Showing posts with label dccrpg. Show all posts
Showing posts with label dccrpg. Show all posts

Thursday, January 10, 2013

Appendix N: January 2013

Martin Brown of Grognard Games has recently published two videos on his Youtube channel, the first introducing himself and his mission, and a second providing a very brief introduction to "Appendix N". 
For the uninitiated, Appendix N is one of several appendices in the original Dungeon Masters Guide: that particular appendix provides a list of inspirational and educational  fantasy authors and editors.  Every serious gamer should read the books listed in that appendix, in order to develop a basic appreciation for the history and underpinnings of Dungeons and Dragons.
My personal Appendix N, below, is substantially augmented compared to the DMG version, but you can find the original Appendix N here.
In terms of where to start, Gary Gygax himself provides some good advice:
"The most immediate influences upon AD&D were probably L. Sprague deCamp & Fletcher Pratt, Robert E. Howard, Fritz Leiber, Jack Vance, H.P. Lovecraft, and Abraham Merritt...."

I continue to augment my own Appendix N.  Several additional titles have been added, such as King Solomon's Mines, by Rider H. Haggard and Clark Ashton Smith's Lost Worlds Volume 2.

Abbey, Lynn:

Adams, Richard: Watership Down; Shardik

Alexander, Lloyd: The Book of Three 1; The Black Cauldron 2; The Castle of Llyr 3; Taran Wanderer 4; The High King 5

Anderson, Poul: Ensign Flandry; Flandry Of Terra; Agent of the Terran Empire; The Long Night; Three Hearts and Three Lions; The Broken Sword; The High Crusade; A Knight Of Ghosts And Shadows; The Last Viking 1

Anthony, Piers: A Spell for Chameleon; Split Infinity; On A Pale Horse

Ariosto, Ludovico: Orlando Furioso

Asprin, Robert A.: Thieves World I; Tales from the Vulgar Unicorn II; Shadows of Sanctuary III; Storm Season IV; The Face of Chaos V; Another Fine Myth

Barker, M.A.R.: The Man Of Gold; Flamesong

Baum, L. Frank: The Wizard Of Oz, Emerald City Of Oz, Land of Oz

Beagle, Peter S.: The Last Unicorn; A Fine And Private Place

Bellairs, John: The Face In The Frost

Bellamy, Francis R : Atta

Blackwood, Algernon: 

Bloodstone, John: Thundar Man Of Two Worlds

Bloch, Robert: Strange Eons

Bok, Hannes: The Sorcerers Ship

Brackett, Leigh: Eric John Stark, Outlaw Of Mars; The Best Of Leigh Brackett; The Sword Of Rhiannon; The Ginger Star 1; The Hounds Of Skaith 2; Reavers of Skaith 3

Bradley, Marion Z: Warrior Women; Sword and Sorceress Anthology; The Planet Savers 1958; The Sword Of Aldones 1962; The Boody Sun 1964; Star Of Danger 1965; The Winds Of Darkover 1970; The Forbidden Tower 1977; Stormqueen! 1978; Seven From The Stars;

Brooks, Terry: The Sword of Shannara

Brown, Fredric: The Best Of Fredric Brown

Brunner, John: Secret Agent Of Terra;

Burroughs, Edgar R.: Pellucidar; Tanar of Pellucidar; A Princess Of Mars 1; The Gods Of Mars 2; Warlord Of Mars 3; Thuvia, Maid Of Mars 4; Chessmen of Mars 5; The Mastermind of Mars 6; A Fighting Man of Mars 7; The Moon Maid; Out of Time’s Abyss; Jungle Girl, Land of Hidden Men; Tarzan Of The Apes 1; The Return Of Tarzan 2; The Beasts of Tarzan 3; The Son Of Tarzan 4; Tarzan and the Jewels of Opar 5; Tarzan and the Lost Empire 10; At The Earth's Core

Cabell, James Branch: Figures Of Earth; Domnei; Cream Of The Jest; The Silver Stallion; Jurgen, A Comedy Of Justice; Something About Eve;

