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Some stuff I made in my spare time

Fun (Compute shaders)

  • Boids: A flocking simulation that can run onthe GPU using compute shaders, allowing millions of boids at once.
  • Game of Life: An interactive Conway's game of life running on the GPU via compute shaders.
  • nBody: An nBody simulation running on the GPU via compute shaders

Educational

  • Rendering tutorial: An interactive tutorial on how basic rasterization and rendering work.
  • JavaScript renderer: A software renderer written in TypeScript (JavaScript), built upon the rendering tutorial work.
    • Rendering evolution: A small journey throughout rendering history built upon the above renderer

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