Highlights
- Pro
Stars
Official inference repo for FLUX.1 models
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Open3D: A Modern Library for 3D Data Processing
PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
Multi-Joint dynamics with Contact. A general purpose physics simulator.
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
Caffe2 is a lightweight, modular, and scalable deep learning framework.
OpenMMLab's next-generation platform for general 3D object detection.
Unified framework for robot learning built on NVIDIA Isaac Sim
openvla / openvla
Forked from TRI-ML/prismatic-vlmsOpenVLA: An open-source vision-language-action model for robotic manipulation.
A comprehensive list of papers using large language/multi-modal models for Robotics/RL, including papers, codes, and related websites
CUDA accelerated rasterization of gaussian splatting
Semantic Segmentation Architectures Implemented in PyTorch
A flexible, high-performance 3D simulator for Embodied AI research.
Isaac Gym Reinforcement Learning Environments
Code and documents of LongLoRA and LongAlpaca (ICLR 2024 Oral)
A modular high-level library to train embodied AI agents across a variety of tasks and environments.
ROS Navigation stack. Code for finding where the robot is and how it can get somewhere else.
NVIDIA Isaac Sim™ is an open-source application on NVIDIA Omniverse for developing, simulating, and testing AI-driven robots in realistic virtual environments.
A fast and simple implementation of RL algorithms, designed to run fully on GPU.
Clean PyTorch implementations of imitation and reward learning algorithms
A large-scale benchmark and learning environment.
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
[ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"