VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
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Updated
Jun 29, 2026 - Python
VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
Unified Codebase for Advanced World Models.
VGGT-X: When VGGT Meets Dense Novel View Synthesis
This is a list of relevant papers for 3D Geometric Foundation Models and Applications.
[ECCV 2026] Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels
Convert 2D videos and photos into interactive 3D scenes using Gaussian splatting backends (VGGT, LongSplat, DepthSplat, SHARP, TripoSplat), Rerun, and the SuperSplat editor.
VGGT 3D Vision Agent optimized for Apple Silicon with Metal Performance Shaders
😎 A curated list of CVPR 2025 Oral paper. Total 96
[ECCV 2026 Oral] Wat3R: Underwater 3D Geometry Learning without Annotations
Suckless no dependencies CUDA/C++ port of NVIDIA's DVLT, feed it images, get a 3D point cloud + camera poses. NO python. One fast 5MB binary.
Optimizing Monocular Depth Estimation with TensorRT: Model Conversion, Inference Acceleration, and 3D Reconstruction
Factor graph refinement of VGGT feed-forward 3D reconstruction
🔥RayletDF in PyTorch (ICCV 2025 Highlight)
Code for "Improving Robotic Manipulation with Efficient Geometry-Aware Vision Encoder"
One-command 3D reconstruction from video. No COLMAP needed.
Omega-Forge: unofficial code to finetune or train VGGT-Omega (VGGT-Ω) on your own dataset, for use while official training code is not yet available. Additionally includes a standalone zero-GPU 3D reconstruction visualizer.
[WACV 2026 Oral] Reference Implementation of the paper "OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting"
Large-scale accurate indoor gaussian splatting 3D reconstruction based on video stream
This repository acquires continuous frame sequences through cameras mounted on drones and uses an end-to-end feedforward deep learning architecture to directly regress three-dimensional geometric representations from two-dimensional images.
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