- United Kingdom
- https://diharaw.github.io/
- @diharaw94
Stars
An Open Source Machine Learning Framework for Everyone
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
stb single-file public domain libraries for C/C++
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A fast JSON parser/generator for C++ with both SAX/DOM style API
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A toolkit for making real world machine learning and data analysis applications in C++
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
📐 Jekyll theme for building a personal site, blog, project documentation, or portfolio.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
mimalloc is a compact general purpose allocator with excellent performance.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
C++ examples for the Vulkan graphics API
MSVC's implementation of the C++ Standard Library.
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.