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4 stars written in HLSL
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Real-time path tracing library and sample

HLSL 839 85 Updated Oct 22, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 644 56 Updated Nov 10, 2025
HLSL 449 71 Updated Sep 16, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 66 8 Updated Feb 29, 2024