Best be careful, young adventur'r! Thar's bears in them thar woods!
Showing posts with label liz danforth. Show all posts
Showing posts with label liz danforth. Show all posts
Sunday, April 27, 2014
Saturday, April 26, 2014
The Goblin King And Retinue: Magic Realm Expansion
The Goblin King would be a special Treasure within Treasures site or treasure lair. Among his possessions, a magical Dwarven Hammer or Throwing Axe (haven't yet settled on which it will be).
Saturday, March 5, 2011
Wednesday, March 2, 2011
Melee Microgame Counters: Bell-Bottoms Spectacular
Here's a counter for the two-headed giant. Giants in Melee take up three hexes, which allows you to surround him with a greater number of figures. That's a good thing, because a single hit from a Melee giant is enough to kill most single-hex characters. He may be a brute, but this giant has excellent 70's fashion sense. Not only is he wearing some snazzy bell-bottoms, but his belt-buckle is the envy of the disco-hall. My only fear is that he will trip on those bell-bottoms and crush one of my characters.
And here we have four figures, representing an archer, a crossbowman, a pikeman with shield, and a greatswordswoman. For most guys in the Melee universe, going topless seems to be very chic. The ladies are generally wearing pants, but weren't pant-suits cutting edge in the 1970's? I'll have to do a little Mary Tyler Moore research to confirm that for myself.
Labels:
liz danforth,
microgames,
the fantasy trip
Tuesday, March 1, 2011
Wizard Microgame: Micro-art
Before the introduction of micro-art into the wargame and microgame segments, most cardboard playing pieces employed military designations and numerical factors to differentiate the game units. Tank units might have been a rectangle with an oval inside. Infantry was a rectangle with an X through it. Combat Engineers were represented by a Capital E facing downwards. And so on.
That system of unit representation worked fine for wargames. However, with the broadening of the boxed game segment, to include non-wargames, and introduction of the compact game, game designers needed playing pieces that were equally representative of the types of units that their games utilized. Military symbols were not going to be nearly as appropriate for Chitin:I, a game based on rival bug hives harvesting each other for food.
The accompanying images are some of the unit counters for Wizard and Melee. The actual size of those counters is roughly 3/4", but I have scanned them at a higher resolution so you can see the fine detail. While some microgame counters -- like those for Ogre, for example -- included printed attack, defense and move numbers, the Wizard and Melee counters used a single letter to allow differentiation between various units.
The next counter from Melee, sporting the capital L, is a two-blade-wielding swashbuckler, lightly armored and with a flowing mane of hair. Some of the Melee counters were screened to give them a shaded effect. At the normal resolution of these counters, you don't notice the screen, but at this higher resolution it becomes more obvious.
I don't recall seeing the illustrators of those microgame counters being credited for their efforts, though it may be that I simply did not appreciate their work when I was younger. Looking at the breadth of micro-art now, I can only imagine the unique kind of illustrator who can reduce a image to its essence and place that on a 3/4" square counter.
Labels:
clark bradley,
illustrators,
liz danforth,
microgames,
the fantasy trip
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