Monday, May 28, 2012
Slapstick Humor And DnD
I'm cheating just a bit here, putting the above image and the magic user spell, Fumble, together. The preceding Sutherland illustration appears on page 11 of the ADnD Players Handbook, while the Fumble spell description appears on page 77. Combining them in this post helps highlight an important feature of early versions of Dungeons and Dragons: humor.
I've already spent some time on this blog discussing the illustrations of Will McLean. Will McLean's cartoons graced the pages of the 1979 Dungeon Masters Guide and early Dragon Magazines. His style of humor was welcome tonic to the too-serious arguments over rules minutia that occurred during Dungeons and Dragon's early development.
What I like most about the preceding Sutherland illustration is the great contradiction inherent in the barbarian's fall: did he truly slip on a banana-peel, and if so, what is the point of the spell-casting wizard's inclusion in the cartoon? Or did the spell-caster just recently summon the monkey which ate the banana and dropped the peel, which the barbarian then slipped on?
Tuesday, June 21, 2011
Dungeon Crawl Classics: Cartoons
Saturday, May 28, 2011
Intelligent Swords
Saturday, May 22, 2010
Will McLean Cartoons: Wizards And Their Familiars
Another Will McLean cartoon, this time from page 44 of the 1979 ADnD Dungeon Masters Guide. In the above cartoon, two mercenaries are holding a Magic-user's familiar hostage, and threatening to kill it if the MU makes a false move.
Part of the glorious mess of OD&D and AD&D was the imprecision of the rules. Frustrating, no doubt, to those of us who may have been rules-lawyers, but a tremendous boon to others who wanted to take a germ of an idea and create their own grand experiment with it.
The 'Find Familiar' spell was one of those glorious messes. In the DMG, Gygax writes, "Purposely killing or causing to be killed a familiar is most likely to find great disfavour with the gods...". What specific disfavour that might entail was left entirely up to the Dungeon Master. Did it mean you would have a -1 adjustment to your rolls for the remaining game session? Or perhaps that all similar animals attack you on sight from then on? Did you really want to know what your malicious DM was waiting to spring on you, should you 'accidently-on-purpose' step on your unwanted rat familiar?
Thursday, May 20, 2010
Is Dungeons and Dragons A Swords And Sorcery RPG?
My earliest experiences with Dungeons and Dragons were in the campaigns run by friends of my older brother. Those campaigns were heavily informed by Mormon mythology: my character's name was Archeantus, and the other players had similar Book of Mormon names. I seem to recall us creeping through a cavern in one session, looking for the lair of the Gadianton Robbers.
Thus, my earliest D&D experiences were quite unlike those of you who were emulating the fantasy fiction of Howard, Lieber, Vance, Burroughs, Lovecraft and their ilk.
The earliest reference to swords and sorcery role-playing that I can find in D&D appears in the 1975 Greyhawk Supplement to the Original Dungeons and Dragons game. In that rulebook, Gary Gygax writes:
"If you enjoy fantasy you will never be sorry you were introduced to the swords and sorcery of DUNGEONS & DRAGONS games." - Greyhawk, pg. 3
And in the preface to the 1979 AD&D Dungeon Masters Guide, Gary Gygax makes the following remark:
No two (Advanced D&D) campaigns will ever by the same, but all will have the common ground necessary to maintaining the whole as a viable entity about which you and your players can communicate with the many thousands of others who also find sword and sorcery role playing gaming an amusing and enjoyable pastime." - DMG, pg. 8
It may simply be a function of my ignorance of the meaning of the term swords and sorcery, but I don't consider either Original or Advanced Dungeons and Dragons to be a swords and sorcery roleplaying game. Generic fantasy, perhaps. But not swords and sorcery.
There are many reasons I hold that view. Here are two.
First, the inclusion of Magic Users as a playable class seems antithetical to a swords and sorcery game: few S&S stories feature a spell-caster as protagonist, and where they do, they usually pay a steep price for dabbling in the dark arts. Most spell-casters in S&S literature are at best distrusted, at worst, they are the dread antagonists of the story.
Second, few if any S&S tales include demi-humans such as elves or dwarves as protagonists. Where they do appear, they are malicious spirits or fearsome creatures of the earth.
There are more than a few old-school bloggers playing swords and sorcery campaigns, but most have house-ruled D&D to more fully emulate the genre, or are using a different ruleset to capture the feel of swords and sorcery adventures.
Sunday, April 11, 2010
The Local Tavern In Dungeons and Dragons
We seldom made trouble in the local tavern in our D&D games. The tavern was our source of rumors and hirelings, and the last thing we wanted to do was provoke the DM into banning us from the local watering hole.
On the other hand, I have heard lots of stories of other Dungeons and Dragons groups engaging in conflict and combat at the local tavern. This Will McLean cartoon from the DMG speaks to that tendency: some players used D&D as an excuse to safely blow off a little steam or aggression by starting an in-game virtual bar-fight.
Saturday, April 10, 2010
Old School Monsters: Rust Monster
Here's another Will McLean cartoon from the Dungeon Masters Guide. This time, we have a couple of adventurers encountering a Rust Monster, one of Gary Gygax's unique monster creations. Here's what Gary had to say about the origins of the Rust Monster, from Dragon Magazine, Issue #88 (1984):
"When I picked up a bag of plastic monsters made in Hong Kong at the local dime store to add to the sand table array ... there was the figurine that looked rather like a lobster with a propeller on its tail ... nothing very fearsome came to mind ... Then inspiration struck me. It was a Rust Monster."
Both the Wizard and the Rust Monster have rather bemused looks on their faces. Of course, if I was a Fighter, fully decked in heavy metal armor, I would be fearful of the touch of the Rust Monster too. While the Rust Monster is not a terribly ferocious beast, one touch of its antennae and my armor crumbles to rust. Along with the Carrion Crawler and the Otyugh, the Rust Monster acts as garbage detail in the dungeon, cleaning up all the metallic discards while the other two monsters deal with the dead creatures and other organic waste.
Friday, April 9, 2010
Papers And Paychecks RPG
In point of fact, this supposed preview is another knowing-wink, tongue-in-cheek cartoon by Will McLean, poking fun at the idea of role-playing games. The cartoon appears in the original Advanced Dungeons and Dragons DM's Guide. But instead of workers and students pretending to be adventurers, in this cartoon you have just the opposite.
This approach to D&D humor is typical for Will McLean's cartoons: he draws the reader in, by referencing some modern cultural reference, whether it be airplanes, poker, boardgames, mickey-mouse hats, television game-shows, backscratchers, or (in this case) role-players gathering for a friendly game.
Thursday, April 8, 2010
Player Versus Player In Old School D&D
The above cartoon from the pages of Dragon Magazine (yet another Will McLean original) shows a couple of adventurers playing poker, with one of the adventurers exclaiming of the winning adventurer, "Don't look now, Wiz, but isn't that a medallion of ESP he's wearing?"
Wednesday, April 7, 2010
Hunting Ogres With Will McLean
Tuesday, April 6, 2010
Will McLean Humor From The Dragon Magazine
Monday, April 5, 2010
Monty Haul Campaigns And Will McLean
Similarly, Monty Haul D&D campaigns were those campaigns where players were handed arbitrarily large experience points awards and fabulous treasures by the DM, and rarely faced any risks. Letters detailing the horrors of those campaigns literally filled the pages of early Dragon Magazines.
The above cartoon appeared in The Dragon, Issue 24, April 1979. Even at this early stage of D&D's history, the Monty Haul campaign had acquired such infamy that Will McLean was spoofing it.