Stars
Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks
Unity C# reference source code.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
(Unity3D) Test multiplayer without building
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Another fucking c# Steamworks implementation
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
A low-level, portable graphics library for .NET.
Impostor - An open source reimplementation of the Among Us Server
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Nez is a free 2D focused framework that works with MonoGame and FNA
Low-latency Audio Signal Processing plugin for Unity
Extensions to make MonoGame more awesome
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A bunch of custom passes made for HDRP
A Toon Shader in Unity Universal Render Pipeline.
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)
Avalonia.Samples aims to provide some minimal samples focusing on a particular issue at a time. This should help getting new users started.
Fluent re-take on Unity Inspector UX. Packed with QoL improvements.