Skip to content
View MercyMo's full-sized avatar

Block or report MercyMo

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

24 stars written in HLSL
Clear filter

Raymarching Shader Generator in Unity

HLSL 1,398 131 Updated Jul 30, 2022

Fur shader implementation for URP

HLSL 1,305 181 Updated Jan 5, 2023

A suite of GShade shaders for Final Fantasy XIV

HLSL 1,164 48 Updated Jun 29, 2024

Real-time path tracing library and sample

HLSL 866 89 Updated Nov 26, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 661 59 Updated Dec 22, 2025

游戏捏脸,基于神经风格迁移框架生成逼真人脸

HLSL 497 150 Updated Nov 28, 2019

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

HLSL 485 67 Updated Jan 4, 2022

Experiments on geometry shader instancing with skeletal animations

HLSL 477 58 Updated Feb 6, 2019

A powerful volumetric light plugin based on post-processing in Unity3D

HLSL 470 82 Updated Jan 23, 2019

扩展Unity的Standard PBR

HLSL 428 125 Updated Feb 27, 2019

A Unity port of Brunetons improved atmospheric scattering

HLSL 376 63 Updated Jan 30, 2022

A physically based screen space ambient occulsion post processing effect

HLSL 336 45 Updated Mar 12, 2019

TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal

HLSL 254 40 Updated Mar 17, 2025

FernRP is a pipeline extension based on URP that implements more rendering effects

HLSL 152 31 Updated Jan 15, 2025

🔮 An example of iridescence shader in URP.

HLSL 151 16 Updated Jun 28, 2020

A hair shader for Unity 5 originally built for the sine.space virtual world

HLSL 141 41 Updated Jan 25, 2021

🧱 An example of geometry shader in URP.

HLSL 107 11 Updated Jun 28, 2020

Pre-Integrated Skin with curve approximate and LUT

HLSL 61 14 Updated Oct 18, 2022

一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合

HLSL 54 12 Updated Jan 16, 2023

Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.

HLSL 44 7 Updated May 24, 2019

Translucent Shader for unity , Forward Renderer & PBR based

HLSL 42 6 Updated May 11, 2019