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Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.

C++ 1,488 48 Updated Sep 23, 2026

โœ๏ธ Learn how to write a hash table in C

4,390 332 Updated Dec 16, 2023
C++ 544 71 Updated Sep 19, 2023

CUDA official sample codes

C++ 375 176 Updated Oct 6, 2015

Prototype Game Engine

C++ 2 Updated Sep 24, 2026

Yinghan's Code Sample

Cuda 368 64 Updated Jul 25, 2022

DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained in a diffusion world model. NeurIPS 2024 Spotlight.

Python 2,106 167 Updated Dec 6, 2024

Real-Time Rendering Framework

C++ 3,237 621 Updated Sep 21, 2026

Windows 10 window tiling for GNOME

JavaScript 28 6 Updated May 17, 2026

Experiments on CUDA-OpenGL interoperability

C++ 10 3 Updated Jan 17, 2013

cuDNN sample codes provided by Nvidia

C++ 47 13 Updated Feb 18, 2019

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 479 33 Updated Dec 14, 2024

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS

C++ 786 72 Updated May 19, 2025

C++ Abstraction library for Vulkan API

C++ 10 2 Updated Mar 2, 2019

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 303 11 Updated Jan 29, 2025

Tutorials for OpenGL 3.3 and later

911 267 Updated Nov 27, 2015

A C++ header-only parser for the PLY file format. Parse .ply happily!

C++ 406 74 Updated May 3, 2026

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 23,970 3,442 Updated Oct 17, 2025
C++ 1 Updated Dec 28, 2024

C++ examples for the Vulkan graphics API

GLSL 12,154 2,230 Updated Sep 20, 2026

Tiny but powerful single file wavefront obj loader

C++ 3,890 649 Updated Jun 19, 2026

A Vulkan renderer written from scratch on stream

C++ 1,774 94 Updated Jul 31, 2026

Sponza OBJ Model

193 24 Updated Apr 11, 2024

Toy path tracer using WebGPU RT

JavaScript 156 16 Updated Sep 6, 2020

An introduction to CUDA programming by way of a Boids Flocking simulation

CMake 11 1 Updated Jun 30, 2020

๐ŸŒ‹๐ŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,288 49 Updated Sep 3, 2026

A real-time vulkan renderer with RTX ray tracing support. Created for my master's thesis "Evaluating the Use of Proxy Geometry for RTX-based Ray Traced Diffuse Global Illumination".

C++ 2 Updated May 26, 2020

FFT ocean for Unity

C# 808 101 Updated Jul 7, 2022
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