- Bologna - Italy
-
22:19
(UTC +02:00) - https://michelemorrone.eu
- @BrutPitt
-
dawn_lib Public
Forked from google/dawnNative WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
C++ BSD 3-Clause "New" or "Revised" License UpdatedNov 2, 2025 -
imgui Public
Forked from ocornut/imguiDear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ MIT License UpdatedNov 1, 2025 -
myRepos Public
It's a simple ScreenShots / LiveDemo container of mine repositories
-
-
imGuIZMO.quat Public
ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
-
WebGPU backend + ImGui user interface for a Mandebrot C++ example
-
virtualGizmo3D Public
vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
-
vgMath Public
vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ...
-
glChAoS.P Public
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
-
wglMengerBulb Public
WebGL Ray Marching Distance Extimation intersection between MandelBulb and MengerSponge cube
JavaScript UpdatedJan 12, 2025 -
glslSmartDeNoise Public
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
-
DLAf-optimized Public
Fast and slight DLA3D / DLA2D (Diffusion Limited Aggregation)
-
fastPRNG Public
FAST 32/64 bit PRNG (pseudo-random generator), highly optimized, based on xoshiro* / xoroshiro*, xorshift and other Marsaglia algorithms.
-
fastRandomGenerator Public
Single header, 32bit and 64bit FAST pseudo-random (fastrandom) generator, based on Marsaglia algorithms
-
glslCodeLite_lexers Public
Syntax highlighter lexer for GLSL (OpenGL Shading Language) to use with CodeLite cross platform IDE
-
et4000.fractals Public
Olden fractals generator running using lowlevel (ASM) et4000 VideoCard and FPU programming, with full functional live/online DosBox demo
-
-
wglMandelBulber Public
WebGL Ray Marching MandelBulber 3D rendering
-
rayMarching-glslNoise4D Public
Ray Marching on perlin noise 4D
-
PerlinNoise4D Public
Volumetric multi-threading (OpenMP) Perlin Noise 4D with OpenGL view
-
BorealStarryNight Public
Procedural GPU rappresentation of a boreal night landscape via GLSL and WebGL... also in ShaderToy
-
glslMandel Public
Very simple and short glsl Mandelbrot example