PGD ISRPG is a customized version of the Ironsphere RPG Mod for Tribes 2. This mod adds new activities, items, and patches many flaws in the old mod. Tribes 2 is a pre 1.0 game of the Torque Game Engine.
Web Sites/Pages:
- http://www.phantomdev.net/Tribes2/ISRPG/ - Mod Homepage
Current Version: 1.3.1.4 (1314) [Development]
Ironsphere Credits:
- Goodie - WorldCraft Modeller
- Gul'Dar - WorldCraft Modeller and Mapper
- HiVoltage - Modeller
- JeremyIrons - Original Creator
- Lone Predator - Skinner
- Scourage - Coder
- SoulSlayer - WorldCraft Modeller
- Trident_RX - Head Coder, Creator
- Toaster - Documentation
- Twister - WorldCraft Modeller
- Fina - Head Mapper, Worldcraft Modeller
- Sirsteven - Lead Tester
- Jardin De Cecile - Music Score
PGD ISRPG Credits:
- Phantom139 - Lead Coder / Mod Developer, Official Host
Install:
- Unzip the GIT contents to a folder in your gamebase folder named IS
- Run the included batch file.
- ???
- Profit.
Uninstall: Delete the IS Folder
Server Setup: To set up the administrator logins for a ISRPG server, you'll need to add five GVars to a script that is loaded with each server run, these variables are:
- $AdminPassword[1]: Admin Level 1
- $AdminPassword[2]: Admin Level 2
- $AdminPassword[3]: Admin Level 3
- $AdminPassword[4]: Admin Level 4
- $AdminPassword[5]: Admin Level 5
MOD DEVELOPMENT LOG: 1313 -> 1314:
- Patched a bug in the Special Attack system that prevented specials from recharging when a player died during the change weapon process
- Moved the Sartopia entrance, it was previously in an unaccessible area (Only admins could reach it)
- Axed out a good amount of redundant mod methods, there are still a ton to go.
- Added Snowblind Village, a mysterous village located far beyond the current realm. Explore the world, and find new challenges!
- Patched a bug in the mod's quest system which prevented certain items from being removed from your inventory during certain phases.
1312 -> 1313:
- Patched an error in the mod's Zone Positioning Script
- Updated all zones to be handled by a more effective listing and find solution
- Updated the inWhichZone function to calculate using 3D World-Boxes instead of flawed radial calculations
- Updated the AI Spawning code to spawn AIs only when there is an active human player in the area, when there are no players, the AI Despawns
- This route needs to be investigated for a potential .EXE patch to override the T2 Bot limit in the event of a massive server where all zones are marked active (There are over 100 total defined spawns)
- Fixed the firing bug with numerous bow weapons, all bows will now correctly fire their projectiles
- Added the Special Attack system to the mod
- Added ~20 New Items to the mod
- Added new "Stand Still & Talk" NPCs to guide players through the world space
- Fixed a few broken mod chat commands
- Added the Keldrin Training Zone and Dummy AI Bots to help new players level up to 5-7 to prepare for the mines.
- Added four new world dungeons to the mod
- Myrklure: Water Temple [Levels 20 - 30]
- Heven Plateau: Earth Temple [Levels 65 - 75]
- Voltrue: Fire Temple [Levels 80 - 90]
- Sartopia: Air/Sky/Ice Temple [Levels 105+]
- Added a Boss system to the mod, and added four bosses (one for each temple finale encounter)
- Added the "Power of the Elements" quest to the mod, Hunt down the Legendary Elemental Scepter!