real-time-strategy
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Here are 26 public repositories matching this topic...
Messing around with isometric rendering of tilemaps
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May 26, 2020 - C++
Simple pixel-style hex based RTS game.
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May 14, 2025 - C++
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
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Apr 5, 2018 - C++
An attempt at making a classic real-time strategy game
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Sep 3, 2017 - C++
[WIP] Multiplayer RTS game in colonization setting.
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Jul 1, 2018 - C++
Visual representation of RTS game, supported by deep reinforcement learning algorithm Alpha Zero written in python.
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Oct 11, 2020 - C++
The Polanie real-time strategy game source code (Kod źródłowy gry strategicznej Polanie)
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Feb 18, 2020 - C++
AI engine for Real-Time strategy games
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Mar 6, 2017 - C++
An RTS game crafted in Unreal Engine, inspired by Age of Empires 2, and developed using C++
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Aug 2, 2024 - C++
An open source re-implementation of Red Alert written in C++.
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Jul 6, 2020 - C++
Lets build an RTS Game with Unreal Engine 4!
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Sep 28, 2020 - C++
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
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Jul 13, 2025 - C++
An open source re-implementation of Generals : Zero Hour written in C++.
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Oct 31, 2024 - C++
Command and Conquer: Generals - Zero Hour
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Nov 9, 2025 - C++
An open source software stack for Real-Time Strategy research on mobile robots
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Apr 7, 2022 - C++
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
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Nov 8, 2025 - C++
Command and Conquer: Renegade
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Mar 3, 2025 - C++
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