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Shiocus is a native C++ animation engine for making static text behave dynamically. Shift focus across words, ranges, and semantic elements through frame-driven transitions without mutating the und…
A lightweight, all-in-one connection manager — SSH, Serial, SFTP, Telnet, FTP and WebDAV in a single TUI 🔥
Implementation of the UTF transcoding views proposal, P2728
Batch audio processor aiming at game audio processing and normalization. Suitable for broadcast, podcast etc. as well
A lightweight base class for building Dear ImGui desktop applications with GLFW3
Maintained Termux junk-cleaner fork — interactive fzf menu, themed loading bars, cleanup summary (upstream inactive since Jan 2025)
Termux Junk Cleaner is a powerful junk cleanup tool designed to optimize and declutter your Termux environment. It offers a comprehensive set of features to clean up various unnecessary files, logs…
Agent-friendly ASCII illustrator for the terminal
Terminal ASCII editor for drawing quick diagrams and sketches.
A programming language focused on explicit ownership and natural syntax
The official distribution of olcPixelGameEngine3, a tool used in javidx9's YouTube videos and projects
Fadescii — A native terminal text-rendering framework that brings temporal color, glow, and fade effects to ASCII characters. Built for smooth, dynamic, and expressive terminal visuals.
Welcome to GR00T Whole-Body Control (WBC)! This is a unified platform for developing and deploying advanced humanoid controllers. This includes: Decoupled WBC models used in NVIDIA Isaac-Gr00t, Gr0…
voice-detect.cpp is a from-scratch C++17 inference engine for speaker recognition and voice analysis, built on ggml
AnimateAnyMesh conversion to C++/GGML - It animates any mesh!
rms80 / sam3.cpp
Forked from PABannier/sam3.cppFast state-of-the-art image and video segmentation in portable C/C++
localai-org / trellis2cpp
Forked from rms80/trellis2cppC++/ggml port of TRELLIS.2 stage-1 geometry (image -> watertight mesh)
Track and extract any 3D object from video. C++/GGML convertion of Meta's sam3d PyTorch model plus a demo app
A from-scratch C++17/ggml port of Depth Anything 2 and 3 (ByteDance)
NVIDIA MotionBricks ported to GGML/C++; dynamically generates animations from keyframes using a neural network. Can be used in games or with robots
Comprehensive Vulkan examples written in C++20.
Single-host, read-only disk diagnostics TUI.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Highly customizable TUI music player designed to be fast and lightweight
UE plugin for real-time rendering of XYZRGB point cloud volumetric video.