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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 9,190 1,023 Updated Nov 15, 2025

A zero sysroot, fully hermetic C/C++ cross compilation toolchain for Bazel based on LLVM.

Starlark 132 21 Updated Mar 25, 2026

A comprehensive collection of modular libraries for high-performance graphics development

C++ 92 16 Updated Mar 25, 2026

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 340 27 Updated Mar 25, 2026

Public repository for the Gazelle C++ extension

Go 42 8 Updated Mar 23, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 162 11 Updated Mar 20, 2026
C++ 31 Updated Jun 11, 2025

tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)

C 112 1 Updated Feb 9, 2026

Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API

C++ 376 35 Updated Mar 20, 2026

Fast yet accurate trigonometric functions

C++ 166 18 Updated May 11, 2022

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,256 67 Updated Oct 15, 2024

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 321 11 Updated Mar 10, 2026

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 296 12 Updated Mar 25, 2026

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

C++ 853 128 Updated Feb 6, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 726 68 Updated Mar 20, 2026

Discrete and continuous level of detail generation for triangle meshes.

C++ 50 1 Updated Mar 7, 2026

A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.

C++ 271 9 Updated Mar 25, 2026
Rust 11 Updated Jul 15, 2025

Small Box optimization: store small item on stack and fallback to heap for large item.

Rust 93 16 Updated Jul 2, 2025

Fastest pure Rust implementation of LZ4 compression/decompression.

Rust 582 45 Updated Mar 15, 2026

Yet another cross-platform renderer with hardware ray-tracing support.

C++ 41 2 Updated Mar 11, 2026

NVIDIA RTX Texture Streaming SDK

C++ 33 Updated Oct 15, 2025

The Belfry OpenScad Library, v2.0. An OpenSCAD library of shapes, masks, and manipulators to make working with OpenSCAD easier. BETA

OpenSCAD 2,051 180 Updated Mar 19, 2026

The fastest ETC compressor on the planet

C++ 307 49 Updated Feb 22, 2026

A Mesh to SDF converter, written in rust

Rust 85 7 Updated Jan 8, 2025

Simulating shitty network connections so you can build better systems.

Go 10,511 381 Updated Mar 20, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 67 9 Updated Feb 29, 2024

NVIDIA Neural Texture Compression SDK

C++ 406 22 Updated Jan 23, 2026

RTX Global Illumination (RTXGI)

C++ 822 72 Updated Feb 5, 2024

Camera shake for Unity

C# 232 34 Updated Aug 2, 2024
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