Stars
Unity Graphics - Including Scriptable Render Pipeline
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
DirectX 12 light culling technique featured in GPU Pro 7
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Temporal Reprojection Anti-Aliasing for Unity 5.0+
RenderDoc is a stand-alone graphics debugging tool.