Campbell, J Ramsey: Demons by Daylight

Carter, Lin: Thongor and the Dragon City; Thongor and the Wizards of Lemuria; Thongor Fights the Pirates of Tarakus; Thongor and the End of Time; Zanathon; Tower at the Edge of Time; The Black Star; Beyond The Gates Of Dream; Down To A Sunless Sea; Journey to the Underground World; Warrior of World’s End; Flashing Swords 1; Flashing Swords 2; Flashing Swords 3; Flashing Swords 4; Flashing Swords 5; Dragons, Elves and Heroes; Golden Cities, Far; The Spawn of Cthuhlu; Discoveries In Fantasy; New Worlds For Old; The Young Magicians; Lost Worlds;

Cervantes, Miguel: Don Quixote

Chalker, Jack L.: Midnight at the Well of Souls 1; Exiles at the Well of Souls 2; Quest For the Well Of Souls 3; The Return of Nathan Brazil 4, Twilight at the Well of Souls 5

Chandler, A. Bertram: The Road To The Rim; The Hard Way; The Wild Ones; The Inheritors; The Gateway To Never; Star Courier; To Keep The Ship; Matilda's Stepchildren; The Rim Of Space;

Chant, Joy: Red Moon And Black Mountain

Cherryh, C.J.:

Cook, Glen: The Black Company

Daley, Brian: Han Solo At Star’s End; Han Solo’s Revenge; Han Solo And The Lost Legacy

Davidson, Avram: The Phoenix And The Mirror; The Island Under the Earth

deCamp, L. Sprague:  The Tritonian Ring; The Complete Compleat Enchanter; The Compleat Enchanter; Lovecraft, A Biography; Swords And Sorcery; Spell of Seven; The Fantastic Swordsmen;  Warlocks and Warriors; The Fallible Fiend; Conan The Barbarian; Conan And The Spider God; Lest Darkness Fall; The Carnelian Cube; The Emperors Fan; The Reluctant King; The Unbeheaded King; The Goblin Tower; The Clocks Of Iraz; The Queen Of Zamba

Derleth, August: The Trail of Cthuhlu

Dickson, Gordon R.: Dorsai!; The Dragon and the George

Donaldson, Stephen: Thomas Covenant The Unbeliever

Doyle, Sir Arthur Conan: The Lost World

Dumas, Alexandre: The Three Musketeers

Dunsany, Lord: The King Of Elfland’s Daughter; Over the Hills and Far Away; The Charwoman's Shadow

Eco, Umberto: The Name Of The Rose

Eddings, David: Pawn of Prophecy, Queen Of Sorcery, Magician’s Gambit, Castle of Wizardry, Enchanter’s Endgame

Eddison, E. R.: The Worm Ouroboros; Mistress of Mistresses; A Fish Dinner In Memison

Ende, Michael: The Neverending Story

Farmer, Philip Jose: The Maker Of Universes 1; The Gates Of Creation 2; A Private Cosmos 3; Hadon Of Ancient Opar

Fiest, Raymond: Magician

Finney, Charles: The Unholy City; The Circus of Dr. Lao

Foster, Alan Dean: Nor Crystal Tears, Splinter of the Minds Eye; The End of the Matter; The Tar-Aiym Krang; Bloodhype; Orphan Star; For Love Of Mother-Not; The Time Of The Transference

Fox, Gardner: Kothar Barbarian Swordsman; Kothar and the Conjurer's Curse; Kothar and the Wizard Slayer; Kothar and the Magic Sword; Kothar And The Demon Queen; Kyrik Warlock Warrior; Kyrik Fights The Demon World; Kyrik and the Lost Queen; Kyrik and the Wizards Sword; Warrior Of Llarn

