Lists (11)
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Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.
Source code for Unturned, a free open-world zombie survival sandbox game.
GPU-driven grass for Stride: one compute dispatch builds + LOD-culls hundreds of thousands of animated blades from seed points, with wind, a trample field, and procedural shading. No textures.
A cross-platform open-source re-imagining of XrossMediaBar, built with C++ for high-performance embedded and desktop systems.
A game based on mechanics from StoneHearth and MineCraft, I seek to revive the feeling of StoneHearth mostly
Graphs that teach > graphs that impress. Turn any code into an interactive knowledge graph you can explore, search, and ask questions about. Works with Claude Code, Codex, Cursor, Copilot, Gemini C…
A microsecond-latency ACID database engine with a native Entity-Component-System data model, built for real-time systems.
A pure dotnet mermaid parser, layout engine AND renderer, no js runtime, AOT ready.
The best-benchmarked open-source AI memory system. And it's free.
A simple application that fixes some bugs and adds new features in the various editions of "Settlers 6 - Rise of an Empire".
Audio playback and capture library written in C, in a single source file.
A complete guide on getting Nvidia's Proprietary drivers for Fedora desktops (Workstation, KDE and Atomic) with instructions for Secure Boot and encrypted drives.
Stride voxel rendering and compositing integration for vvvv.
multiplayer servers for kenshi in active development (this is the client and server) (wip) (w/p2p functionality) we are NOT affiliated with lo-fi games.