Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
- United Kingdom
- https://diharaw.github.io/
- @diharaw94
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written in Cuda
Clear filter
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.