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Showing results

Arduino Core for Silicon Labs devices

C 138 34 Updated Jul 28, 2025

Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API

C++ 273 22 Updated Oct 29, 2025

Fast yet accurate trigonometric functions

C++ 164 18 Updated May 11, 2022

continuous level of detail mesh library

C++ 314 10 Updated Sep 25, 2025

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,227 65 Updated Oct 15, 2024

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 306 8 Updated Oct 1, 2025

Playwright MCP server

TypeScript 22,931 1,841 Updated Nov 7, 2025

Vulkan & OpenGL GPU profiler with `puffin` support

Rust 32 5 Updated Apr 19, 2025

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 277 12 Updated Nov 7, 2025

An extremely fast, high-quality, non-cryptographic hash function. Platform independent compile-time and run-time hashing in rust.

Rust 177 3 Updated Oct 21, 2025

Bazel build rules for Zig

Starlark 57 7 Updated Nov 8, 2025

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

C++ 815 120 Updated Feb 6, 2025

Advanced shading language for production GI renderers

C++ 2,229 393 Updated Nov 8, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 641 56 Updated Nov 7, 2025

Discrete and continuous level of detail generation for triangle meshes.

C++ 50 1 Updated Sep 2, 2025

Grid, Flexbox, Block layout support for egui using taffy

Rust 142 16 Updated Oct 10, 2025

Open-source, vision-first browser agent

TypeScript 3,755 193 Updated Oct 16, 2025

A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.

C++ 239 8 Updated Oct 30, 2025
Rust 10 Updated Jul 15, 2025

Small Box optimization: store small item on stack and fallback to heap for large item.

Rust 91 17 Updated Jul 2, 2025

Fastest pure Rust implementation of LZ4 compression/decompression.

Rust 543 36 Updated Oct 27, 2025

Yet another cross-platform renderer with hardware ray-tracing support.

C++ 37 1 Updated Aug 21, 2025

NVIDIA RTX Texture Streaming SDK

C++ 22 Updated Oct 15, 2025

The Belfry OpenScad Library, v2.0. An OpenSCAD library of shapes, masks, and manipulators to make working with OpenSCAD easier. BETA

OpenSCAD 1,703 166 Updated Nov 5, 2025

The fastest ETC compressor on the planet

C++ 293 47 Updated Apr 14, 2025

📁 Soothing pastel theme for egui

Rust 294 32 Updated Oct 9, 2025

A Mesh to SDF converter, written in rust

Rust 76 6 Updated Jan 8, 2025

Simulating shitty network connections so you can build better systems.

Go 10,470 383 Updated Mar 20, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 66 8 Updated Feb 29, 2024
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