Funke, Cornelia: Inkheart

Gardner, Craig Shaw: A Malady Of Magicks

Garner, Alan: Elidor; The Moon Of Gomrath; The Weirdstone of Brisingamen

Gemmell, David: Legend

Goldman, William: The Princess Bride

Glut, Donald F: The Empire Strikes Back

Gygax, Gary: City Of Hawks; The Samarkand Solution; The Anubis Murders; Infernal Sorceress; Death In Delhi; City Of Hawks

Haggard, H. Rider: King Solomon's Mines; The People Of The Mist; The World's Desire; When The World Shook; She And Allan;  She

Hambly, Barbara: The Time of the Dark; The Walls Of Air, The Armies of Daylight; The Ladies of Mandrigyn, Dragonsbane

Harrison, Harry: The Adventures Of The Stainless Street Rat; The Stainless Steel Rat

Heinlein, Robert: Glory Road

Hickman, Tracy:

Hodgson, W.H.: The House On The Borderland

Holmes, John Eric: Mahars of Pellucidar

Howard, Robert E.: Cthulhu; Sword Woman; Almuric; The People Of The Black Circle; Red Nails; Shadow Kingdoms; People Of The Dark; Beyond The Black River; The Hour Of The Dragon; Black Hounds Of Death; Conan 1; Conan Of Cimmeria 2; Conan the Freebooter 3; Conan the Wanderer 4; Conan the Adventurer 5; Conan the Buccaneer 6; Conan The Warrior 7; Conan The Usurper 8; Conan The Conqueror 9; Conan The Avenger 10; Conan Of Aquilonia 11; Conan of The Isles 12; Solomon Kane, The Hills Of The Dead; Skull-Face; Black Canaan; Swords Of Shahrazar; Marchers Of Valhalla, The Book Of Robert E. Howard; The Second Book Of Robert E. Howard; Bran Mak Morn; Son Of The White Wolf; The Last Ride; The Lost Valley Of Iskander; Black Vulmea's Vengeance; The Vultures Of Whapeton

Hyne, C J Cutliffe: The Lost Continent

Jakes, John: The Last Magicians; Brak The Barbarian; Mark of Demons; The Sorceress; The Fortunes Of Brak

Jackson, Steve: Fighting Fantasy; The Warlock of Firetop Mountain 1; The Citadel of Chaos 2; The Forest Of Doom 3; Deathtrap Dungeon 6; Curse Of The Mummy 27; Armies Of Death 36

Kline, Otis Adelbert: Swordsman Of Mars, Outlaw Of Mars, Planet of Peril, Port of Peril, Prince of Peril

Kuttner, Henry: Fury; The Mask Of Circe; Elak Of Atlantis, The Dark World, Robots Have No Tails

Kurtz, Katherine: Deryni Rising; Deryni Checkmate; High Deryni

Lanier, Sterling: Hiero’s Journey; The Unforsaken Hiero

L’Engle, Madeleine: A Wrinkle In Time

Le Guin, Ursula: A Wizard Of Earthsea; The Left Hand Of Darkness; Tehanu; The Farthest Shore

Lee, Tanith: The Book Of The Damned I; The Book Of The Beast II; The Storm Lord, The Birthgrave, The Dragon Hoard, Night’s Master, Death’s Master

Leiber, Fritz: Swords and Deviltry 1; Swords Against Death 2; Swords In The Mist 3; Swords And Wizardry 4; The Swords of Lankhmar 5; Swords and Ice Magic 6; The Knight and Knave of Swords; Heroes And Horrors

Lewis, C.S.: The Voyage Of The Dawntreader; The Silver Chair

Lindsay, David: A Voyage To Arcturus

Livingston, Ian: The Forest Of Doom3, Deathtrap Dungeon 3; Armies Of Death 36; Curse Of The Mummy 27;

Lovecraft, H.P.: The Doom That Came To Sarnath; The Dream Quest of Unknown Kadath; The Shadow Over Innsmouth; At The Mountains Of Madness; The Lurker At The Threshold; The Tomb; The Watchers Out Of Time; Waking Up Screaming; The Dunwich Horror

Lumley, Brian: The Burrowers Beneath; The Transition Of Titus Crow; Hero Of Dreams

