- Wroclaw, Poland
-
04:42
(UTC +01:00) - https://tryfinally.dev/
- https://discordapp.com/users/132661026138226688
Stars
A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
AirPods liberated from Apple's ecosystem.
A rich terminal UI for GitHub that doesn't break your flow.
Implementation of a lock-free dictionary on .Net.
ddvk / rmapi
Forked from juruen/rmapiGo app that allows you to access your reMarkable tablet files through the Cloud API
Extra features for the Latios Framework
GPU-powered flow field generation for Unity DOTS
Portable file server with accelerated resumable uploads, dedup, WebDAV, FTP, TFTP, zeroconf, media indexer, thumbnails++ all in one file, no deps
A feature-packed .NET MessagePack serialization library with great performance and simplicity. msgpack.io[C#]
A visual scripting system for Unity ECS. Quickly create gameplay logic.
A font with extra characters for button prompts in games
Turns Kenney's input prompt icons into custom font
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
There can be more than Notion and Miro. AFFiNE(pronounced [ə‘fain]) is a next-gen knowledge base that brings planning, sorting and creating all together. Privacy first, open-source, customizable an…
Unofficial Bitwarden compatible server written in Rust, formerly known as bitwarden_rs
The Unity project and other resources that accompanied my talk on DOTS and AI at Games Connect Asia Pacific (GCAP) in 2023.
Techniques and numbers for estimating system's performance from first-principles
The water rendering and physics system used in Vertigo 2
A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
Experimental BLOB Transfers (for Unity Netcode for Entities)
Runtime NavMesh dynamic building for Unity Entities.
A framework for building debugging tools built on Unity UI Toolkit.