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Godot Engine – Multi-platform 2D and 3D game engine
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Mesh optimization library that makes meshes smaller and faster to render
ALIEN is a CUDA-powered artificial life simulation program.
RmlUi - The HTML/CSS User Interface library evolved
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
EntityX - A fast, type-safe C++ Entity-Component system
A collection of tools, libraries, and tests for Vulkan shader compilation.
A set of AI-enabled effects, generators, and analyzers for Audacity®.
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Math library using HLSL syntax with multiplatform SIMD support
Fast O(1) offset allocator with minimal fragmentation
Easy to integrate memory allocation library for Direct3D 12
Unreal Engine Sky Atmosphere Rendering Technique
Personal hobby project to experiment with various rendering techniques.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.