Final work for Introduction to Physics I, ACM class, Shanghai Jiaotong University, 2013
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Updated
May 24, 2013 - C++
Final work for Introduction to Physics I, ACM class, Shanghai Jiaotong University, 2013
Tsunami Squares - Open source tsunami propagation and inundation model adapted from Prof. Steven Ward's research. Visit Prof. John Rundle's homepage at UC Davis for support and updates.
Experimental DirectX11 based 3D/Physics Game Engine
Framework for developing lattice kinetic monte carlo (LKMC or KMC) simulations
A simple position verlet based simulation in C++. Demo video - https://youtu.be/wyHwtGQhywU
Exercises/projects for the course "Advanced Introduction to C++ and Scientific Computing"
Simulation of a human heart with physics movements. Heart is modeled in tetrahedral mesh. The project is using C++, OpenGL, GLSL, Mass Spring Physics System (Developed by myself) as its foundation. The final goal is to simulate a human heart in real-time.
Playing with Bullet library to test out robotics algorithms
Code for CVPR 2016 Oral Paper: Inferring Forces and Learning Human Utilities From Videos.
These are some particle physics snippets of code for personal reference. For an overview an explanation visit: http://ppsnippets.tk
Small, simple, racing simulation for playing with/learning about artificial intelligence in racing simulations.
Graph analysis of percolation clusters on N-Dimensional Torus
Calculation of field lines for arbitrary three-dimensional objects
Watch in realtime as your solar system evolves!
Massive multiplayer death match
A Qt visualiser for the behaviour of a damped pendulum
Simulation of the behaviour of a 1D plasma beam using a particle-in-cell model
Physics simulation: cloth and simple procedural objects with collision detection. Animated using second-order methods.
Further development of this fork has moved to my PlayRho repository.
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