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Starred repositories
Precomputed Radiance Transfer Global Illumination in Unity URP
Unity high-definition graphics plugin for Universal Render Pipelines.
各种常见shadowmap 渲染技术对比
Unity_SeparableSubsurfaceScatter
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a tri…
Kronos: A Foundation Model for the Language of Financial Markets
Twitter API Scraper | Without an API key | Twitter Internal API | Free | Twitter scraper | Twitter Bot
一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合
"DeepCode: Open Agentic Coding (Paper2Code & Text2Web & Text2Backend)"
[Support 0.49.x](Reset Cursor AI MachineID & Bypass Higher Token Limit) Cursor Ai ,自动重置机器ID , 免费升级使用Pro功能: You've reached your trial request limit. / Too many free trial accounts used on this machi…
A curated list of awesome mathematics resources
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Demo code for the compressed shadow maps project
Full source-code for Amplify Color plugin for Unity
🚀🚀 「大模型」2小时完全从0训练26M的小参数GPT!🌏 Train a 26M-parameter GPT from scratch in just 2h!
A game engine written in C++20 based on Vulkan
The Modern Vulkan Cookbook published by Packt
Real-time GPU profiling layer for Vulkan applications.
3D-Graphics-Rendering-Cookbook, Second Edition
⭐️ Companies that don't have a broken hiring process
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Tongyi Deep Research, the Leading Open-source Deep Research Agent
Personal hobby project to experiment with various rendering techniques.