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OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.

C++ 6,087 183 Updated Dec 19, 2025

Interactive Orientation Gizmo for ImGui

C++ 117 16 Updated Mar 13, 2025

Advanced Docking System for Qt

C++ 2,338 662 Updated Nov 26, 2025

A single header buddy memory allocator for C & C++

C 223 16 Updated Dec 11, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 411 26 Updated Dec 14, 2024

mstch is a complete implementation of {{mustache}} templates using modern C++

C++ 588 88 Updated Aug 19, 2021

High performance UI layout library in C.

C 16,167 625 Updated Dec 5, 2025

a programming library with geometric algorithms

C++ 2,297 165 Updated Dec 17, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,042 66 Updated Nov 24, 2025

Hexagonal Bokeh Blur

HLSL 105 5 Updated Apr 18, 2017

3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.

C++ 28 4 Updated Aug 17, 2025

Source code for Hands-On C++ Game Animation Programming

C 185 19 Updated Mar 13, 2022

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…

C++ 143 11 Updated Apr 14, 2024

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 566 39 Updated Nov 26, 2025

An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot 4.3 beta

GDScript 136 7 Updated Aug 25, 2024

Cross-platform C++ library providing a simple API to read and write INI-style configuration files

C++ 1,261 353 Updated Nov 13, 2025

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 105 17 Updated Sep 8, 2024

Fast O(1) offset allocator with minimal fragmentation

C++ 981 52 Updated Apr 30, 2024

Modern toy DirectX 12 renderer

C++ 166 5 Updated Oct 25, 2024

Bloom using FFT to accelerate convolution, with Unity URP

C# 123 7 Updated May 21, 2023

A library for producing images of SDL controllers.

C 135 4 Updated Nov 28, 2025

Simple CPU/GPU profiler with ImGui HUD

C++ 81 6 Updated Nov 14, 2025

C++14 lock-free queue.

C++ 1,787 207 Updated Dec 19, 2025

A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

C++ 11,888 1,865 Updated Jul 6, 2025

Implementations of SIMD instruction sets for systems which don't natively support them.

C 2,884 292 Updated Dec 18, 2025

A beautiful stack trace pretty printer for C++

C++ 4,203 524 Updated Apr 14, 2025

a header-file-only, SHA256 hash generator in C++

C++ 722 164 Updated May 4, 2025

C++ Audio Engine which wraps the FMOD API. Dependencies included along with a preconfigured VS2019 Solution. Installation instructions included for adding the Audio Engine to other VS Projects.

C# 15 1 Updated Jul 23, 2021

Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.

C++ 261 37 Updated Oct 25, 2019
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