- Seattle, WA
- @mak_pav
- in/maksym-pavlenko
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2D graphics rendering on the GPU in rust using path tessellation.
An easy to use library for pretty print tables of Rust structs and enums.
A hash table with consistent order and fast iteration; access items by key or sequence index
The fastest font renderer in the world, written in pure rust.
An impish, cross-platform binary parsing crate, written in Rust
Rust Memory Safety & Undefined Behavior Detection
🗻 Log-structured, embeddable key-value storage engine written in Rust
Rust tool to collect and aggregate code coverage data for multiple source files
A modern, extensible GitHub API Client for Rust.
A no_std graphics library for embedded applications
Simple, small, and extremely fast template engine for Rust
Easily add metrics to your code that actually help you spot and debug issues in production. Built on Prometheus and OpenTelemetry.
A Rust library for linear color calculations and conversion
Font parser, shaping engine, and subsetter implemented in Rust
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
A high-level, safe, zero-allocation TrueType font parser.
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Sample code for compute shader 101 training
A library to generate syntax diagrams for Rust macros.