Martin, George R.R.: Dying Of The Light; A Song Of Ice And Fire

Matheson, Richard: I Am Legend

McCaffery, Anne: The Ship Who Sang; Dinosaur Planet; Dragonflight 1

Merritt, A.: The Ship Of Ishtar; The Seven Footprints Of Satan; The Moon Pool; The Face In The Abyss; Dwellers In the Mirage; Creep Shadow Creep

Miller, Walter: A Canticle For Leibowitz

Moorcock, Michael: Legends From The End Of Time; The Jewel In The Skull; The Mad God’s Amulet; The Sleeping Sorceress; The Runestaff; The Lord of the Spiders; The Masters of the Pit; The City of the Beast; The Warlord of the Air; Stealer Of Souls; Stormbringer; Elric of Melnibone; Elric At The End Of Time; The Vanishing Tower; The King Of Swords 3; Sword of the Dawn; The Sailor On The Seas Of Fate; The Sword Of The Dawn

Moore, C.L.: Northwest Smith; Jirel Of Joiry

Morris, Janet: High Couch of Silistra

Morris, William: The Well At Worlds End I; The Well At Worlds End II; The Wood Beyond the World; The Water of the Wondrous Isles

Mundy, Talbot: Tros Of Samothrace; Avenging Liafail 2; Liafail3; The Praetor's Dungeon 3; The Purple Pirate 6

Niven, Larry: The Man-Kzin Wars; A World Out Of Time; A Gift From Earth; Tales of Known Space; Neutron Star; The Magic May Return; The Magic Goes Away; The Flight of the Horse

Norman, John: Tarnsman Of Gor 1; Outlaw Of Gor 2; Priest-Kings Of Gor 3; Nomads Of Gor 4; Assassin Of Gor 5; Raiders Of Gor 6; Captive Of Gor 7; Hunters Of Gor 8; Marauders Of Gor 9, Tribesmen Of Gor 10, Slave Girl of Gor 11; Time Slave

Norton, Andre: Quag Keep; Exiles of the Stars; Warlock of Witch World; High Sorcery; Witch World; Sargasso Of Space; Lord Of Thunder

Nowlan, Philip F.: Armageddon 2419 A.D.

Offutt, Andrew J.: Demon In The Mirror; Eyes Of Sarsis; Web Of The Spider; Conan, The Sword of Skelos; Conan The Mercenary; Swords Against Darkness I; Swords Against Darkness II; Swords Against Darkness III; Swords Against Darkness IV; Swords Against Darkness V; The Iron Lords 1; Shadows Out Of Hell 2; The Lady Of The Snowmist 3; The Undying Wizard; Cormac Mac Art;

Piper, H. Beam: Space Viking

Powers, Tim:  On Stranger Tides

Pratchett, Terry: The Colour Of Magic, The Light Fantastic, Equal Rites, Mort

Pratt, Fletcher: Land Of Unreason; The Blue Star; The Well of the Unicorn; The Carnelian Cube

Saberhagen, Fred: The First Book Of Swords; Second Book Of Swords; Third Book Of Swords; Empire Of The East

Salmonson, Jessica: Amazons!

Schmitz, James: The Witches of Karres; The Demon Breed

Shackleford, Jack D.: Tanith

Shea, Michael: Color Out Of Time; A Quest For Simbilis; Nifft The Lean; The Incompleat Nifft; The Mines of Behemoth; The A`Rak

Sims, John:

Sirota, Mike: Master Of Boranga

Smith, Clark Ashton: Lost Worlds Volume 1; Lost Worlds Volume 2; Out Of Space And Time 1; Out Of Space And Time 2; The Abominations of Yondo; Genius Loci; Poseidonis; Zothique; Hyperborea; Xiccarph; Tales Of Science And Sorcery; Other Dimensions 1; Other Dimensions 2

Smith, David: Red Sonja 1; Red Sonja 3, When Hell Laughs;

