Real-time strategy and Simulator Game
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Updated
Nov 5, 2023 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Real-time strategy and Simulator Game
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
My first Unity project - elements of 3D RTS/tactical RPG (see Readme for demo video and implementation highlights)
Unity/Real time strategy project
A real-time strategy game with independent units
Strategy game with cells, bacteria and viruses as units.
Strategy framework for Unity, with turn base, real time and mix mode.
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
A Red Alert 2 mod for the OpenRA game engine
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.