Some stuff I made in my spare time Fun (Compute shaders) Boids: A flocking simulation that can run onthe GPU using compute shaders, allowing millions of boids at once. Game of Life: An interactive Conway's game of life running on the GPU via compute shaders. nBody: An nBody simulation running on the GPU via compute shaders Educational Rendering tutorial: An interactive tutorial on how basic rasterization and rendering work. JavaScript renderer: A software renderer written in TypeScript (JavaScript), built upon the rendering tutorial work. Rendering evolution: A small journey throughout rendering history built upon the above renderer