Showing posts with label referee toolkit. Show all posts
Showing posts with label referee toolkit. Show all posts

Monday, April 4, 2011

The Endless Stair And Player Choice

Keep On The Borderlands is one of the better TSR modules. Not because it has well-developed NPCs (it doesn't). Nor because of its' exceptional artwork (serviceable, but not mind-blowing). Not even because of it has a sophisticated plot (at best, the DM may tease something out about the Temple of Chaos organizing the scattered humanoids into a raiding force).



What is great about Keep On The Borderlands is that it allows players to select the level of challenge they are willing to face.

Among the rumors provided in Keep On The Borderlands is that the deeper you go within the Caves of Chaos box canyon, the more dangerous the denizens. A cave mouth closer to the canyon entrance is less dangerous, while those at the end of the box canyon are likely filled with fearsome opponents, and fabulous treasures. The players can play-it-safe, and explore the nearer cave-mouths, or take a chance at the deeper ones. The DM can adjudicate the results of that player choice, free of any hint of bias, since it is the players themselves that pick the easier or harder road.

It is well-understood by all experienced D&D players, that the deeper within a dungeon you delve, the more dangerous the traps and monsters. Yet one of the design principles, regularly applied to dungeon creation, is that the stairs to the next-deeper level are difficult to discover. Call that what you like: I call it railroading.

Rather than hiding stairs to the deeper levels, i'm of a mind to have one staircase -- The Endless Stair -- that traverses the entire depth of the dungeon. Not a staircase that goes directly down mind you, but one that meanders, splits, crosses chasms, follows underground rivers, backtracks on itself, and reveals varying architectural styles at different points in its' descent.

As the stairs decend, there are dungeon levels hiving off in different directions, sometimes blocked by hastily-completed walls, or locked and barred doors, offering danger, mystery and treasure. There may be collapsed stair sections along the way, requiring magical or mechanic means of bypass, and portcullises on the staircase preventing immediate entry to lower levels for those lacking creativity, but there will be no question where those stairs are.

The only question ... for the players ... is whether they are feeling lucky today, and want to take a chance exploring lower dungeon levels in exchange for potentially higher rewards.

Saturday, April 24, 2010

DMG As Referees Toolkit

DMG Dungeon Masters Guide Advanced Dungeons Dragons Gary Gygax The 1979 Advanced Dungeon Masters Guide, authored by Gary Gygax, is the original, and still best, Referee's Toolkit. It is almost entirely setting-neutral, and contains nearly every topic that a Dungeon Master could possibly need to deal with, during the course of a regular campaign.

Certainly, that version of the DMG is not exhaustive, but it gives referees the essential tools to create and develop their own campaign, and provides a myriad of other tools to add color and depth to their world. I recommend every referee own a copy of the original DMG, even if you never play that version of the game, nor ever intend to. It is an excellent resource for any version of D&D, or any fantasy RPG for that matter. And the original DMGs are easy to come by, and relatively cheap.

Several months ago, I purchased and reviewed the Ultimate Toolbox, which is billed as another referee toolkit. That is also a great resource, and I recommend it as well (although the price is somewhat steeper than the DMG).

In addition to those two resources, does anyone have any recommendations for other referee toolkits? I also have the first three Arduin Grimoires, Philotomy's Musings, and the Dungeon Alphabet, which are all handy resources, but I am looking for another comprehensive referee toolkit, to augment my current resources.

Edit: I can't believe I forgot to mention the Ready Ref Sheets by Judges Guild. For $3, as a pdf download, this is the same price as it was back in the late 1970's. Also, see the comments section for some additional referee resources. Kellri's CCD4, in particular, is quite general and covers a lot of ground.