Smith, L. Neil: Lando Calrissian and the Midharp of Sharu; Lando Calrissian and the Starcave of Thonboka; Lando Calrissian and the Flamewind of Osean

Smith, E.E. ‘Doc’: Triplanetary

Springer, Nancy: The White Hart; The Silver Sun

St. Clair, Margaret: The Shadow People; Sign of the Labrys

Stasheff, Christopher: The Warlock Wandering; The Warlock Rock; A Warlock's Blade; Warlock And Son; The Warlock Is Missing; Her Majesty's Wizard; King Kobold

Stewart, Mary: The Crystal Cave; The Hollow Hills; The Last Enchantment

Swann, Thomas: Green Phoenix; The Goat Without Horns; The Forest Of Forever; Day Of The Minotaur; Cry Silver Bells; Moondust; The Gods Abide

Tierney, Richard: Red Sonja 1; Red Sonja 3, When Hell Laughs;

Tolkien, J.R.R.: The Hobbit; The Lord Of The Rings

Tubb, E.C.: The Winds Of Gath 1; Derai 2; Toyman 3; Kalin 4; Jester Of Scar 5; Lallia 6; Technos 7; Veruchia 8; Mayenne 9; Jondelle 10; Zenya 11; Eloise 12;

Van Arnam, Dave: Star Barbarian

Van Vogt, A.E.: The Voyage Of The Space Beagle; Quest For The Future

Vance, Jack: The Languages Of The Pao; The Dragon Masters; The Best of Jack Vance; The Dying Earth; The Eyes of the Overworld; Cugel’s Saga; Rhialto The Marvelous; Trullion, Alastor 2262; Wyst, Alastor 1716; Marune, Alastor 933; The Faceless Man 1; The Brave Free Men 2; The Astura 3; Lyonesse 1; The Green Pearl 2; Madouc 3; The Face 4; The Blue World; Galactic Effectuator; Big Planet; City Of The Chasch 1; Servants of the Wanek 2; The Dirdir 3; The Pnume 4; Suldrun's Garden; The Last Castle; The Palace of Love; The Book of Dreams

Verne, Jules: The Mysterious Island; A Journey To The Centre Of The Earth;

Wagner, Karl E: Bloodstone, Death Angel’s Shadow, Dark Crusade

Weinbaum, Stanley; The Black Flame; A Martian Odyssey

Wellman, Manly Wade: The Old Gods Waken; The Hanging Stones; The Lost And The Lurking; After Dark; Silver John; Who Fears The Devil?

White, Theodore: The Once and Future King

Williams, Robert M.: Return of Jongor

Williamson, Jack: The Trial Of Terra; The Legion Of Space

Wolfe, Gene: The Shadow of the Torturer

Zelazny, Roger: Nine Princes In Amber; The Guns of Avalon; Sign of the Unicorn; The Hand of Oberon; The Courts of Chaos; Jack Of Shadows; Dilvish, The Damned; The Changing Land; Isle of the Dead; Trumps of Doom; Blood Of Amber; Sign Of Chaos; Knight Of Shadows; Prince of Chaos, The Chronicles Of Amber 1

Saturday, May 26, 2012

Dungeon Crawl Classics RPG

Allow me to add my voice to the growing chorus of voices singing the praises of the Dungeon Crawl Classics Role Playing Game.

As a big proponent of the FLGS system, I try as much as possible to purchase my gaming items from my FLGS, The Sentry Box, rather than online.  So while the rest of you were receiving your mailed copies of DCCRPG, I waited patiently for mine to arrive at the game store.

The call came yesterday afternoon: my copy had arrived in the store, complete with introductory adventure!  Huzzah!

I picked up my copy of DCCRPG an hour later, and have been stealing a few minutes, here and there, over the last 18 hours, browsing its contents. 

Much of what i`m reading in DCCRPG is already familiar, since I perused the beta rules during the original open play test, but its great to see it all come together in this 470 page tome.


