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PGD Ironsphere RPG

PGD ISRPG is a customized version of the Ironsphere RPG Mod for Tribes 2. This mod adds new activities, items, and patches many flaws in the old mod. Tribes 2 is a pre 1.0 game of the Torque Game Engine.

Web Sites/Pages:

Current Version: 1.3.1.4 (1314) [Development]

Ironsphere Credits:

  • Goodie - WorldCraft Modeller
  • Gul'Dar - WorldCraft Modeller and Mapper
  • HiVoltage - Modeller
  • JeremyIrons - Original Creator
  • Lone Predator - Skinner
  • Scourage - Coder
  • SoulSlayer - WorldCraft Modeller
  • Trident_RX - Head Coder, Creator
  • Toaster - Documentation
  • Twister - WorldCraft Modeller
  • Fina - Head Mapper, Worldcraft Modeller
  • Sirsteven - Lead Tester
  • Jardin De Cecile - Music Score

PGD ISRPG Credits:

  • Phantom139 - Lead Coder / Mod Developer, Official Host

Install:

  • Unzip the GIT contents to a folder in your gamebase folder named IS
  • Run the included batch file.
  • ???
  • Profit.

Uninstall: Delete the IS Folder

Server Setup: To set up the administrator logins for a ISRPG server, you'll need to add five GVars to a script that is loaded with each server run, these variables are:

  • $AdminPassword[1]: Admin Level 1
  • $AdminPassword[2]: Admin Level 2
  • $AdminPassword[3]: Admin Level 3
  • $AdminPassword[4]: Admin Level 4
  • $AdminPassword[5]: Admin Level 5

MOD DEVELOPMENT LOG: 1313 -> 1314:

  • Patched a bug in the Special Attack system that prevented specials from recharging when a player died during the change weapon process
  • Moved the Sartopia entrance, it was previously in an unaccessible area (Only admins could reach it)
  • Axed out a good amount of redundant mod methods, there are still a ton to go.
  • Added Snowblind Village, a mysterous village located far beyond the current realm. Explore the world, and find new challenges!
  • Patched a bug in the mod's quest system which prevented certain items from being removed from your inventory during certain phases.

1312 -> 1313:

  • Patched an error in the mod's Zone Positioning Script
  • Updated all zones to be handled by a more effective listing and find solution
  • Updated the inWhichZone function to calculate using 3D World-Boxes instead of flawed radial calculations
  • Updated the AI Spawning code to spawn AIs only when there is an active human player in the area, when there are no players, the AI Despawns
  • This route needs to be investigated for a potential .EXE patch to override the T2 Bot limit in the event of a massive server where all zones are marked active (There are over 100 total defined spawns)
  • Fixed the firing bug with numerous bow weapons, all bows will now correctly fire their projectiles
  • Added the Special Attack system to the mod
  • Added ~20 New Items to the mod
  • Added new "Stand Still & Talk" NPCs to guide players through the world space
  • Fixed a few broken mod chat commands
  • Added the Keldrin Training Zone and Dummy AI Bots to help new players level up to 5-7 to prepare for the mines.
  • Added four new world dungeons to the mod
  • Myrklure: Water Temple [Levels 20 - 30]
  • Heven Plateau: Earth Temple [Levels 65 - 75]
  • Voltrue: Fire Temple [Levels 80 - 90]
  • Sartopia: Air/Sky/Ice Temple [Levels 105+]
  • Added a Boss system to the mod, and added four bosses (one for each temple finale encounter)
  • Added the "Power of the Elements" quest to the mod, Hunt down the Legendary Elemental Scepter!

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Phantom139's Customized Version of T2RPG

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