OpenVDB - Sparse volume data structure and tools
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Updated
Jan 30, 2026 - C++
OpenVDB - Sparse volume data structure and tools
Real-Time 3D Semantic Reconstruction from 2D data
Unreal Engine 4: Smooth voxel terrian example
A C++ implementation of the fast voxel traversal algorithm.
Unreal Engine 5: Smooth voxel terrian example
Complete source for my experimental voxel engine
A still very barebones game engine focused on voxels and data-oriented programming
Converting vertex meshes to voxel data and visualizing using VCT
Voxel / ray tracing template for the blog posts.
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Restructured code for Voxel Quest
An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
Fluid simulation engine for computer graphics applications, which is based on OpenVDB
Simple Voxel Raytracer using SDL3 GPU with compute shaders
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