The art is uniformly excellent, and frankly, the amount of artwork is a little overwhelming.  I hate to single one artist out, since it is all so damn good, but I found myself lingering the longest on the Russ Nicholson illustrations.

I`m puzzled by the following piece of art appearing on page 55.  Can anyone tell me who the artist is?


Edit:  I've been advised that the above illustration is by Mike Wilson.

Sunday, June 26, 2011

Dungeon Crawl Classics: Charisma

The Dungeon Crawl Classics RPG renames three of the six traditional Dungeons and Dragons attributes, keeps two, and jettisons one, replacing it with a new attribute, Luck.

The jettisoned attribute? Charisma.

I understand that DCCRPG is its' own game, and I can't expect everything I like about Dungeons and Dragons to appear in that new game, but there's something about the absence of a Charisma that is unsettling me.

Wisdom is one of the renamed attributes, and has been called Personality. Perhaps Goodman's intention is to merge Wisdom and Charisma into that new Personality attribute. However, there are no rules in the DCCRPG beta for the effects of Personality on encounter checks or the retention of henchmen or hirelings.

The only effect that Personality has is that it modifies the spell-casting power of Clerics and improves Willpower checks.

Perhaps i'm one of the few old-schoolers who promotes the use of henchmen and hirelings. To me, the inclusion of henchmen, hirelings and followers is an integral part of emulating the tales of Conan, Fafhrd and the Gray Mouser, and other classic sword and sorcery tales.

Dungeon Crawl Classics: Funky Dice

I finally broke down and picked up a d7 on my way home from work on Friday.

I visited the Sentry Box, where my inquiry about d7's was greeted with empty stares. Fortunately, after searching the counter, me and the staff found one (that's right, just one) d7, along with a d14 and d16, all in a mixed bowl of dice. I didn't purchase either the d14 and d16, as they were expensive and were un-inked crystal dice. I'm not a big fan of crystal dice.

One of the odder complaints about Dungeon Crawl Classics is unhappiness with the introduction of the new funky dice. Funky d3, d5, d7, d14, d16, d24 and d30 dice are planned additions, to be used along side the usual random generator suspects. Not sure why the complaints, other than perceptions that the funky dice are a money-grab.

Of the new dice being added to DCC, only the purchase of the d7 is really necessary. The rest are easily emulated, either by using existing dice, or by adding a control die.

The d3? Roll a d6 and divide by 2, rounding up to the next higher whole number.

Same with the d5: roll a d10, divide by two, and round up.

The d14, d16 and d24 can be emulated by rolling a d7, d8 or d12 in conjunction with a d6 control die. Simply add 7, 8 or 12, respectively, if the d6 comes up odd.

As for the d30, roll a d10 and d6 control die, and add 10 if the control comes up 3 or 4, and 20 if the control comes up 5 or 6.

You can generate most any DCC funky dice range using the existing dice and the d7. But there is one die that we still need, that DCC does not even consider a use for. The d9.

The d2, d3, d4, d5, d6, d7 and d8 are already represented, or can be emulated by rolling a single existing die. But we have no d9. Now I know you can generate a d9 range by using two d6, one as a control die and one as a d3, but it's nice to be able to roll a single die to generate a range, where possible. I was mentioning my desire for a d9 on Jeff's Gameblog, and magic pointed me to shapeways, which has a d9 on its site.

The only prohibitive aspect of this d9 is the price. I nearly swallowed my tongue when I found out the d7 at Sentry Box was $5.00. The d9 is priced at over $8.30, and that does not include shipping. When you consider the price, two d6 to emulate a d9 doesn't seem like such a bad idea.

Still, it would be neat to have a d9 in my arsenal.

Wednesday, June 22, 2011

Dungeon Crawl Classics: Cover

Trampier is a hard act to follow.

His cover of the ADnD Players Handbook is so iconic (and not just to the millions of players who grew up with the DnD game in the period 1978 to 1983) that all the subsequent illustrations pale in comparison.

Even though TSR eventually replaced the original cover of the Players Handbook, Trampier's illustration transcended all the covers that came later, and the original cover has spawned endless homages, parodies and imitators.

