AI engine for Real-Time strategy games
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Updated
Mar 6, 2017 - C++
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
AI engine for Real-Time strategy games
An attempt at making a classic real-time strategy game
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
[WIP] Multiplayer RTS game in colonization setting.
The Polanie real-time strategy game source code (Kod źródłowy gry strategicznej Polanie)
Messing around with isometric rendering of tilemaps
An open source re-implementation of Red Alert written in C++.
Lets build an RTS Game with Unreal Engine 4!
Visual representation of RTS game, supported by deep reinforcement learning algorithm Alpha Zero written in python.
An open source software stack for Real-Time Strategy research on mobile robots
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
An RTS game crafted in Unreal Engine, inspired by Age of Empires 2, and developed using C++
An open source re-implementation of Generals : Zero Hour written in C++.
Command & Conquer: Remastered Collection
Command and Conquer Tiberian Dawn
Command and Conquer: Red Alert
Command and Conquer: Generals - Zero Hour