🍉
- Wroclaw, Poland
-
00:27
(UTC +01:00) - https://tryfinally.dev/
- https://discordapp.com/users/132661026138226688
Stars
3
stars
written in HLSL
Clear filter
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
A simple optical flow implementation by fragment shader for Unity.
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/