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Starred repositories
📄 Production-ready MCP server for PDF processing - 5-10x faster with parallel processing and 94%+ test coverage
AnkaChan / newton
Forked from newton-physics/newtonAn open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Enable Claude Code to learn in real-time, update it's knowledge, and grow with you, using supermemory.
Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
《动手学大模型Dive into LLMs》系列编程实践教程
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
Tools for decrypting MPEG-CENC files without knowledge of the key
Genetic Programming for Shader Simplification
A ComfyUI plugin based on HY-Motion 1.0 for text-to-3D human motion generation.
A tiny course on differentiable rasterization. The content is best viewed on the website.
Precomputed Radiance Transfer Global Illumination in Unity URP
Unity high-definition graphics plugin for Universal Render Pipelines.
各种常见shadowmap 渲染技术对比
Unity_SeparableSubsurfaceScatter
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a tri…
Kronos: A Foundation Model for the Language of Financial Markets
Twitter API Scraper | Without an API key | Twitter Internal API | Free | Twitter scraper | Twitter Bot
一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合
"DeepCode: Open Agentic Coding (Paper2Code & Text2Web & Text2Backend)"
A curated list of awesome mathematics resources
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Demo code for the compressed shadow maps project