
Properties
Atk 52

Royal Claymores are part of the Royal Gear series. They are two-handed Weapons intended to be wielded by the Royal Family of Hyrule and the Royal Guard.[1] Being struck by one of these Claymores is said to destroy one's body and their resolve.[1] They have a base attack damage of 52.

Royal Claymores are scattered throughout Hyrule. They can be found on the necklaces of Hinoxes. Stalnox can also drop Royal Claymores when they are defeated, particularly the one within Lockup. Other high-tier enemies, such as Silver Moblins, make use of them.

Royal Claymores can also be found in the following locations:

When the following amiibo are scanned with the amiibo Rune, they have a chance to spawn a Treasure Chest containing a Royal Claymore:

If a Royal Claymore is equipped during a Thunderstorm, it will attract Lightning due to being made of metal. Similarly, they are capable of conducting Electricity. They can also be picked up using the Magnesis Rune on the Sheikah Slate, and they will sink if they are dropped in Water. They are incapable of burning, which means they can be exposed to Fire and Scorching Climates without issue.

Royal Claymores belong to the Royal Gear equipment archetype, an intricate set of Weapons designed for the Royal Family of Hyrule.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_024"
Description

Internal name

Name
Life
Value
40
Description

Durability of the weapon

Name
Power
Value
52
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
10
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
5
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
9
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
11
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
20
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
10
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
18
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
75
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
300
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_024"

Internal name

Life
40

Durability of the weapon

Power
52

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
10

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
5

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
9

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
11

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
20

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
10

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
18

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
75

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
300

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
381  Royal Claymore
Description
A large sword, now decayed, issued to the royal family's guard. It's tuned for skilled users and yields a powerful flurry rush during a perfect dodge.
Common Locations
Great Plateau
Hyrule Castle
Properties
Atk: 15

Improved Flurry Rush



Royal Claymores reappear as Weapons in Tears of the Kingdom.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Royal Claymores are a Weapon used by King Rhoam.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
王家の両手剣 (Ōke no ryōte ken) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
王族双手剑 (Wángzú shuāngshǒu jiàn)[5] 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
王族雙手劍 (Wángzú shuāngshǒu jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Koninklijk slagzwaard[6]Royal Broadsword
The French RepublicThe French Republic
FrenchEUEuropean
Espadon royal 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Königs-Zweihänder 
The Italian RepublicThe Italian Republic
Italian
Spadone reale 
The Republic of KoreaThe Republic of Korea
Korean
왕가의 양손검 (Wanggaui yangson-geom) 
The Russian FederationThe Russian Federation
Russian
Королевский клеймор (Korolevskiy kleymor) 
Latin AmericaLatin America
SpanishLALatin American
Mandoble real 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 1.2 Royal Claymore
    A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.
    — Inventory (Breath of the Wild)
  2. Royal Claymore
    A large sword, now decayed, issued to the royal family's guard. It's tuned for skilled users and yields a powerful flurry rush during a perfect dodge.
    — Inventory (Tears of the Kingdom)
  3. Royal Claymore
    A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.
    — Allies (Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 168
  5. 王族双手剑 — Inventory (Breath of the Wild, Simplified Chinese version)
  6. Koninklijk slagzwaard — Inventory (Breath of the Wild)
Royal Gear
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