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Pull requests: OpenApoc/OpenApoc
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City: track crashed vehicles in a set, delay and gate AI rescue dispatch (#1694)
#1695
opened Sep 19, 2026 by
andremmfaria
Contributor
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City: two-way roads with lanes, queueing, overtaking and collisions (#785)
#1693
opened Sep 16, 2026 by
andremmfaria
Contributor
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Skirmish: refuse a second goToBattle while a battle load is pending (#1690)
#1692
opened Sep 16, 2026 by
andremmfaria
Contributor
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City: survive losing the last base on return from a battle (#1689)
#1691
opened Sep 16, 2026 by
andremmfaria
Contributor
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Remove stale tick-rate constants and lock GameTime boundary semantics (#997)
#1688
opened Sep 13, 2026 by
andremmfaria
Contributor
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City: stop idle and already-finished vehicle missions locking the fastest speed (#989)
#1687
opened Sep 12, 2026 by
andremmfaria
Contributor
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Build: replace the dependencies/ submodules with vcpkg manifest dependencies
#1652
opened Sep 2, 2026 by
andremmfaria
Contributor
•
Draft
docs: outline live-test harness architecture
#1638
opened Aug 27, 2026 by
andremmfaria
Contributor
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framework: a localhost command socket for driving the game programmat…
#1633
opened Aug 26, 2026 by
khallmark
Contributor
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feat(ui): add skirmish mode to the main menu
#1628
opened Aug 26, 2026 by
khallmark
Contributor
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7 of 10 tasks
Some small possibly-dangling-Stateref fixes
#1615
opened Jun 4, 2026 by
JonnyH
Collaborator
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QoL feature: add view to check vehicle cargo #1480
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#1513
opened Dec 1, 2024 by
NagyAlex96
Contributor
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Decouple fps tps
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#1166
opened Apr 10, 2023 by
Hambones82
Contributor
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First PoC for a Lua AI
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#1115
opened Nov 5, 2022 by
steveschnepp
Contributor
•
Draft
Mission briefing texts
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#1074
opened Nov 21, 2021 by
Grichmann
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Implements a unix-based utility to extract and autoformat contents of game saves
#1048
opened Jun 16, 2021 by
zigmar
Contributor
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Weekly report fix
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#1032
opened Apr 21, 2021 by
gnegno84
Contributor
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Import dependencies from VCPKG by default on Windows.
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#869
opened May 13, 2020 by
emptyVoid
Contributor
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Avoid drawing vehicle equipment at (0, 0)
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
WIP
Work In Progress. This is not a complete feature/fix. Check it out, maybe you have something to add?
#797
opened Nov 13, 2019 by
dl471
Contributor
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Bash scripts to make modding a bit easier
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
#556
opened Apr 22, 2019 by
KometFox
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add agent name translation
STALLED
Work In Progress but for whatever reason, nothing's been done for a while. New coders may be needed!
#424
opened Oct 24, 2018 by
Skin36
Contributor
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