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OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.

C++ 8,094 283 Updated Apr 30, 2026

Interactive Orientation Gizmo for ImGui

C++ 132 19 Updated Mar 29, 2026

Advanced Docking System for Qt

C++ 2,440 695 Updated Apr 23, 2026

A single header buddy memory allocator for C & C++

C 238 17 Updated Dec 11, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 454 30 Updated Dec 14, 2024

mstch is a complete implementation of {{mustache}} templates using modern C++

C++ 596 89 Updated Aug 19, 2021

High performance UI layout library in C.

C 17,122 664 Updated Apr 30, 2026

a programming library with geometric algorithms

C++ 2,415 182 Updated Apr 21, 2026

Single-header dependency-free BVH construction and traversal library.

C++ 1,078 70 Updated Mar 31, 2026

Hexagonal Bokeh Blur

HLSL 108 5 Updated Apr 18, 2017

3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.

C++ 27 4 Updated Jan 22, 2026

Source code for Hands-On C++ Game Animation Programming

C 189 21 Updated Mar 13, 2022

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…

C++ 151 13 Updated Apr 14, 2024

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 584 43 Updated Feb 16, 2026

An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot 4.3 beta

GDScript 142 7 Updated Aug 25, 2024

Cross-platform C++ library providing a simple API to read and write INI-style configuration files

C++ 1,303 356 Updated Mar 16, 2026

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 124 18 Updated Sep 8, 2024

Fast O(1) offset allocator with minimal fragmentation

C++ 1,033 56 Updated Apr 30, 2024

Modern toy DirectX 12 renderer

C++ 165 5 Updated Oct 25, 2024

Bloom using FFT to accelerate convolution, with Unity URP

C# 127 8 Updated May 21, 2023

A library for producing images of SDL controllers.

C 141 6 Updated Apr 27, 2026

Simple CPU/GPU profiler with ImGui HUD

C++ 84 7 Updated Nov 14, 2025

C++14 lock-free queue.

C++ 1,852 216 Updated Apr 30, 2026

A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

C++ 12,236 1,916 Updated Apr 28, 2026

Implementations of SIMD instruction sets for systems which don't natively support them.

C 3,005 312 Updated Apr 28, 2026

A beautiful stack trace pretty printer for C++

C++ 4,275 529 Updated Apr 14, 2025

a header-file-only, SHA256 hash generator in C++

C++ 740 163 Updated May 4, 2025

C++ Audio Engine which wraps the FMOD API. Dependencies included along with a preconfigured VS2019 Solution. Installation instructions included for adding the Audio Engine to other VS Projects.

C# 17 1 Updated Mar 5, 2026

Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.

C++ 261 38 Updated Oct 25, 2019
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