Dungeon Crawl Classics RPG has it's work cut out for it, then, in trying to come up with the look for the Dungeon Crawl Classics RPG. In order to be successful, they need to attract four groups of gamers. One, the old-school gamers who are still playing pre-third edition DnD. Two, d20 gamers who want to try an old-school system that is in-print. Three, Pathfinder and 4E gamers that are aching for something a little more unpredictable. And four, lapsed gamers who are nearing middle age and want to relive the magic of those halcyon days of ADnD.

The last group is the most important for Goodman Games. Why? Because the other three have built-in biases about what they want or need from a game. The lapsed gamers though, they will be walking into a game-store, looking for something that immediately reminds them of the games they played in their youth.

Which is why the decision on a cover for DCC RPG is so important. Those lapsed gamers will see Hackmaster and a plethora of other games, with homages to the original Trampier cover, and be drawn to them for nostalgic reasons.

I'm sure you can see where i'm heading here.

I really like Doug Kovacs' illustrations. He's a talented artist. I particularly like his illustrations on pages 51, 55, 61, 77 and 91. But the cover illustration for Dungeon Crawl Classics doesn't say Dungeon Crawl, or Classics, at least not to me.

And before you think that I want to see another imitation of Tramp's Players Handbook cover, let me assure you that I don't. The original Tramp cover has been re-done too many times. However, this Roslof illustration fits the Dungeon Crawl Classics moniker much better. It shows a party engaging in a dungeon crawl. And it showcases the four classic characters; fighter, magic-user, cleric and thief. The poster also used the old DnD font, which some think apes the trade-dress of original DnD too closely, but would certainly catch my attention if I was a nostalgic lapsed gamer, looking to re-engage in an beloved past-time, or introduce it to my children.

And finally, if that Roslof illustration doesn't match your vision of what the front cover of a Dungeon Crawl Classics game should look like, let me suggest another great Tramp illustration, that has not been overdone but would serve as fodder for an apt homage and alternate cover for DCC RPG.

Tuesday, June 21, 2011

Dungeon Crawl Classics: Cartoons

One of my favorite things about the original ADnD rulebooks and Dragon magazines was the inclusion of humorous cartoons (mostly by Will McLean) poking fun at the tropes and conventions of the game.


Chuck Whelon is credited with the cartoons in the beta version of Dungeon Crawl Classics RPG. His cartoons are every bit as much fun as those of Will McLean. You can find Chuck Whelon's blog, where he publishes the cartoons that are to be included in DCC RPG, here.

I'm glad the Goodman Games has decided to include some cartoon humor in their DCC rulebook.

Dungeon Crawl Classics: Magic Cards

About four months ago, Sully of A Pack Of Gnolls posted this sample DnD spell card. I thought, and still think, that cards for magic spells is a great idea.

Fast forward to June 2011, and the beta release of Dungeon Crawl Classics RPG. The magic system in DCC RPG just begs for a spell card system, with the name, an illustration and effects of each spell printed on the front of a card. The spell card can be flipped face-down when the magic user fails her casting roll, signifying that the spell is no longer available.

My suggestion to Goodman Games is that they reduce and tighten up the range of spell effects so that each spell description and effects can be printed on the front of the card.

Perhaps the initial offering of magic cards can be for first to third level spells, and the range of results be limited to results between 12 and 25 (since a roll of one to eleven means failure, we don't need that range printed on each of the cards).

Tuesday, June 14, 2011

Dungeon Crawl Classics: Character Generator

Several others have already posted this awesome Dungeon Crawl Classics Role Playing Game character generator. I'm posting it here again simply because it will be easier for me to find later on.

This is a great little tool to use to generate random characters for DCC RPG. I will probably allow the players to designate one of the four characters so generated to be their character, with the other three acting as henchmen.

Now, I just need to finish my "henchmen shall be splintered!" rules to accompany DCC RPG and i'll be good to give this game a spin!