Strategy game with cells, bacteria and viruses as units.
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Updated
Feb 23, 2016 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Strategy game with cells, bacteria and viruses as units.
AI engine for Real-Time strategy games
A mod for the mod "Millennium Dawn" for the game "Hearts of Iron 4". Focus tree, unique equipment, events, political parties and more for Denmark.
An attempt at making a classic real-time strategy game
My first Unity project - elements of 3D RTS/tactical RPG (see Readme for demo video and implementation highlights)
Unity/Real time strategy project
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
[WIP] Multiplayer RTS game in colonization setting.
Demo programs of real-time systems
Real-Time Network-on-chip Analysis and Simulation
A real-time strategy game with independent units
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
Official github repo following my tutorials for creating rts game in godot.
Multiplayer RTS game prototype written in Java using LibGDX